Offtopic,
I just have found out this game has alot of missing cars.
Especially Lamborghini, the only car I loved.
But, it has a very short car list.
So definiteley NOT worth to buy this game, even not to pirate it.
For after 5 years I do expect it a lot more better game and bigger car list.
But its worse.
Like most of the comments, no Lamborghini=no buy.
Here the car list
http://www.youtube.com/watch?v=08dT56N3 ... r_embedded
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Test Drive Unlimited 2 [2011/BNK]
Re: Test Drive Unlimited 2 [2011/BNK]
It's working! Thanks. No wonder the x64 version is considered a "test" .qwerty wrote:Your .map file is identical to mine, size of .big file is the same. Have no idea why script crashes. Try to open it with "quickbms.exe", not "quickbms64_test.exe"besweeet wrote:I'm still having problems extracting the files from the first 4 .big/.map files using the below BMS script:
The 5th big file is still the only one that extracts normally. The .bin files are also extracted normally using the script somewhere on this 5th page.
While there are a lot of pros and cons to the game, I still find it enjoyable for cruising, which is all I really did in TDU1. The lack of Lamborghini's are quick disappointing, but they'll probably come in the forum of a DLC. Most people are jizzing over the Bugatti Veyron's, which I'm not pleased with. The Koenigsegg is better IMO.bigBear wrote:Offtopic,
I just have found out this game has alot of missing cars.
Especially Lamborghini, the only car I loved.
But, it has a very short car list.
So definiteley NOT worth to buy this game, even not to pirate it.
For after 5 years I do expect it a lot more better game and bigger car list.
But its worse.
Like most of the comments, no Lamborghini=no buy.
Here the car list
http://www.youtube.com/watch?v=08dT56N3 ... r_embedded
Re: Test Drive Unlimited 2 [2011/BNK]
Okay, new problem. QuickBMS crashes when selecting all of the .bin files (over 3,000 of them). Wasn't this supposed to be fixed? Manually extracting 256 .bin files at a time will become quite annoying .
Re: Test Drive Unlimited 2 [2011/BNK]
use
and have patience...
ps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
Code: Select all
quickbms.exe -o tdu2_bnk.bms d:\input_folder_with_all_bins d:\output_folder
ps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
Re: Test Drive Unlimited 2 [2011/BNK]
Works .qwerty wrote:useand have patience...Code: Select all
quickbms.exe -o tdu2_bnk.bms d:\input_folder_with_all_bins d:\output_folder
ps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
Re: Test Drive Unlimited 2 [2011/BNK]
It turns out that this game has A LOTTTTTTTTTTT of files. WAY more than any other game I've ever seen! I wonder if the game would perform better if they would organized/optimized things a bit? Or does the amount of files not mean much in terms of performance?
Re: Test Drive Unlimited 2 [2011/BNK]
I have every single file extracted. If anybody needs anything, let me know.
Re: Test Drive Unlimited 2 [2011/BNK]
This game have only 5 data files (bigfile_RU_1.big - bigfile_RU_5.big). And thats you have "A LOTTTTTTTTTTT of files" after unpacking it twice. So the game is pretty optimizedbesweeet wrote:It turns out that this game has A LOTTTTTTTTTTT of files. WAY more than any other game I've ever seen! I wonder if the game would perform better if they would organized/optimized things a bit? Or does the amount of files not mean much in terms of performance?
If anybody needs anything, he can extract it by himself now. Just like you are. When there are 2 scripts in public access, there is nothing particular that you can extract all the files.besweeet wrote:I have every single file extracted. If anybody needs anything, let me know.
Re: Test Drive Unlimited 2 [2011/BNK]
Well extracting is done. But its only the half of a work. Is there a way to replace original files in big-files with new ones?
Re: Test Drive Unlimited 2 [2011/BNK]
Hi guys, i use quickbms for extract TDU2 files, but i can't, i have error.
i use this script:
And i use last version of quickbms from here http://aluigi.org/papers/quickbms.zip
i start quickbms, choose script file, choose bigfile_RU_1.map, choose directory and then i have this error:
anybody can help? I just want to get all music from game.
i use this script:
Code: Select all
IDString "XMBF"
Open FDDE big 1
Endian big
GetDString DUMMY 12
Get OFFS long
GoTo OFFS
Get DUMMY long
Get NUMHASHES long
Get HASHOFFSET long
Math HASHOFFSET += OFFS
Get NUMFILEREC long
Get FILERECOFFSET long
Math FILERECOFFSET += OFFS
If NUMHASHES != NUMFILEREC
CleanExit
EndIf
For I = 0 < NUMHASHES
GoTo HASHOFFSET
Get HASH1 long
Get HASH2 long
String NAME p= "%08X%08X.bin" HASH1 HASH2
SavePos HASHOFFSET
GoTo FILERECOFFSET
Get FILESIZE long
Get DUMMY long # compression?
Get FILEOFFSET long
SavePos FILERECOFFSET
Math MEMSIZE = FILESIZE
Math MEMSIZE x 4
Log MEMORY_FILE FILEOFFSET MEMSIZE 1
If MEMSIZE != FILESIZE
Math MEMSIZE -= 4
GetVarChr TMP MEMORY_FILE MEMSIZE long
Math TMP ^= 0xD7A8E2D4
PutVarChr MEMORY_FILE MEMSIZE TMP long
EndIf
FileXOR "\xD7\xA8\xE2\xD4"
Log NAME 0 FILESIZE MEMORY_FILE
FileXOR ""
Next I
i start quickbms, choose script file, choose bigfile_RU_1.map, choose directory and then i have this error:
anybody can help? I just want to get all music from game.
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Test Drive Unlimited 2 [2011/BNK]
Solved! I just had to run everything from the command prompt instead of opening quickbms.exe.Chipicao wrote:I have the opposite problem. I can extract .big files from both P2P (multi2) and RLD(multi5) releases, but I can't extract any .bin files (using the second script). quickBMS says "0 files found" and I think I have the latest ver 0.4.8a.
My RU_1 filesizes are the same as besweeet's
@LikeSun create the output folder first
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Test Drive Unlimited 2 [2011/BNK]
See picture, i do this.Chipicao wrote: @LikeSun create the output folder first
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Test Drive Unlimited 2 [2011/BNK]
Sorry, but I don't see it in your picture...
I mean make the folder yourself, mkdir D:\TDU2BIG1
I mean make the folder yourself, mkdir D:\TDU2BIG1
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Test Drive Unlimited 2 [2011/BNK]
Chipicao wrote:Sorry, but I don't see it in your picture...
I mean make the folder yourself, mkdir D:\TDU2BIG1
I already make it. When i trying to extract, in this directory created 0018BE63A1ECAFE0.bin file with 0 bytes.
Re: Test Drive Unlimited 2 [2011/BNK]
maxscript slowly begins to work well for cars, unfortunately the vertex types are endless and i have to manually build them looking at the hex files. today i started coding all this, and the exterior of 2 cars i tested are imported correctly, all geometries from the files. for the next days i'll look into object hierarchy and materials, stay tuned!
here's a little teaser, unlike the CCRX you can see all objects imported (even though i deleted the windshield)
here's a little teaser, unlike the CCRX you can see all objects imported (even though i deleted the windshield)
You do not have the required permissions to view the files attached to this post.