Important information: this site is currently scheduled to go offline indefinitely by end of the year.

new AION .pak file format.need help!

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: new AION .pak file format.need help!

Post by pixellegolas »

that is cool! I did not get any textures when i tried on shugafemale.

It says on formats that it is a cryengine .cgf file. I wonder why it did not work with my importer then
Katadin
n00b
Posts: 15
Joined: Thu Oct 23, 2008 3:08 pm

Re: new AION .pak file format.need help!

Post by Katadin »

Hehe awesome! I'd even buy a license if its reasonable, though I imagine its just a matter of time before other modelling programs can open the new crytek version.

Sod it, its only 40 EUR, bit of a bargain :D
Last edited by Katadin on Thu Dec 11, 2008 10:58 am, edited 2 times in total.
caspersus
n00b
Posts: 14
Joined: Mon Nov 24, 2008 10:21 am

Re: new AION .pak file format.need help!

Post by caspersus »

Actually, I think 50 bux its pretty reasonable considering you can convert over 500 3d model types with that proggie. Im thinking to buy a license =)
Katadin
n00b
Posts: 15
Joined: Thu Oct 23, 2008 3:08 pm

Re: new AION .pak file format.need help!

Post by Katadin »

caspersus wrote:A small teaser before I go to bed :P

Image
How did you load the texture? When I try it gives an error it can't load it (but seems to open fine in various .dds viewers).
Katadin
n00b
Posts: 15
Joined: Thu Oct 23, 2008 3:08 pm

Re: new AION .pak file format.need help!

Post by Katadin »

caspersus wrote:Actually, I think 50 bux its pretty reasonable considering you can convert over 500 3d model types with that proggie. Im thinking to buy a license =)
Yeah just downloaded it and saw it was 50.. don't mind paying that at all :)
caspersus
n00b
Posts: 14
Joined: Mon Nov 24, 2008 10:21 am

Re: new AION .pak file format.need help!

Post by caspersus »

Katadin wrote:
caspersus wrote:A small teaser before I go to bed :P

Image
How did you load the texture? When I try it gives an error it can't load it (but seems to open fine in various .dds viewers).
Copy the textures to same folder as the mesh and convert em to .jpg format :P If you want transparency, save .dds as .tga
Katadin
n00b
Posts: 15
Joined: Thu Oct 23, 2008 3:08 pm

Re: new AION .pak file format.need help!

Post by Katadin »

caspersus wrote:Copy the textures to same folder as the mesh and convert em to .jpg format :P If you want transparency, save .dds as .tga
Ah weird it doesn't load the .dds, it says it should.
pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: new AION .pak file format.need help!

Post by pixellegolas »

Now someone needs to create a better converter with bones and animations. I rather spend 50 bucks on that converter ;)
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: new AION .pak file format.need help!

Post by chrrox »

What version of python do you need to run the script?
can anyone give me a quick rundown of how to run the python script.
Thanks in advance.
pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: new AION .pak file format.need help!

Post by pixellegolas »

you place the .py in a folder with a archive.

then you need to go to command promt CMD and go to that folder.

now write pak2zip.py xxx.pak xxx.zip where xxx is the archive you want to turn into a zip
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: new AION .pak file format.need help!

Post by chrrox »

Thanks so much :)
kalrua
advanced
Posts: 44
Joined: Thu Nov 22, 2007 10:29 pm
Has thanked: 4 times
Been thanked: 2 times

Re: new AION .pak file format.need help!

Post by kalrua »

"Now someone needs to create a better converter with bones and animations. I rather spend 50 bucks on that converter ;)"



And the morph (troubleshooting far cry and crysis plugin importer)
caspersus
n00b
Posts: 14
Joined: Mon Nov 24, 2008 10:21 am

Re: new AION .pak file format.need help!

Post by caspersus »

Katadin wrote:
caspersus wrote:Copy the textures to same folder as the mesh and convert em to .jpg format :P If you want transparency, save .dds as .tga
Ah weird it doesn't load the .dds, it says it should.
Only loads uncompressed .dds files. Usually, all games textures (DXT1/DXT3/DXT5) are compressed so thats why it doesnt load :P
zardalu
veteran
Posts: 134
Joined: Sat Sep 13, 2008 3:13 pm
Has thanked: 17 times
Been thanked: 31 times
Contact:

Re: new AION .pak file format.need help!

Post by zardalu »

Does anyone have a link to the client download that works?

edit: nevermind, got it. Nice stuff. Does anyone know how or if the .cgf files differ from those of Far Cry? I can see and convert them using 3d Object Converter, but I can't import them into max using the far cry Cryimporter. They must be pretty close.
Laos
ultra-n00b
Posts: 2
Joined: Thu Jan 01, 2009 1:39 pm

Re: new AION .pak file format.need help!

Post by Laos »

Did anybody manage to decrypt these files with .xml extension, but which in fact are not xml files, when opened ?
Post Reply