thanks now it works
However, as has already written MATT55, it does not work with tractors
need an example?
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Game import MAXScripts & tools
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Game import MAXScripts
No use, I explained what's going on with the new format.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- Tosyk
- double-veteran
- Posts: 1027
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 269 times
- Been thanked: 154 times
- Contact:
Re: Game import MAXScripts
Chipicao, can you look into another bdae? A game called 'Fast & Furious' has a deal with some sort of brres and bdae combination.
pmed you with example.
pmed you with example.
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Game import MAXScripts
Unfortunately that's a different format, not related to Gameloft BDAE.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- Tosyk
- double-veteran
- Posts: 1027
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 269 times
- Been thanked: 154 times
- Contact:
Re: Game import MAXScripts
thanks, sorry to hear it, though.Chipicao wrote:Unfortunately that's a different format, not related to Gameloft BDAE.
-
- beginner
- Posts: 25
- Joined: Mon Aug 11, 2014 4:57 pm
- Has thanked: 1 time
- Been thanked: 1 time
- Contact:
Re: Game import MAXScripts
2 questions
any have a max script to import old Unity files?
is hard to make max or quick script?
any have a max script to import old Unity files?
is hard to make max or quick script?
- MiRiKan
- advanced
- Posts: 67
- Joined: Fri Jul 25, 2014 6:28 am
- Location: Korea
- Has thanked: 12 times
- Been thanked: 25 times
- Contact:
Re: Game import MAXScripts
go here:MacedoSTI wrote:2 questions
any have a max script to import old Unity files?
is hard to make max or quick script?
viewtopic.php?f=10&t=10085&hilit=unity
Team.SM, Make Koren Translations for Games.
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Game import MAXScripts
How old? My current maxscript supports Unity from version 2.5.0 till the latest 4.5.3.
Unity files prior to 2.5.0 are a bit different and it's hard to identify their version in order to automate the process.
Unity files prior to 2.5.0 are a bit different and it's hard to identify their version in order to automate the process.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
-
- ultra-n00b
- Posts: 5
- Joined: Wed Aug 20, 2014 5:41 am
Re: Game import MAXScripts
Chipicao hi ~
my enlish is poor but i am a coder!
thank you for you collections!
i just want to unpackage a gameloft game named Asphalt 7
i used script of bdae but 3dmax cannot do .
if you have time , can you see this resourse of game?
link http://www.mz6.net/game/12219.html
my enlish is poor but i am a coder!
thank you for you collections!
i just want to unpackage a gameloft game named Asphalt 7
i used script of bdae but 3dmax cannot do .
if you have time , can you see this resourse of game?
link http://www.mz6.net/game/12219.html
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Game import MAXScripts
I already looked at Asphalt 7 and other Gameloft games.
The format is very similar to Asphalt 8, but at the same time it has many differences. Unfortunately I don;t have time to do a proper research, sorry.
The format is very similar to Asphalt 8, but at the same time it has many differences. Unfortunately I don;t have time to do a proper research, sorry.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
-
- ultra-veteran
- Posts: 423
- Joined: Mon Aug 11, 2008 11:30 pm
- Has thanked: 27 times
- Been thanked: 15 times
Re: Game import MAXScripts
12tails online works quite nice
I can import models with bones, stage objects and some other stuff. Would be nice to have it all
Here is homepage for game. No extaction needed
http://12tails.herorangers.com/home/home
I can import models with bones, stage objects and some other stuff. Would be nice to have it all
Here is homepage for game. No extaction needed
http://12tails.herorangers.com/home/home
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Game import MAXScripts
Sorry but I don't have time for new formats right now.
However, I did make a script that will import Ninja Ripper rips with propper normals and UV mapping (only for Rivals!).
You can get it here, along with rip files: http://kotschopshop.com/topic/5312889/
However, I did make a script that will import Ninja Ripper rips with propper normals and UV mapping (only for Rivals!).
You can get it here, along with rip files: http://kotschopshop.com/topic/5312889/
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
-
- advanced
- Posts: 69
- Joined: Tue Apr 15, 2014 10:17 pm
- Has thanked: 2 times
- Been thanked: 9 times
Re: Game import MAXScripts
Ah, i wish i had checked that topic before
3 or 4 months now, i made a blender script for the Minion Rush game models, which happen to be .pig files and as i am seeing now they are pretty much common stuff for Gameloft games.
I don't have the skeletons right yet, but i've managed to get the models, and make some homemade functions for converting pvr textures and get them directly to blender.
I was planning to make a topic about it but since i found this one, if chipicao is ok with that, i can post the blender script here as an additional .pig importer for Blender
3 or 4 months now, i made a blender script for the Minion Rush game models, which happen to be .pig files and as i am seeing now they are pretty much common stuff for Gameloft games.
I don't have the skeletons right yet, but i've managed to get the models, and make some homemade functions for converting pvr textures and get them directly to blender.
I was planning to make a topic about it but since i found this one, if chipicao is ok with that, i can post the blender script here as an additional .pig importer for Blender
Re: Game import MAXScripts
arf sad newsChipicao wrote:Sorry but I don't have time for new formats right now.
However, I did make a script that will import Ninja Ripper rips with propper normals and UV mapping (only for Rivals!).
You can get it here, along with rip files: http://kotschopshop.com/topic/5312889/
i check the link you give me , script work fine , but unfortunaly the car i seek is not present on the two rips links, i want the new gallardo lp 560 4.