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help ntp3 to dds

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dj082502
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help ntp3 to dds

Post by dj082502 »

Hi all
I have some textures in .nut file from Naruto Shippuden:Ultimate Ninja Storm 2
File headers are in "NTP3", the similar format Idolm@ster uses for texture files.
I don't know how to convert nut file to dds file.
Just open the nut file to TextureFinder.
Image
Image
Can someone help me convert nut to dds!!!

Here is some nut file
http://www.mediafire.com/?x4bybrqy0e427hi
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Re: help ntp3 to dds

Post by dj082502 »

Here is another nut file.
Image

Image

Is no one interested in this post.
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Re: help ntp3 to dds

Post by chrrox »

try this it may work its probably the same format.
viewtopic.php?f=16&t=4814
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Re: help ntp3 to dds

Post by dj082502 »

chrrox wrote:try this it may work its probably the same format.
viewtopic.php?f=16&t=4814
Thanks for your interest.
But, an error has occurred
Image
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Re: help ntp3 to dds

Post by 0xFAIL »

I saw NT*3 somewhere before... *thinks* Right!
Eternal Sonata features NTX3 files in the XBOX 360 demo (Probably the 'X' is for XBOX and the 'P' for Playstation),
they also have the same structure.

But there was something else... *thinks* ah...., .nut files! I remember them from Tales of Symphonia (PS2 version)! They had TIM2 instead of NT*3
(funny thing I was currently working on them anyways :-D)

All of them (ES,ToS and those files) have the same structure (eXt and GIDX readable in the first few bytes)



I will start tomorrow to write a generic .nut converter (will take 2-3 weeks I'm slow :-D ) with a GUI
because this seems useful for multiple games and the format seems pretty straightforward.



Alternatively if you just want a few files converted I can do it by hand (slapping a custom DDS header on them)



Edit after reading linked topic above:
Maybe just changing the endianess in the script to little could do the trick, PS3 is little endian if I remember correct (didn't test it)
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Re: help ntp3 to dds

Post by dj082502 »

0xFAIL wrote:I saw NT*3 somewhere before... *thinks* Right!
Eternal Sonata features NTX3 files in the XBOX 360 demo (Probably the 'X' is for XBOX and the 'P' for Playstation),
they also have the same structure.
But there was something else... *thinks* ah...., .nut files! I remember them from Tales of Symphonia (PS2 version)! They had TIM2 instead of NT*3
(funny thing I was currently working on them anyways :-D)
All of them (ES,ToS and those files) have the same structure (eXt and GIDX readable in the first few bytes)
I will start tomorrow to write a generic .nut converter (will take 2-3 weeks I'm slow :-D ) with a GUI
because this seems useful for multiple games and the format seems pretty straightforward.
Alternatively if you just want a few files converted I can do it by hand (slapping a custom DDS header on them)
Edit after reading linked topic above:
Maybe just changing the endianess in the script to little could do the trick, PS3 is little endian if I remember correct (didn't test it)
Thanks for your interest.
I'm looking forward to it.
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Repository

Post by 0xFAIL »

I will update here, but if you want to see the progress live:
Repository Link

Currently researching all the files.

Eternal Sonata looks like the header is slightly different.
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Re: Repository

Post by dj082502 »

0xFAIL wrote:I will update here, but if you want to see the progress live:
Repository Link

Currently researching all the files.

Eternal Sonata looks like the header is slightly different.
At least four ntp3 that i know of.
Naruto Narutimate Storm(=Naruto Ultimate Ninja Storm)
Naruto Shippuden: Narutimate Storm 2(=Naruto Shippuden: Ultimate Ninja Storm 2)
Dragon Ball Z: Burst Limit
Last edited by dj082502 on Fri Jan 27, 2012 9:16 am, edited 1 time in total.
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Re: help ntp3 to dds

Post by 0xFAIL »

Progress!

Figured out most of the Tales of Symphonia .nut file structure and it matches with the NTP3 files.
(see LINK for results)

What I would like to have:
3 (or more) example files per game (please make a new folder for each game) in a zip file uploaded to mediafire.
Could you upload them please?

Why are the files needed?
I have to look if there are any more image data formats.
So far I only have found DXTn and 8BPP+256 Color CLUT.

What comes next?
1)Completing file spec.
2)completing DDS header creator in the toolbox.
3)Writing converter.
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Re: help ntp3 to dds

Post by dj082502 »

0xFAIL wrote:Progress!

Figured out most of the Tales of Symphonia .nut file structure and it matches with the NTP3 files.
(see LINK for results)

What I would like to have:
3 (or more) example files per game (please make a new folder for each game) in a zip file uploaded to mediafire.
Could you upload them please?

Why are the files needed?
I have to look if there are any more image data formats.
So far I only have found DXTn and 8BPP+256 Color CLUT.

What comes next?
1)Completing file spec.
2)completing DDS header creator in the toolbox.
3)Writing converter.
The related file had been sent as an attachment to PM.
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Re: help ntp3 to dds

Post by youngmark »

Any news about the ntp3 format?
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Re: help ntp3 to dds

Post by 0xFAIL »

Short update

I'm currently having a problem with the Mip Maps, I have to find a way to reliablely detect them (and the irregular header that
comes with them).

Also working on the DDS header generator is slow cause I have to understand DXT/STC3 a bit more. :o
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Re: help ntp3 to dds

Post by viperzerofsx »

star fox assault has a .nut and it is also a namco game see if it helps
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Re: help ntp3 to dds

Post by dj082502 »

Here's a NTP3 unpack quickbms script

Code: Select all

idstring NTP3
endian big
get version short
get files short
goto 0x10
for i = 0 < files
savepos offset
get size long
get name basename
string name + i
string name + .dds
log name offset size
math offset + size
goto offset
next i
I have altered chrrox's NTXR quickbms script.
viewtopic.php?p=40987#p40987
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Re: help ntp3 to dds

Post by Nathen41 »

Ugh, so close and yet so far away lol. Trying to find Pain's Cloak Texture T_________T maybe im not looking in right place... /sigh
Nathen41 A.K.A Unaisis of Fenrir
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