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RF online .rpk archive

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liquidwad
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RF online .rpk archive

Post by liquidwad »

The contents of this post was deleted because of possible forum rules violation.
djmauro
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Re: RF online .rpk archive

Post by djmauro »

any way this file could be re uploaded somewhere? filefront is kinda dead.
pixellegolas
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Re: RF online .rpk archive

Post by pixellegolas »

isnt there a viewer or converter somewhere out there? i think i have seen something once. Would be cool to get those robots on my comp :)
AceAngel
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Re: RF online .rpk archive

Post by AceAngel »

Yeah, there was, but the author gave up on it I think due to the changing codes with each update...not sure if it still works or upto which update it works.
pixellegolas
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Re: RF online .rpk archive

Post by pixellegolas »

i think i need to make a "3d model viewer beer drinking party" and gather all model viewing programmers. Then i lock them in a basement and only let them out when they have made viewers for my specific needs.

I am starting now with some preparations

*ordering illegal boose from internet*
djmauro
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Re: RF online .rpk archive

Post by djmauro »

however has anyone managed to determine the format/edit etc options for the R3T file from the archive, it should be the texture - but iv had no success opening it:
http://mauro.pri.ee/files/55spear.r3t

I dont even have a idea how to get any info about that - hexing gave no useful results.

EDIT: these files seem to contain .DDS textures - the one above contains:
blade.dds
COM_WEAPON_TSPEAR_156.dds

The beginning of the file seems to be:

Code: Select all

š™™?
or hex

Code: Select all

š9A 99 99 3F 02 00 00 00
doesent tell me much about the format , and rest, besides the dds locations, is gribberish.

Also the 3 files are with the extensions:
.r3m r3 model
.r3t r3 texture
.r3e r3 effect

r3 is the engine game uses, developed by ccr - there is a source code for the engine available, but im not good with c++ to even find if there is any indication of how the engine reads these files.
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