In wiki the compression of Restricted Area is unknown, it's actualy called JCalG1. ^^
It's a LZSS derived, you can get the lib here: http://www.bitsum.com/jcalg1.htm
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Restricted Area Compression
- aluigi
- VVIP member
- Posts: 1916
- Joined: Thu Dec 08, 2005 12:26 pm
- Location: www.ZENHAX.com
- Has thanked: 4 times
- Been thanked: 664 times
- Contact:
Re: Restricted Area Compression
The game is written in PureBasic, which comes with nativ support for JCalG1, thats why they used it.aluigi wrote:oh finally a game that uses that algorithm