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2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post questions about game models here, or help out others!
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MaZTeR
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

Here's an issue with the Valkyrie body:
Image
UID is 42145291264 in datapc64_merged_bnk_000000021_mesh.forge. I can't use the old model from Luxos because it's got a different vertex count (probably because they optimized the models some years ago after he extracted that model) and the smoothing groups seem to be messed up.

Edit: Actually, that's on Ubisoft. The meshes' backside is messed up because you won't see it ever. The model has other vertex issues that's on Ubisoft as well.
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by floxay »

MaZTeR wrote: Mon Aug 16, 2021 3:24 pm Edit: Actually, that's on Ubisoft. The meshes' backside is messed up because you won't see it ever. The model has other vertex issues that's on Ubisoft as well.
on that note, there are some meshes where the UVs break a little, I remember Thunderbird had it and Thermite (#p176471)
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

I added a list of UIDs with the names where each belong to in the first page of ones I found (I've got a bunch of more not included, but it takes so long to go through all of it). If anybody has more, feel free to comment so that I'll add any missing ones.
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

I've categorized now all headgear and body meshes from datapc64_merged_bnk_000000021_mesh.forge.
I ignored maybe 20 or so operator related meshes but I'll probably categorize them at some point. Also, vast majority don't have names attached.

I might've missed or not categorized some on accident, but most should be.

Not sure if I'm going to post the UIDs of them all though.
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

Is there a way to make the dump tool to extract the highest available map for the heads? It extracts the diffuse maps in 1024x2048, but normal and specular maps extract as 512x1024.
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by floxay »

MaZTeR wrote: Thu Aug 19, 2021 5:27 pm Is there a way to make the dump tool to extract the highest available map for the heads? It extracts the diffuse maps in 1024x2048, but normal and specular maps extract as 512x1024.
that's the highest
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

floxay wrote: Fri Aug 20, 2021 1:08 am
MaZTeR wrote: Thu Aug 19, 2021 5:27 pm Is there a way to make the dump tool to extract the highest available map for the heads? It extracts the diffuse maps in 1024x2048, but normal and specular maps extract as 512x1024.
that's the highest
Sorry, I meant specular and normal maps extract in 256x512, meanwhile they get ripped in 512x1024
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

Does anyone have a clue what the UID of the Ash Tomb Raider head mesh is?

Edit: I think I found it, but it's pretty broken. The head doesn't fit the lower body and it's rotated to the side.

UID is 222130940722.

Edit 2: Well, to be honest, modifying the default head also works because the seams weren't exactly adjusted in the modified head for the Tomb Raider body.
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by floxay »

MaZTeR wrote: Fri Aug 20, 2021 7:44 am
floxay wrote: Fri Aug 20, 2021 1:08 am
MaZTeR wrote: Thu Aug 19, 2021 5:27 pm Is there a way to make the dump tool to extract the highest available map for the heads? It extracts the diffuse maps in 1024x2048, but normal and specular maps extract as 512x1024.
that's the highest
Sorry, I meant specular and normal maps extract in 256x512, meanwhile they get ripped in 512x1024
maybe you generated index.db before installing the uhd dlc?
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

floxay wrote: Fri Aug 20, 2021 10:44 am
MaZTeR wrote: Fri Aug 20, 2021 7:44 am
floxay wrote: Fri Aug 20, 2021 1:08 am

that's the highest
Sorry, I meant specular and normal maps extract in 256x512, meanwhile they get ripped in 512x1024
maybe you generated index.db before installing the uhd dlc?
I had ran it before, but I ran it again and seem to be getting now UHD textures.
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

Is there a fix to how the 3D previewer disappears if you leave the software unattended for some time? It's pretty annoying since you gotta restart the whole app and there's really no proper way to track where you were the last time.


Also,does anyone have a clue what the UIDs of the default IQ meshes are?
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by dekiroz »

MaZTeR wrote: Mon Aug 23, 2021 5:44 pm Is there a fix to how the 3D previewer disappears if you leave the software unattended for some time? It's pretty annoying since you gotta restart the whole app and there's really no proper way to track where you were the last time.


Also,does anyone have a clue what the UIDs of the default IQ meshes are?
head: 42145290011
body: 64744913349
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

dekiroz wrote: Mon Aug 23, 2021 9:07 pm
MaZTeR wrote: Mon Aug 23, 2021 5:44 pm Is there a fix to how the 3D previewer disappears if you leave the software unattended for some time? It's pretty annoying since you gotta restart the whole app and there's really no proper way to track where you were the last time.


Also,does anyone have a clue what the UIDs of the default IQ meshes are?
head: 42145290011
body: 64744913349
Thanks, they were in a pretty strange location
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by MaZTeR »

Any clue why the default IQ headgear (42145290011) is rotated off 90 degrees?
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Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

Post by floxay »

MaZTeR wrote: Wed Aug 25, 2021 12:57 pm Any clue why the default IQ headgear (42145290011) is rotated off 90 degrees?
because ubisoft, they even have models rotated by like 10 degrees and models moved from their original origin (sometimes just a few centimeters..)
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