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Wii Brmdl Model Format

Post questions about game models here, or help out others!
jaden
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Re: Wii Brmdl Model Format

Post by jaden »

Wow that is a nice enemy list darkfox
Thanks a lot
Darkfox
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Re: Wii Brmdl Model Format

Post by Darkfox »

Here's an almost complete list of models in Resident Evil: Darkside Chronicles, this does not include environment objects or weapons/items which are in ITEMS.arc and under the prefix of "W".

Code: Select all

EAL1 - Alligator
EAN1 - White Ant
EAN2 - White Ant (Lower poly)
EAN3 - Red Ant
EAN4 - Red Ant (Lower poly)
EAX0 - Alexia Ashford Tentacle
EAX1 - Alexia Ashford Form 1
EAX2 - Alexia Form 2
EAX3 - Alexia Form 3 (Dragonfly)
EAX4 - Alexia Tentacle 2
EAX5 - Alexia's Flower Withering
EBS1 - Bandersnatch
EBT0 - Bat
EBT1 - Lower Poly Bat
EBT2 - Mutated Bat
EBT3 - Lower Poly Mutated Bat
ECB1 - Cerberus
ECHS - Crimson Head Animations
ECR1 - Crow
EFK1 - Pirahna
EFZ1 - Steve's Father Zombie
EG01 - G-Larvae
EG02 - G-Creature
EGF1 - William Birkin Form 1
EGF2 - William Birkin Form 2
EGF3 - William Birkin Form 3
EGF4 - William Birkin Form 4
EGF5 - William Birkin Form 5
EGF6 - William Birkin Form 5 Tentacle
EGF7 - Thrown Bear In Door
EGZ1 - G-Virus Zombie? O_o
EHL1 - Hilda
EHT1 - Hunter
EHT2 - Sweeper
EHT3 - ...froggy hunter...
EIV1 - Plant 43 (Ivy)
EIV2 - Alternate Textures
EIV3 - Ivy + YX
EKK1 - Small Spider
EKK2 - Small Spider Lower Poly
ELK1 - Licker Stage 1
ELK2 - Licker Stage 2
ELR1 - Large Roach
ELR2 - Large Roach Lower Poly?
ELU0 - Lurker
EMB1 - Caterpillar
EMB2 - Moth Larva
EMB3 - Lower Poly Caterpillar
EMJ1 - Giant Gypsy Moth
EMJ2 - Giant Luna Moth
EMS1 - Monster Steve
EMS2 - Steve's Axe
EMS3 - Jabberwock
EMZ1 - Cop Zombie
ENS1 - Alexander Ashford "Nosferatu"
ENS2 - Nosferatu claws
EPC1 - Plague Crawler
EPR1 - Anubis (PR?)
ESI1 - Toucan Sam
ESW1 - Gulp Worm (ESW may refer to Sand Worm)
ETF1 - Tofu
ETF2 - Tofu Messy Texture
ETF3 - Tofu Fried
ETY1 - T-103 Mr. X
ETY2 - T-103 Form 3
ETY3 - T-103 Form 2
EVC1 - Javier
EWS1 - Web Spinner
EWS2 - Black Widow
EWS3 - Jumping Maneater

ITEMS - Various item and weapon models

PAF1 - Alfred Ashford
PAN1 - Annette Birkin
PAX1 - Alfred Ashford (Alexia Mode)
PBE1 - Ben Bertolucci Dead
PBE2 - Standing Animation
PBE3 - Ben Living Texture
PCL1 - Claire
PCL1RE - Claire arms (First Person)
PCL2 - Claire, no vest
PCL3 - Claire, red vest, pants, belt
PCL4 - Claire alternate outfit 3
PCL4RE - First person arms for outfit 3
PCL5 - Cowgirl Claire
PCR1 - Chris
PCR2 - Chris Outfit 2
PCR3 - Chris Western Outfit
PJT1 - Guide (James Tucker/James Tiberius we call him XD)
PKR1 - Krauser
PKR2 - Bloodied arm Krauser
PKR3 - Beret Krauser
PKR4 - Disco Krauser
PLO1 - Leon
PLO2 - Camo Pants Leon
PLO3 - Bandaged Leon
PLO4 - RE4 Leon Jacket
PLO5 - Leon Alt 4 (Brown jacket with many pockets)
PLO6 - Tourist Leon
PMA0 - Male Animations
PMA0RE - Male Arme Animations
PMA0_r000 (and so on) - Environmental/event related animations
PMA1 - Manuela
PMA2 - Manuela Burnt dress with no wrappings on arm
PMA2A - Additional animations like fire toss
PMB1 - Dying cop (Marvin Branagh)
PRK1 - Robert Kendo
PRK1A - Extra standing animation
PSH1 - Sherry Birkin
PSH1S - Sherry Birkin Animations
PSH1_r???? - Extra animations, interaction/scene
PSH2 - Sherry Birkin with Claire's vest
PST1 - Steve Burnside
PST2 - Cowboy Steve Burnside
PWA0 - Female Animations
PWA0RE - First Person Female Animations
The PMA0 and PWA0 are for player characters, but can also work on some NPCs which is fun to think of. Doesn't work on zombies and such though, sadly.

In the list above, what I found weird was EGZ1, which I don't recall at all, a G-Virus zombie? It is a zombie, with no legs, mutated, and has a G-Virus eye. Weird.
Last edited by Darkfox on Tue Feb 15, 2011 3:39 am, edited 1 time in total.
jaden
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Re: Wii Brmdl Model Format

Post by jaden »

Wow great list
Thanks
Darkfox
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Re: Wii Brmdl Model Format

Post by Darkfox »

Looking through Resident Evil - Umbrella Chronicles I couldn't find the player animations. Does anyone know where the game stores these?

Edit: Wow, didn't notice it but it totally lacks player animations other than counters. All animations are just cutscenes. Bummer. What of Resident Evil 4 Wii Edition? It uses BRMDL, yes?
RandomTBush
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Re: Wii Brmdl Model Format

Post by RandomTBush »

Darkfox wrote:What of Resident Evil 4 Wii Edition? It uses BRMDL, yes?
As far as I know, Resident Evil 4 uses a completely different model format.
invisghost
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Re: Wii Brmdl Model Format

Post by invisghost »

Games that are cross-platform almost never use platform specific formats like the wii's format. Games that use the BRMDL format are usually from japan and made exclusively for the wii. If its a Nintendo game then that is probably the case.
RandomTBush
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Re: Wii Brmdl Model Format

Post by RandomTBush »

invisghost wrote:Games that are cross-platform almost never use platform specific formats like the wii's format. Games that use the BRMDL format are usually from japan and made exclusively for the wii. If its a Nintendo game then that is probably the case.
On that note, Teenage Mutant Ninja Turtles: Smash-Up is the only exception, since it was released for the PS2 as well...
jaden
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Re: Wii Brmdl Model Format

Post by jaden »

Nice info random t bush
Darkfox
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Re: Wii Brmdl Model Format

Post by Darkfox »

Ah, if that is true then that would mean there's no support for the models plus animation data. Thanks anyways.

Edit: Probably uses the PMDs which seems to only have import support for static models only. Oh well, was just interested in goofing around with HUNK and Wesker for a little thing between me and a friend is all. Was why I went to Umbrella Chronicles first. I will post any info on further digging in other games that use brmdl.

Edit2: Turns out I just needed to rename the bones to get the Umbrella Chronicles models working with Darkside Chronicles animations. Fun!
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Re: Wii Brmdl Model Format

Post by protosk8 »

does anyone know how to view darkside chronicle models on brawlbox 0.64 beta ? D:
the models work in brawlbox 0.63 but ionno if it can export to dae

thx
maniacoloco
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Re: Wii Brmdl Model Format

Post by maniacoloco »

protosk8 wrote:does anyone know how to view darkside chronicle models on brawlbox 0.64 beta ? D:
the models work in brawlbox 0.63 but ionno if it can export to dae

thx
Dunno but kentilan's viewer works great and also there is an actorx importer por 3dsmax.
protosk8
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Re: Wii Brmdl Model Format

Post by protosk8 »

maniacoloco wrote:
protosk8 wrote:does anyone know how to view darkside chronicle models on brawlbox 0.64 beta ? D:
the models work in brawlbox 0.63 but ionno if it can export to dae

thx
Dunno but kentilan's viewer works great and also there is an actorx importer por 3dsmax.
yea tried it yesterday but when i import to max tha bones come out all weird
works but they look all funky lol

well thanks for tha info anyway :3
maniacoloco
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Re: Wii Brmdl Model Format

Post by maniacoloco »

protosk8 wrote:
maniacoloco wrote:
protosk8 wrote:does anyone know how to view darkside chronicle models on brawlbox 0.64 beta ? D:
the models work in brawlbox 0.63 but ionno if it can export to dae

thx
Dunno but kentilan's viewer works great and also there is an actorx importer por 3dsmax.
yea tried it yesterday but when i import to max tha bones come out all weird
works but they look all funky lol

well thanks for tha info anyway :3
You can use Noesis and convert the psk to dea.
FEATHER
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Re: Wii Brmdl Model Format

Post by FEATHER »

RandomTBush wrote:...because of the following rules:

1. It has to be from a Japanese developer.
1b. Either that, or it's a game of a Japanese franchise.
2. It has to be a Wii-exclusive game, not a port of a PlayStation 2 game (such as Okami and DBZ: Budokai Tenkaichi 3).
3. If it's based off of a Gamecube-era engine (like Twilight Princess), then it's most likely gonna have BMD instead.
"Fragile Sayonara Tsuki no Haikyo" is the exception of these rules, the ISO contain weird containers with out any file Extension, i use the HexEditor but i can't find any brres

The game was develop by tri-Crescendo the same guys of "Eternal Sonata"
Ares722
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Re: Wii Brmdl Model Format

Post by Ares722 »

FEATHER wrote:
RandomTBush wrote:...because of the following rules:

1. It has to be from a Japanese developer.
1b. Either that, or it's a game of a Japanese franchise.
2. It has to be a Wii-exclusive game, not a port of a PlayStation 2 game (such as Okami and DBZ: Budokai Tenkaichi 3).
3. If it's based off of a Gamecube-era engine (like Twilight Princess), then it's most likely gonna have BMD instead.
"Fragile Sayonara Tsuki no Haikyo" is the exception of these rules, the ISO contain weird containers with out any file Extension, i use the HexEditor but i can't find any brres

The game was develop by tri-Crescendo the same guys of "Eternal Sonata"

I didn't know this game, immm...there are some beautiful models.
Have you try to search "mdl0" with the hex editor?
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