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3d Models, animation importer - FatImporter

General game file tools that are useful for more than one game
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BlackEternity
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Re: 3d Models, animation importer - FatImporter

Post by BlackEternity »

fatduck wrote:
BlackEternity wrote:What is the latest version of 3ds Max this has been tested on? I am using 2013 and I am having trouble with the envelopes of the skin.
What is the problem? Show me!?
Hi sorry have been gone for a long time. Anyways here is a screenshot of a Prius model imported into 3ds Max 2013 (64-bit if it matters).
As you can see the Bip01 L Finger0 is selected in bone list, but the skin associated with it is incredibly wrong. This happens with every model that I have tested.
Image
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Re: 3d Models, animation importer - FatImporter

Post by chrrox »

its because max 2013 auto sorts bone names so the id's he is matching up to in his scripts will not work.
Drawing
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Re: 3d Models, animation importer - FatImporter

Post by Drawing »

Anyone has warlord's download?

In Legendary online anyone know where are the textures?

Because i've extracted everything but i can't find them.
it's the texture 's format .visual?
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Re: 3d Models, animation importer - FatImporter

Post by fatduck »

Drawing wrote:In Legendary online anyone know where are the textures?

Because i've extracted everything but i can't find them.
it's the texture 's format .visual?
I think I had modified the bms script a bit to extract the textures! try this!?

Code: Select all

# Legendary Champions
# original by Luigi     modified by Fatduck
# script for QuickBMS http://quickbms.aluigi.org

set ZIP_PASSWORD string "&:JRVRJ"
ComType deflate

goto -0x16
savepos OFFSET
get PK_sign short
get sign short
get disk_num        short
get disk_start      short
get central_entries short
get central_entries short
get central_size    long
math OFFSET -= central_size
math OFFSET += 4
goto OFFSET
for i = 0 < central_entries
    get PK_sign short
    get sign short
    get ver_made        short
    get ver_need        short
    get flag            short
    get method          short
    get modtime         short
    get moddate         short
    get crc             long
    get comp_size       long
    get uncomp_size     long
    get name_len        short
    get extra_len       short
    get comm_len        short
    get disknum         short
    get int_attr        short
    get ext_attr        long
    get rel_offset      long
    getdstring name     name_len
    getdstring extra    extra_len
    getdstring comment  comm_len
    get DUMMY long

    savepos CENTRAL_OFFSET
    goto rel_offset
        get PK_sign short
        get sign short
        get ver             short
        get flag            short
        get method          short
        get modtime         short
        get moddate         short
        get crc             long
        get skip_comp_size       long
        get skip_uncomp_size     long
        get name_len        short
        get extra_len       short
        filexor 0xb2
        getdstring name     name_len
        filexor 0
        getdstring extra    extra_len
        savepos offset

         if comp_size == 0
            print "DIR: %name%"
         endif
        #if flag != 0
            if flag & 1
                encryption zipcrypto ZIP_PASSWORD 1
            endif
            if method == 0
                Log name offset uncomp_size
            else
                CLog name offset comp_size uncomp_size
            endif
            if flag & 1
                encryption "" ""
            endif
        #endif

    goto CENTRAL_OFFSET
next i
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Re: 3d Models, animation importer - FatImporter

Post by fatduck »

FatImporter Season 3 updated now!

Not much game this time, only 5 + 2 beta. They are:
- Bounty Bay Online
- Dead Or Alive Paradise (PSP)
- KwonHo: The Hero of Fist
- Sanguo 三国争霸
- Zero of the World 天上人間
- ArcheAge *BETA
- Lune of Eden *BETA

some fix for:
- S.U.N. ver 120 supported
- Torchlight animation fixed(TorchLight 2 also supported, same format)

Thank you Mr. Kazunari for the donation for Dead Or Alive Paradise support,
and he decided to share this to public too!

Image
Image

FatImporter v1.5 + 2012 Season 3 Update

**How to fix DOAP problem
Last edited by fatduck on Mon Oct 08, 2012 8:05 pm, edited 2 times in total.
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Re: 3d Models, animation importer - FatImporter

Post by zaykho »

fatduck wrote:FatImporter Season 3 updated now!

Not much game this time, only 5 + 2 beta. They are:
- Bounty Bay Online
- Dead Or Alive Paradise (PSP)
- KwonHo: The Hero of Fist
- Sanguo 三国争霸
- Zero of the World 天上人間
- ArcheAge *BETA
- Lune of Eden *BETA

some fix for:
- S.U.N. ver 120 supported
- Torchlight animation fixed(TorchLight 2 also supported, same format)

Thank you Mr. Kazunari for the donation for Dead Or Alive Paradise support,
and he decided to share this to public too!

Image
Image

FatImporter v1.5 + 2012 Season 3 Update
YESSSSSS AWESOME !!!!!!!

@fatduck @Mr. Kazunari THANK YOU SO MUCH !!!!
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Re: 3d Models, animation importer - FatImporter

Post by RacingFreak »

Do you think you could make it to load MDL models used in Tony Hawk's Underground?
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Re: 3d Models, animation importer - FatImporter

Post by zaykho »

Hi Fatduck !

I have one problem, when I try to get an animation + char_h i got this -->

Image

Everything is good if I use normal model, but when I take High model, animation seem to not match perfectly.
Drawing
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Re: 3d Models, animation importer - FatImporter

Post by Drawing »

Has anyone the website and the client download of Sanguo 三国争霸 and Zero of the World 天上人間?
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Re: 3d Models, animation importer - FatImporter

Post by fatduck »

To fix the DOAP problems, see this: http://youtu.be/KFDNHvQAat4
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Re: 3d Models, animation importer - FatImporter

Post by zaykho »

fatduck wrote:To fix the DOAP problems, see this: http://youtu.be/KFDNHvQAat4
Ok thank you, it's work great now :p


Image


I have only one problem now, it's the hands:

Image

Does I need to replace them manually ?
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Re: 3d Models, animation importer - FatImporter

Post by fatduck »

zaykho wrote: I have only one problem now, it's the hands:

Image

Does I need to replace them manually ?
Yes. indeed!
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Re: 3d Models, animation importer - FatImporter

Post by zaykho »

Yes. indeed!
But they didn't have any animation ? I mean, they always "stuck" like that ?

If I remember when I played this game, some fingers may move in gravure........
Drawing
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Re: 3d Models, animation importer - FatImporter

Post by Drawing »

Has anyone the website and the client download of Sanguo 三国争霸 and Zero of the World 天上人間?

I've another question:
Where are the Beta game?
i mean that in the last version there were some games in beta, now are they complete or still in Beta?
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Re: 3d Models, animation importer - FatImporter

Post by Darko »

zaykho wrote:
Yes. indeed!
But they didn't have any animation ? I mean, they always "stuck" like that ?

If I remember when I played this game, some fingers may move in gravure........
They use morphs for animation.

See ya
Image
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