I can't find how to decrypt thoses files ... if someone know how toLaos wrote:Did anybody manage to decrypt these files with .xml extension, but which in fact are not xml files, when opened ?
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new AION .pak file format.need help!
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Re: new AION .pak file format.need help!
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Re: new AION .pak file format.need help!
If you look at the xml files in a hex editor all they did was pas the file with 00 on every other byte.
it is in plain text and easy to read / edit.
it is in plain text and easy to read / edit.
Re: new AION .pak file format.need help!
I don't know if this will help you guys with the XML files, but here's an executable I found in one of the .pak files. It doesn't seem to do anything, but judging by its name it must do something...
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Re: new AION .pak file format.need help!
any plans to make this work with the english client? can be downloaded here ftp://ftp.aiononline.com/client/
Re: new AION .pak file format.need help!
Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is.
Would be really pleased if someone could help, I'd actually pay for a converter if you make one.
Would be really pleased if someone could help, I'd actually pay for a converter if you make one.
Re: new AION .pak file format.need help!
What did you use to unpack the pak files? I tried RPGViewer 3.0 with the Chinese client, but all the extracted files were 0kb. Any ideas?iamhere wrote:Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is.
Would be really pleased if someone could help, I'd actually pay for a converter if you make one.
Re: new AION .pak file format.need help!
Theran wrote:What did you use to unpack the pak files? I tried RPGViewer 3.0 with the Chinese client, but all the extracted files were 0kb. Any ideas?iamhere wrote:Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is.
Would be really pleased if someone could help, I'd actually pay for a converter if you make one.
Currently RPGViewer doesn't support higher version than AION_Setup_0.9.0.0. You've probably installed AION_Setup_0.9.5.0.
Re: new AION .pak file format.need help!
Probably so. Though I did manage to setup that python script to work, so I did get to convert them to zip and extract them. Been going over the cgf files to try to figure out their format.iamhere wrote:Theran wrote:What did you use to unpack the pak files? I tried RPGViewer 3.0 with the Chinese client, but all the extracted files were 0kb. Any ideas?iamhere wrote:Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is.
Would be really pleased if someone could help, I'd actually pay for a converter if you make one.
Currently RPGViewer doesn't support higher version than AION_Setup_0.9.0.0. You've probably installed AION_Setup_0.9.5.0.
Re: new AION .pak file format.need help!
http://gib.me/aion/ConvertXml.zip
Really makes it obvious why they went with their binary XML format (client_items.xml goes from ~12MB to ~115MB).
Really makes it obvious why they went with their binary XML format (client_items.xml goes from ~12MB to ~115MB).
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: new AION .pak file format.need help!
http://svn.slurm.us/public/aion/trunk/nicoli_s wrote:any chance you'd be willing to share the format specification for it? i'm pretty close as it is, just not sure what the 03, 02, bytes do
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.