Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Frogger The Great Quest 3D Model Format

Post questions about game models here, or help out others!
Kneesnap
beginner
Posts: 24
Joined: Wed Apr 05, 2017 9:01 pm
Has thanked: 3 times
Been thanked: 2 times

Re: Frogger The Great Quest 3D Model Format

Post by Kneesnap »

Karpati wrote: Tue Apr 07, 2020 7:10 pm Kneesnap,

Did you cut the first 8 bytes from the evilfish.vtx and dragon.vtx files?

The 3725.vtx and MUSHBIG.VTX files have the '6YTV' id (4 bytes) and the (about) the file size value (4 bytes).

I have extracted the files from the data.bin file with the frogger_great_quest.bms, but all of the .vtx files have the '6YTV' id (4 bytes) and the (about) the file size value (4 bytes).
I don't know entirely what your question is, but yes. 6YTV is a chunk header, along with the 4 trailing bytes being the size. This is automatically read and handled by the file parser.
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Frogger The Great Quest 3D Model Format

Post by Karpati »

The evilfish.vtx and dragon.vtx files you uploaded have not the '6YTV' id (4 bytes) and the file size value (4 bytes).

I don't know why?
Kneesnap
beginner
Posts: 24
Joined: Wed Apr 05, 2017 9:01 pm
Has thanked: 3 times
Been thanked: 2 times

Re: Frogger The Great Quest 3D Model Format

Post by Kneesnap »

Karpati wrote: Wed Apr 08, 2020 5:06 pm The evilfish.vtx and dragon.vtx files you uploaded have not the '6YTV' id (4 bytes) and the file size value (4 bytes).

I don't know why?
It's because I have a file parser which parses all of the files in the game now. That 6YTV is a chunk identifier, and I just uploaded the chunk data itself.
JamesBone
n00b
Posts: 11
Joined: Sat Jan 08, 2022 9:43 am

Re: Frogger The Great Quest 3D Model Format

Post by JamesBone »

Kneesnap wrote: Mon Aug 19, 2019 12:41 am Hello! Could I get help with hex2obj settings for Frogger The Great Quest's models? I'll upload an example below.

I happen to have a model ripped with NinjaRipper, however I'm not actually sure which file is that model in the games files.

So, I'm asking here for help. Thanks!


File (Big mushroom): https://www.dropbox.com/s/yximlybydgiqo ... IG.VTX?dl=0
Yeah I'm wondering this too
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1151 times
Been thanked: 2244 times

Re: Frogger The Great Quest 3D Model Format

Post by shakotay2 »

@JamesBone: using hex2obj requires some basic understanding of 3D model formats.
Did you try the Noesis script from Bigchillghost?

btw: quoting a thread's first post whose issue has already been solved (more or less) doesn't make sense somehow, does it? :?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Post Reply