that is cool! I did not get any textures when i tried on shugafemale.
It says on formats that it is a cryengine .cgf file. I wonder why it did not work with my importer then
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new AION .pak file format.need help!
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Re: new AION .pak file format.need help!
Hehe awesome! I'd even buy a license if its reasonable, though I imagine its just a matter of time before other modelling programs can open the new crytek version.
Sod it, its only 40 EUR, bit of a bargain
Sod it, its only 40 EUR, bit of a bargain
Last edited by Katadin on Thu Dec 11, 2008 10:58 am, edited 2 times in total.
Re: new AION .pak file format.need help!
Actually, I think 50 bux its pretty reasonable considering you can convert over 500 3d model types with that proggie. Im thinking to buy a license =)
Re: new AION .pak file format.need help!
How did you load the texture? When I try it gives an error it can't load it (but seems to open fine in various .dds viewers).
Re: new AION .pak file format.need help!
Yeah just downloaded it and saw it was 50.. don't mind paying that at allcaspersus wrote:Actually, I think 50 bux its pretty reasonable considering you can convert over 500 3d model types with that proggie. Im thinking to buy a license =)
Re: new AION .pak file format.need help!
Copy the textures to same folder as the mesh and convert em to .jpg format If you want transparency, save .dds as .tga
Re: new AION .pak file format.need help!
Ah weird it doesn't load the .dds, it says it should.caspersus wrote:Copy the textures to same folder as the mesh and convert em to .jpg format If you want transparency, save .dds as .tga
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Re: new AION .pak file format.need help!
Now someone needs to create a better converter with bones and animations. I rather spend 50 bucks on that converter
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Re: new AION .pak file format.need help!
What version of python do you need to run the script?
can anyone give me a quick rundown of how to run the python script.
Thanks in advance.
can anyone give me a quick rundown of how to run the python script.
Thanks in advance.
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Re: new AION .pak file format.need help!
you place the .py in a folder with a archive.
then you need to go to command promt CMD and go to that folder.
now write pak2zip.py xxx.pak xxx.zip where xxx is the archive you want to turn into a zip
then you need to go to command promt CMD and go to that folder.
now write pak2zip.py xxx.pak xxx.zip where xxx is the archive you want to turn into a zip
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Re: new AION .pak file format.need help!
"Now someone needs to create a better converter with bones and animations. I rather spend 50 bucks on that converter "
And the morph (troubleshooting far cry and crysis plugin importer)
And the morph (troubleshooting far cry and crysis plugin importer)
Re: new AION .pak file format.need help!
Only loads uncompressed .dds files. Usually, all games textures (DXT1/DXT3/DXT5) are compressed so thats why it doesnt loadKatadin wrote:Ah weird it doesn't load the .dds, it says it should.caspersus wrote:Copy the textures to same folder as the mesh and convert em to .jpg format If you want transparency, save .dds as .tga
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Re: new AION .pak file format.need help!
Does anyone have a link to the client download that works?
edit: nevermind, got it. Nice stuff. Does anyone know how or if the .cgf files differ from those of Far Cry? I can see and convert them using 3d Object Converter, but I can't import them into max using the far cry Cryimporter. They must be pretty close.
edit: nevermind, got it. Nice stuff. Does anyone know how or if the .cgf files differ from those of Far Cry? I can see and convert them using 3d Object Converter, but I can't import them into max using the far cry Cryimporter. They must be pretty close.
Re: new AION .pak file format.need help!
Did anybody manage to decrypt these files with .xml extension, but which in fact are not xml files, when opened ?