Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Game import MAXScripts & tools

Post questions about game models here, or help out others!
hermit
beginner
Posts: 26
Joined: Sun Aug 10, 2014 2:13 pm
Has thanked: 1 time
Been thanked: 1 time

Re: Game import MAXScripts

Post by hermit »

thanks now it works :up:
However, as has already written MATT55, it does not work with tractors :[
need an example?
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Game import MAXScripts

Post by Chipicao »

No use, I explained what's going on with the new format.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Game import MAXScripts

Post by Tosyk »

Chipicao, can you look into another bdae? A game called 'Fast & Furious' has a deal with some sort of brres and bdae combination.

pmed you with example.
Thank you for all you do here
my blog | my forum
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Game import MAXScripts

Post by Chipicao »

Unfortunately that's a different format, not related to Gameloft BDAE.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Game import MAXScripts

Post by Tosyk »

Chipicao wrote:Unfortunately that's a different format, not related to Gameloft BDAE.
thanks, sorry to hear it, though.
Thank you for all you do here
my blog | my forum
MacedoSTI
beginner
Posts: 25
Joined: Mon Aug 11, 2014 4:57 pm
Has thanked: 1 time
Been thanked: 1 time
Contact:

Re: Game import MAXScripts

Post by MacedoSTI »

2 questions
:[ any have a max script to import old Unity files?
is hard to make max or quick script?
User avatar
MiRiKan
advanced
Posts: 67
Joined: Fri Jul 25, 2014 6:28 am
Location: Korea
Has thanked: 12 times
Been thanked: 25 times
Contact:

Re: Game import MAXScripts

Post by MiRiKan »

MacedoSTI wrote:2 questions
:[ any have a max script to import old Unity files?
is hard to make max or quick script?
go here:
viewtopic.php?f=10&t=10085&hilit=unity
Team.SM, Make Koren Translations for Games.
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Game import MAXScripts

Post by Chipicao »

How old? My current maxscript supports Unity from version 2.5.0 till the latest 4.5.3.

Unity files prior to 2.5.0 are a bit different and it's hard to identify their version in order to automate the process.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
weisuolong0
ultra-n00b
Posts: 5
Joined: Wed Aug 20, 2014 5:41 am

Re: Game import MAXScripts

Post by weisuolong0 »

Chipicao hi ~
my enlish is poor but i am a coder!
thank you for you collections!
i just want to unpackage a gameloft game named Asphalt 7

i used script of bdae but 3dmax cannot do .

if you have time , can you see this resourse of game?

link http://www.mz6.net/game/12219.html
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Game import MAXScripts

Post by Chipicao »

I already looked at Asphalt 7 and other Gameloft games.

The format is very similar to Asphalt 8, but at the same time it has many differences. Unfortunately I don;t have time to do a proper research, sorry.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: Game import MAXScripts

Post by pixellegolas »

12tails online works quite nice

Image

I can import models with bones, stage objects and some other stuff. Would be nice to have it all ;)

Here is homepage for game. No extaction needed

http://12tails.herorangers.com/home/home
yoda
beginner
Posts: 25
Joined: Sun Jun 29, 2008 10:28 pm
Has thanked: 7 times
Been thanked: 1 time

Re: Game import MAXScripts

Post by yoda »

chipicao : can you take a look on this and made a importer ?

viewtopic.php?f=10&t=10997
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Game import MAXScripts

Post by Chipicao »

Sorry but I don't have time for new formats right now.

However, I did make a script that will import Ninja Ripper rips with propper normals and UV mapping (only for Rivals!).
You can get it here, along with rip files: http://kotschopshop.com/topic/5312889/
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
gregkwaste
advanced
Posts: 69
Joined: Tue Apr 15, 2014 10:17 pm
Has thanked: 2 times
Been thanked: 9 times

Re: Game import MAXScripts

Post by gregkwaste »

Ah, i wish i had checked that topic before :P

3 or 4 months now, i made a blender script for the Minion Rush game models, which happen to be .pig files and as i am seeing now they are pretty much common stuff for Gameloft games.

I don't have the skeletons right yet, but i've managed to get the models, and make some homemade functions for converting pvr textures and get them directly to blender.

I was planning to make a topic about it but since i found this one, if chipicao is ok with that, i can post the blender script here as an additional .pig importer for Blender :keke:
yoda
beginner
Posts: 25
Joined: Sun Jun 29, 2008 10:28 pm
Has thanked: 7 times
Been thanked: 1 time

Re: Game import MAXScripts

Post by yoda »

Chipicao wrote:Sorry but I don't have time for new formats right now.

However, I did make a script that will import Ninja Ripper rips with propper normals and UV mapping (only for Rivals!).
You can get it here, along with rip files: http://kotschopshop.com/topic/5312889/
arf sad news

i check the link you give me , script work fine , but unfortunaly the car i seek is not present on the two rips links, i want the new gallardo lp 560 4.
Post Reply