Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Test Drive Unlimited 2 [2011/BNK]

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
bigBear
mega-veteran
mega-veteran
Posts: 183
Joined: Thu Oct 08, 2009 7:51 pm
Has thanked: 6 times
Been thanked: 10 times

Re: Test Drive Unlimited 2 [2011/BNK]

Post by bigBear »

Offtopic,

I just have found out this game has alot of missing cars.
Especially Lamborghini, the only car I loved.
But, it has a very short car list.
So definiteley NOT worth to buy this game, even not to pirate it.

For after 5 years I do expect it a lot more better game and bigger car list.
But its worse.

Like most of the comments, no Lamborghini=no buy.
Here the car list

http://www.youtube.com/watch?v=08dT56N3 ... r_embedded
besweeet
n00b
Posts: 19
Joined: Sun Feb 13, 2011 9:10 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by besweeet »

qwerty wrote:
besweeet wrote:I'm still having problems extracting the files from the first 4 .big/.map files using the below BMS script:
The 5th big file is still the only one that extracts normally. The .bin files are also extracted normally using the script somewhere on this 5th page.
Your .map file is identical to mine, size of .big file is the same. Have no idea why script crashes. Try to open it with "quickbms.exe", not "quickbms64_test.exe"
It's working! Thanks. No wonder the x64 version is considered a "test" :D.

bigBear wrote:Offtopic,

I just have found out this game has alot of missing cars.
Especially Lamborghini, the only car I loved.
But, it has a very short car list.
So definiteley NOT worth to buy this game, even not to pirate it.

For after 5 years I do expect it a lot more better game and bigger car list.
But its worse.

Like most of the comments, no Lamborghini=no buy.
Here the car list

http://www.youtube.com/watch?v=08dT56N3 ... r_embedded
While there are a lot of pros and cons to the game, I still find it enjoyable for cruising, which is all I really did in TDU1. The lack of Lamborghini's are quick disappointing, but they'll probably come in the forum of a DLC. Most people are jizzing over the Bugatti Veyron's, which I'm not pleased with. The Koenigsegg is better IMO.
besweeet
n00b
Posts: 19
Joined: Sun Feb 13, 2011 9:10 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by besweeet »

Okay, new problem. QuickBMS crashes when selecting all of the .bin files (over 3,000 of them). Wasn't this supposed to be fixed? Manually extracting 256 .bin files at a time will become quite annoying :D.
qwerty
advanced
Posts: 54
Joined: Tue Mar 30, 2010 11:00 pm
Been thanked: 2 times

Re: Test Drive Unlimited 2 [2011/BNK]

Post by qwerty »

use

Code: Select all

quickbms.exe -o tdu2_bnk.bms d:\input_folder_with_all_bins d:\output_folder
and have patience... ;)
ps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
besweeet
n00b
Posts: 19
Joined: Sun Feb 13, 2011 9:10 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by besweeet »

qwerty wrote:use

Code: Select all

quickbms.exe -o tdu2_bnk.bms d:\input_folder_with_all_bins d:\output_folder
and have patience... ;)
ps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
Works :D.
besweeet
n00b
Posts: 19
Joined: Sun Feb 13, 2011 9:10 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by besweeet »

It turns out that this game has A LOTTTTTTTTTTT of files. WAY more than any other game I've ever seen! I wonder if the game would perform better if they would organized/optimized things a bit? Or does the amount of files not mean much in terms of performance?
besweeet
n00b
Posts: 19
Joined: Sun Feb 13, 2011 9:10 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by besweeet »

I have every single file extracted. If anybody needs anything, let me know.
qwerty
advanced
Posts: 54
Joined: Tue Mar 30, 2010 11:00 pm
Been thanked: 2 times

Re: Test Drive Unlimited 2 [2011/BNK]

Post by qwerty »

besweeet wrote:It turns out that this game has A LOTTTTTTTTTTT of files. WAY more than any other game I've ever seen! I wonder if the game would perform better if they would organized/optimized things a bit? Or does the amount of files not mean much in terms of performance?
This game have only 5 data files (bigfile_RU_1.big - bigfile_RU_5.big). And thats you have "A LOTTTTTTTTTTT of files" after unpacking it twice. So the game is pretty optimized ;)
besweeet wrote:I have every single file extracted. If anybody needs anything, let me know.
If anybody needs anything, he can extract it by himself now. Just like you are. When there are 2 scripts in public access, there is nothing particular that you can extract all the files.
Stainless
ultra-n00b
Posts: 1
Joined: Tue Feb 15, 2011 12:02 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by Stainless »

Well extracting is done. But its only the half of a work. Is there a way to replace original files in big-files with new ones?
LikeSun
ultra-n00b
Posts: 3
Joined: Tue Feb 15, 2011 1:42 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by LikeSun »

Hi guys, i use quickbms for extract TDU2 files, but i can't, i have error.

i use this script:

Code: Select all

IDString "XMBF"
Open FDDE big 1
Endian big
GetDString DUMMY 12
Get OFFS long
GoTo OFFS
Get DUMMY long
Get NUMHASHES long
Get HASHOFFSET long
Math HASHOFFSET += OFFS
Get NUMFILEREC long
Get FILERECOFFSET long
Math FILERECOFFSET += OFFS
If NUMHASHES != NUMFILEREC
  CleanExit
EndIf
For I = 0 < NUMHASHES
  GoTo HASHOFFSET
  Get HASH1 long
  Get HASH2 long
  String NAME p= "%08X%08X.bin" HASH1 HASH2
  SavePos HASHOFFSET
  GoTo FILERECOFFSET
  Get FILESIZE long
  Get DUMMY long # compression?
  Get FILEOFFSET long
  SavePos FILERECOFFSET
  Math MEMSIZE = FILESIZE
  Math MEMSIZE x 4
  Log MEMORY_FILE FILEOFFSET MEMSIZE 1
  If MEMSIZE != FILESIZE
    Math MEMSIZE -= 4
    GetVarChr TMP MEMORY_FILE MEMSIZE long
    Math TMP ^= 0xD7A8E2D4
    PutVarChr MEMORY_FILE MEMSIZE TMP long
  EndIf
  FileXOR "\xD7\xA8\xE2\xD4"
  Log NAME 0 FILESIZE MEMORY_FILE
  FileXOR ""
Next I
And i use last version of quickbms from here http://aluigi.org/papers/quickbms.zip

i start quickbms, choose script file, choose bigfile_RU_1.map, choose directory and then i have this error:
Image


anybody can help? I just want to get all music from game.
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Test Drive Unlimited 2 [2011/BNK]

Post by Chipicao »

Chipicao wrote:I have the opposite problem. I can extract .big files from both P2P (multi2) and RLD(multi5) releases, but I can't extract any .bin files (using the second script). quickBMS says "0 files found" and I think I have the latest ver 0.4.8a.

My RU_1 filesizes are the same as besweeet's
Solved! I just had to run everything from the command prompt instead of opening quickbms.exe.

@LikeSun create the output folder first
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
LikeSun
ultra-n00b
Posts: 3
Joined: Tue Feb 15, 2011 1:42 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by LikeSun »

Chipicao wrote: @LikeSun create the output folder first
See picture, i do this.
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Test Drive Unlimited 2 [2011/BNK]

Post by Chipicao »

Sorry, but I don't see it in your picture...

I mean make the folder yourself, mkdir D:\TDU2BIG1
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
LikeSun
ultra-n00b
Posts: 3
Joined: Tue Feb 15, 2011 1:42 pm

Re: Test Drive Unlimited 2 [2011/BNK]

Post by LikeSun »

Chipicao wrote:Sorry, but I don't see it in your picture...

I mean make the folder yourself, mkdir D:\TDU2BIG1
Image

I already make it. When i trying to extract, in this directory created 0018BE63A1ECAFE0.bin file with 0 bytes.
vagos21
veteran
Posts: 128
Joined: Thu Feb 10, 2011 10:48 am

Re: Test Drive Unlimited 2 [2011/BNK]

Post by vagos21 »

maxscript slowly begins to work well for cars, unfortunately the vertex types are endless and i have to manually build them looking at the hex files. today i started coding all this, and the exterior of 2 cars i tested are imported correctly, all geometries from the files. for the next days i'll look into object hierarchy and materials, stay tuned!

here's a little teaser, unlike the CCRX you can see all objects imported (even though i deleted the windshield)
SLR.jpg
You do not have the required permissions to view the files attached to this post.
Post Reply