Thanks for your awsome job fatduck.
I saw on a forum that you've also worked on Capcom's MT framework and made a MT famework script for max with an image of chris and sheva. If I'm right, what happened to it? did you finish it?? when are you going to release it???
REfan wrote:Thanks for your awsome job fatduck.
I saw on a forum that you've also worked on Capcom's MT framework and made a MT famework script for max with an image of chris and sheva. If I'm right, what happened to it? did you finish it?? when are you going to release it???
Well, I lost everything a year ago.(Before start on FatImporter)
And I am not going to restart the old things again especially for the games already have tools to support them!
i'll go for something without any support first! So more games covered!
No more Fatduck, no more FatImporter, Byebye everyone!
BlackEternity wrote:What is the latest version of 3ds Max this has been tested on? I am using 2013 and I am having trouble with the envelopes of the skin.
What is the problem? Show me!?
TRDaz wrote:I imported a DOA Paradise model.... but im confused with the textures... they dont load or anything, but how would you get the textures out? D:
Textures are standard GIM inside every tpr! I am too lazy to include the decoder in FatImporter! so convert it yourself!
Here is a temp script while I am developing the importer. You might use this script to rip the GIM out of PAR(You still have to rip this part manually form tpr)
# Game: DOA Paradise [PSP]
# Export GIM image out of PAR
# by Fatduck Apr2010
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring "PAR\0"
get VER long
get NRES long
if NRES != 2
cleanexit
endif
goto 0x14
get OFSPTA long
goto OFSPTA
get HEADER long
get VERSION long
get NUMGIM long
get DUMMY long
savepos OFSGIM
set TMP NUMGIM
math TMP *= 4
math TMP += OFSGIM
goto TMP
padding 16
savepos OFSNAME
for i = 0 < NUMGIM
goto OFSNAME
getdstring GIMNAME 0x20
savepos OFSNAME
goto OFSGIM
get OFS long
math OFS += OFSPTA
savepos OFSGIM
goto OFS
getdstring DUMMY 20 #quick hack to get the gim size
get GIMSIZE long
math GIMSIZE += 16
log GIMNAME OFS GIMSIZE
next i
No more Fatduck, no more FatImporter, Byebye everyone!
Is there a way to import textures for Magna Carta Phantom of the Avalanche models? Because when I load them, they have no maps. Do they need to be unpacked or something before? If yes, how?
RunaWhite wrote:Is there a way to import textures for Magna Carta Phantom of the Avalanche models? Because when I load them, they have no maps. Do they need to be unpacked or something before? If yes, how?
If you keep the original path of models(3DOBS) and textures(TXRS). When you import a model, texture will auto convert and load!
No more Fatduck, no more FatImporter, Byebye everyone!
fatduck wrote:If you keep the original path of models(3DOBS) and textures(TXRS). When you import a model, texture will auto convert and load!
Uhm... I didn't touch anything. Both folders are there, but when I select a model from the 3DOBS game folder there is no texture model appears white.
EDIT: Textures work only if I copy the folders on my desktop, but then the models are all messed up. Keeping everything in place, the models load normally but without maps D: so I don't really know how to fix this problem. Is there a way to unpack a .txr file in order to apply the textures manually?