Is there any way to extract the mesh from this file format I believe there to be a steering wheel in there somewhere?
Here is the file
https://mega.nz/file/pPQR0Q4A#5BzoVTUXw ... b48y5LXHRE
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Lumberyard .Actor File
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Lumberyard .Actor File
On a quick glance I get this (and a 2nd for correction ):
. (face indices at 0xa10, count 2472 were not suiting)
Thx to Bigchillghost.
. (face indices at 0xa10, count 2472 were not suiting)
Thx to Bigchillghost.
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Thu Feb 25, 2021 3:14 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Joschka
- mega-veteran
- Posts: 286
- Joined: Fri Aug 09, 2019 3:51 pm
- Has thanked: 73 times
- Been thanked: 413 times
Re: Lumberyard .Actor File
Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Lumberyard .Actor File
cool! a dll WITH source!
But said model "casts" an error though:
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
But said model "casts" an error though:
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Joschka
- mega-veteran
- Posts: 286
- Joined: Fri Aug 09, 2019 3:51 pm
- Has thanked: 73 times
- Been thanked: 413 times
Re: Lumberyard .Actor File
Indeed !
Yes I noticed that too, I posted the link so the op could check the code and make educated guesses to make it compatible with his model. I think it was only tested on Crucible.
- Bigchillghost
- double-veteran
- Posts: 1030
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 32 times
- Been thanked: 1215 times
Re: Lumberyard .Actor File
You were just using the wrong indices.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe