this game is very strange its unreal engine but is stuctured compleatly different compared to a normal UE3 game
if someone would kindly write a bms script or a unpacker/repacker for this .umd/.ass [EPAK] (they both the same type of file just different extension by the look of it) i would be very thankfull
http://www.mediafire.com/?mjc3gwi84xzzb4r
i belive the file im looking for will be in here if not i may be back requesting for a different file type to have scripts written for.
many thanks
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i am alive (.umd [EPAK] )
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Re: i am alive (.umd [EPAK] )
I'm interested too. I tried to make a quickbms script but i'm not good at it.
I assume EPCK means Encrypted Pack
Anyway:
Endian: Big
0x8 4 bytes; Represents size of uncompressed/encrypted data?
0xC 4 bytes; Represents header size
That's all i know really.
I assume EPCK means Encrypted Pack
Anyway:
Endian: Big
0x8 4 bytes; Represents size of uncompressed/encrypted data?
0xC 4 bytes; Represents header size
That's all i know really.
Click the thanks button if I helped!
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Re: i am alive (.umd [EPAK] )
Just Zlibed. Use offzip
Code: Select all
; Barks - English
; Automatically generated by Martin's awesome oasis exporter
; Edit at your own risks ( David will molest you if you do~ )
[Barks]
AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no!
AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning.
AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later.
AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far.
AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again?
AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo…
AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong?
AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back!
AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right.
AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this.
AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up.
AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond.
AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can.
AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in.
AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.
My Github repo
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Re: i am alive (.umd [EPAK] )
what about pack back ?
Quick BMS Editor GUI - simple easy to use
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Re: i am alive (.umd [EPAK] )
yeah we need to be able to repack or is uselessmichalss wrote:what about pack back ?
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Re: i am alive (.umd [EPAK] )
Ekey wrote:Just Zlibed. Use offzip
Code: Select all
; Barks - English ; Automatically generated by Martin's awesome oasis exporter ; Edit at your own risks ( David will molest you if you do~ ) [Barks] AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no! AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning. AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later. AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far. AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again? AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo… AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong? AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back! AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right. AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this. AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up. AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond. AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can. AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in. AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.
pls post repacker for 0000f997.dat file? It can be pack back.
Last edited by michalss on Thu Mar 08, 2012 5:49 pm, edited 1 time in total.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: i am alive (.umd [EPAK] )
OK i done my researech
Fonts are in file call UI.umd. Can anyone please have a look? I think bms script would do it with reimport support In that file are normal DDS textures...
Texts are in umd file as well and can be repacked with offzip pakzip.
how ever ther is 1 file which we need to make a repacker for..
Fonts are in file call UI.umd. Can anyone please have a look? I think bms script would do it with reimport support In that file are normal DDS textures...
Code: Select all
http://dl.dropbox.com/u/38234344/UI.umd
Texts are in umd file as well and can be repacked with offzip pakzip.
how ever ther is 1 file which we need to make a repacker for..
Last edited by michalss on Sun Mar 18, 2012 8:57 pm, edited 1 time in total.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: i am alive (.umd [EPAK] )
anyone?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: i am alive (.umd [EPAK] )
please anyone can help us out ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: i am alive (.umd [EPAK] )
Here are all texts uncomressed also added header separate. It is unicode. Not sure if text have to be same lenght as original, but i guess not . There is not editor yet but might someone will do repacker, it should not be that hard from this files i'm posting It would be great if anyone could make it. Game is running fine with uncomress texts as well.
Code: Select all
http://dl.dropbox.com/u/38234344/Imalive_Uncompress_Text%2BFonts.rar
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: i am alive (.umd [EPAK] )
Well the offset would be interestingEkey wrote:Just Zlibed. Use offzip
Code: Select all
; Barks - English ; Automatically generated by Martin's awesome oasis exporter ; Edit at your own risks ( David will molest you if you do~ ) [Barks] AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no! AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning. AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later. AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far. AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again? AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo… AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong? AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back! AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right. AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this. AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up. AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond. AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can. AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in. AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.
I don't get anything with offzip
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Re: i am alive (.umd [EPAK] )
Hello!
Is there anybody who can help me, how can i run the game with extracted texts? What file name needed for texts?
How can i extract the fonts? Offzip only gives me some neo and dat files if i extract ui.umd.
Is there anybody who can help me, how can i run the game with extracted texts? What file name needed for texts?
How can i extract the fonts? Offzip only gives me some neo and dat files if i extract ui.umd.