Nope. Use daemon's tool for the ps3 version : viewtopic.php?f=16&t=16499ebross67 wrote:Will this tool work on the PS3 .pak files of The Last of Us?
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The Last of Us Model/Animation Tools (PS4)
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Re: The Last of Us Model Viewer/Extractor (PS4)
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Re: The Last of Us Model Viewer/Extractor (PS4)
Yes, it is possible actually. I was working on a map tool, but never had the chance to release it. Maybe I can post it in the upcoming days.
Re: The Last of Us Model Viewer/Extractor (PS4)
That's awesome news! I know a lot of people who'd be glad to extract some levels from this game.
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Re: The Last of Us Model Viewer/Extractor (PS4)
Please do! I'd absolutely love that as I've been in need to extract these maps for few weeks now but its a pain with the meshes scattered around like this.
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Re: The Last of Us Model Viewer/Extractor (PS4)
I will release the map tool soon after writing the exporter. There will be automatic material mapping, but won't be shown in the preview because of high memory usage. I will also update the texture exporter for bulk exporting. Again thanks to daemon1 for his help with this format.
Single interior
Whole map folder loaded
Single interior
Whole map folder loaded
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Re: The Last of Us Model Viewer/Extractor (PS4)
Whaat! Auto material mapping as well this is amazing!akderebur wrote: ↑Sat Mar 28, 2020 2:43 pm I will release the map tool soon after writing the exporter. There will be automatic material mapping, but won't be shown in the preview because of high memory usage. I will also update the texture exporter for bulk exporting. Again thanks to daemon1 for his help with this format.
Single interior
Whole map folder loaded
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Re: The Last of Us Model Viewer/Extractor (PS4)
wow! thank you very much!akderebur wrote: ↑Sat Mar 28, 2020 2:43 pm I will release the map tool soon after writing the exporter. There will be automatic material mapping, but won't be shown in the preview because of high memory usage. I will also update the texture exporter for bulk exporting. Again thanks to daemon1 for his help with this format.
Single interior
]
Whole map folder loaded
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Re: The Last of Us Model Viewer/Extractor (PS4)
Did some fixes and coded the exporter. I will probably release the tool tomorrow after making a basic UI. Also it seems like Blender is the best option for loading the exported OBJ files. It gets all the texture references, unlike other software I have tried.
Preview video of Joel's house loaded in Blender. It lags a bit because whole map is loaded and I suck at Blender
https://www.youtube.com/watch?v=s8o3KxHizbY
Preview video of Joel's house loaded in Blender. It lags a bit because whole map is loaded and I suck at Blender
https://www.youtube.com/watch?v=s8o3KxHizbY
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Re: The Last of Us Model Viewer/Extractor (PS4)
RELEASE : Map Tool
Overview
Part of map loaded in Blender
Usage
- Load PAK : Loads a single pak file
- Load Folder : Loads all the pak files inside the selected folder
Note : Materials won't be shown in preview
- Export OBJs : Exports all the meshes in OBJ format with their respective mtl files for material mapping. Each pak will have a separate obj export.
Upon trying various importers I find Blender the best for importing OBJ. Still you are free to use whatever you want, most softwares should support OBJ.
Material mapping / Textures
Textures need to be in the same folder as OBJ files. By default models reference PNG files. You can edit mtl files to change them to DDS if you really need that. In any case make sure to use the updated tool for extracting textures : viewtopic.php?p=161585#p161585
Download : https://www.mediafire.com/file/4brogfya ... r.rar/file
Overview
Part of map loaded in Blender
Usage
- Load PAK : Loads a single pak file
- Load Folder : Loads all the pak files inside the selected folder
Note : Materials won't be shown in preview
- Export OBJs : Exports all the meshes in OBJ format with their respective mtl files for material mapping. Each pak will have a separate obj export.
Upon trying various importers I find Blender the best for importing OBJ. Still you are free to use whatever you want, most softwares should support OBJ.
Material mapping / Textures
Textures need to be in the same folder as OBJ files. By default models reference PNG files. You can edit mtl files to change them to DDS if you really need that. In any case make sure to use the updated tool for extracting textures : viewtopic.php?p=161585#p161585
Download : https://www.mediafire.com/file/4brogfya ... r.rar/file
Re: The Last of Us Model Viewer/Extractor (PS4)
Hi akderebur, is there a way to view what textures the single mesh parts are using when visualizing character models?akderebur wrote: ↑Sun Mar 29, 2020 11:29 pm Did some fixes and coded the exporter. I will probably release the tool tomorrow after making a basic UI. Also it seems like Blender is the best option for loading the exported OBJ files. It gets all the texture references, unlike other software I have tried.
Preview video of Joel's house loaded in Blender. It lags a bit because whole map is loaded and I suck at Blender
https://www.youtube.com/watch?v=s8o3KxHizbY
Some of the npcs models are all-in-one and there's dozens of mesh parts and the model name doesn't always have a correlation with texture names.
Thanks in advance.
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Re: The Last of Us Model Viewer/Extractor (PS4)
You mean the TLOUExporter tool, right? I have plans to make auto texturing for it too, but I will also rewrite most of the code in the process. Will probably do it some time in upcoming days.