A Python script for importing skeletal/static meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files).
Instructions:
1. Base packages. Download the obb packages, and unpack the patch obb archive for global version, or the png archives in the res_base folder for Chinese version, with the following QuickBMS script: png/obb unpacker
2. Install the game and download the in-game updates. Copy the following files from the ingameupdate folder: iguf_**.dat, and saved_download_entry.dat. And unpack them with this BMS script: iguf unpacker
3. Merge the extracted files from the above steps. Pay attention to the shared path in case you do it wrong.
4. Use the Noesis script for assets convertion.
Further notes:
All supported assets are accessed through the uasset files, and for the released version of the game only those with a uexp or/and a ubulk file are supported. The uexp and ubulk files are filtered merely to inform of the files with pair assets.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Dragon Raja Mesh Importor & Texture Convertor
- Bigchillghost
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Dragon Raja Mesh Importor & Texture Convertor
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Last edited by Bigchillghost on Fri Jun 25, 2021 8:46 pm, edited 5 times in total.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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Re: Dragon Raja Mesh Importor & Texture Convertor
Example:
The skin weights might still have some issues though.
The skin weights might still have some issues though.
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May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: Dragon Raja Mesh Importor & Texture Convertor
Almost forgot. Get the png unpacker here.
May you find peace in this puzzle-solving game.
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- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: Dragon Raja Mesh Importor & Texture Convertor
Just tried this out of curiosity with some random KH3 characters and skeletons import excellently while meshes are welcomed with a wall of errors, but nice work as always.
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Re: Dragon Raja Mesh Importor & Texture Convertor
The data package of the game is incomplete. Can you upload the complete data package?
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Re: Dragon Raja Mesh Importor & Texture Convertor
Or teach me how to get the complete data package. I can see 3.6G files in the simulator, but the DAT format files - iguf_00 and iguf_01 (a total of 3.6G)
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Re: Dragon Raja Mesh Importor & Texture Convertor
How to get complete data package resources?Bigchillghost wrote: ↑Mon Sep 09, 2019 5:57 pm A Python script for importing skeletal meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files).
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Re: Dragon Raja Mesh Importor & Texture Convertor
I personally don't care since I'm not interested in the game. But guess you'll have to download these data during game play or after installing it.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: Dragon Raja Mesh Importor & Texture Convertor
Assuming you meant to say emulator, which one your using?
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Re: Dragon Raja Mesh Importor & Texture Convertor
Actually, I just wanted to know how you got the data. I only found iguf_00 and iguf_01.dat.
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Re: Dragon Raja Mesh Importor & Texture Convertor
Can you help me? I checked the root directory through ROOT in the game simulator and found only iguf_00 and iguf_01.dat. (3.7G files in total)