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[Request] Ratchet & Clank HD collection models
- cra0
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Re: [Request] Ratchet & Clank HD collection models
Ok done please test it out and get back to me it should support all the texture archive formats.
http://cra0kalo.com/public/R%26C_Textool.zip
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Re: [Request] Ratchet & Clank HD collection models
cra0 wrote:
Ok done please test it out and get back to me it should support all the texture archive formats.
I just finished testing it and it works great. It doesn't seem to work on the mobyload or the dealocked files though.
Everything else is fine though.
Also great tool shakotay. Any chance of supporting the engine.ps3 files? I would love to get my hands on the level terrain.
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Re: [Request] Ratchet & Clank HD collection models
atm I feel finished. - maybe in two weeks or so.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [Request] Ratchet & Clank HD collection models
Could you pm me some of those dreadlock fileso0DemonBoy0o wrote:cra0 wrote:
Ok done please test it out and get back to me it should support all the texture archive formats.
I just finished testing it and it works great. It doesn't seem to work on the mobyload or the dealocked files though.
Everything else is fine though.
Also great tool shakotay. Any chance of supporting the engine.ps3 files? I would love to get my hands on the level terrain.
- cra0
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Re: [Request] Ratchet & Clank HD collection models
ty for files
(updated to v1.1) – supports Ratchet Deadlock
http://cra0kalo.com/public/R%26C_Textool.zip
(updated to v1.1) – supports Ratchet Deadlock
http://cra0kalo.com/public/R%26C_Textool.zip
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Re: [Request] Ratchet & Clank HD collection models
Nice Tool But is there a way to Calculate the Normals wen converting to OBJ??
Also is there a way to Pull models out of the VRam.ps3 or Engine.ps3...
Trying to get Courtney Gears (Stage21) the Moby's only have Clank and Skidd/MechaSkidd
Also is there a way to Pull models out of the VRam.ps3 or Engine.ps3...
Trying to get Courtney Gears (Stage21) the Moby's only have Clank and Skidd/MechaSkidd
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Re: [Request] Ratchet & Clank HD collection models
Arymond wrote:Nice Tool But is there a way to Calculate the Normals wen converting to OBJ??
Also is there a way to Pull models out of the VRam.ps3 or Engine.ps3...
Trying to get Courtney Gears (Stage21) the Moby's only have Clank and Skidd/MechaSkidd
The vram files only contain textures.
Anyway, I found a way to rip just about anything, It just involves some hex editing and the first revision of shatokay's tool.
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Re: [Request] Ratchet & Clank HD collection models
In blender 2.66, Wavefornt obj export, check Include Normals check box in the Export obj menu. You may have to recalculate the normals before in (edit mode, mesh tools, normals)Arymond wrote:Nice Tool But is there a way to Calculate the Normals wen converting to OBJ??
For engine.ps3 there is. But I'm rather busy atm.Also is there a way to Pull models out of the VRam.ps3 or Engine.ps3...
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- cra0
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Re: [Request] Ratchet & Clank HD collection models
shakotay2 wrote:In blender 2.66, Wavefornt obj export, check Include Normals check box in the Export obj menu. You may have to recalculate the normals before in (edit mode, mesh tools, normals)Arymond wrote:Nice Tool But is there a way to Calculate the Normals wen converting to OBJ??
For engine.ps3 there is. But I'm rather busy atm.Also is there a way to Pull models out of the VRam.ps3 or Engine.ps3...
Ill take a look at the format after im done writing my .bdae mesh exporter
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Re: [Request] Ratchet & Clank HD collection models
I don't suppose you guys have any update on getting the level terrain?
Would it be to much trouble to ask you guys to see if you can get the models from the Jak and Daxter HD Collection?
Would it be to much trouble to ask you guys to see if you can get the models from the Jak and Daxter HD Collection?
- shakotay2
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Re: [Request] Ratchet & Clank HD collection models
Not really.o0DemonBoy0o wrote:I don't suppose you guys have any update on getting the level terrain?
As you know I made a research on rac1engine.ps3 and only found a sphere so far.
But I'm working on a "noob's tool for getting meshes". Maybe (not sure) it can be used for getting level meshes.
(I will test this as soon as I'm done with the tool.)
"trouble?" - who knows? If you uploaded 2 or three samples I could give an answer, I guess.Would it be to much trouble to ask you guys to see if you can get the models from the Jak and Daxter HD Collection?
(Again my flat rate has run "off limit". So small zips/rars (<5MB) please due to my 10kByte/s download atm.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [Request] Ratchet & Clank HD collection models
well I know for sure that 3dformat, I think he's known as furryfan here, has gotten the level terrain. i just don't know how.shakotay2 wrote:Not really.
As you know I made a research on rac1engine.ps3 and only found a sphere so far.
But I'm working on a "noob's tool for getting meshes". Maybe (not sure) it can be used for getting level meshes.
(I will test this as soon as I'm done with the tool.)
Cool. Well here are some models. These are from Jak3 HD. You can Ignore the texture file. It's like 50mbshakotay2 wrote:"trouble?" - who knows? If you uploaded 2 or three samples I could give an answer, I guess.
(Again my flat rate has run "off limit". So small zips/rars (<5MB) please due to my 10kByte/s download atm.)
Maybe cra0 can take a look at that? He seems good with textures.
https://www.dropbox.com/sh/0928iacp2lfgp44/D99heeYQex
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Re: [Request] Ratchet & Clank HD collection models
Why not aks him?o0DemonBoy0o wrote:well I know for sure that 3dformat, I think he's known as furryfan here, has gotten the level terrain. i just don't know how.
(Do you know in which engine.ps3 file that level is contained?)
Thx. Are there other model files than these *-ag.go files? Cause I can't recognize any face indices in them.Cool. Well here are some models. These are from Jak3 HD.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"