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Dragon Raja Mesh Importor & Texture Convertor

Post questions about game models here, or help out others!
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Bigchillghost
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Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost »

A Python script for importing skeletal/static meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files).
fmt_DragonRaja_uasset.zip

Instructions:

1. Base packages. Download the obb packages, and unpack the patch obb archive for global version, or the png archives in the res_base folder for Chinese version, with the following QuickBMS script: png/obb unpacker

2. Install the game and download the in-game updates. Copy the following files from the ingameupdate folder: iguf_**.dat, and saved_download_entry.dat. And unpack them with this BMS script: iguf unpacker

3. Merge the extracted files from the above steps. Pay attention to the shared path in case you do it wrong.

4. Use the Noesis script for assets convertion.


Further notes:
All supported assets are accessed through the uasset files, and for the released version of the game only those with a uexp or/and a ubulk file are supported. The uexp and ubulk files are filtered merely to inform of the files with pair assets.
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Last edited by Bigchillghost on Fri Jun 25, 2021 8:46 pm, edited 5 times in total.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost »

Example:
luoli.png

The skin weights might still have some issues though.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost »

Almost forgot. Get the png unpacker here.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by mono24 »

Just tried this out of curiosity with some random KH3 characters and skeletons import excellently while meshes are welcomed with a wall of errors, but nice work as always.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

How to convert this PVR
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by mono24 »

lkw019 wrote: Tue Sep 10, 2019 4:42 am How to convert this PVR
Try Noesis or PVRTexTool.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

mono24 wrote: Tue Sep 10, 2019 8:44 am
lkw019 wrote: Tue Sep 10, 2019 4:42 am How to convert this PVR
Try Noesis or PVRTexTool.
The data package of the game is incomplete. Can you upload the complete data package?
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

mono24 wrote: Tue Sep 10, 2019 8:44 am
lkw019 wrote: Tue Sep 10, 2019 4:42 am How to convert this PVR
Try Noesis or PVRTexTool.
Or teach me how to get the complete data package. I can see 3.6G files in the simulator, but the DAT format files - iguf_00 and iguf_01 (a total of 3.6G)
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

Thank you for your script. Most of the files are OK, but some of them are not exported.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

Bigchillghost wrote: Mon Sep 09, 2019 5:57 pm A Python script for importing skeletal meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files).
How to get complete data package resources?
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost »

lkw019 wrote: Thu Sep 12, 2019 6:45 pm How to get complete data package resources?
I personally don't care since I'm not interested in the game. But guess you'll have to download these data during game play or after installing it.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

Who can help attach the complete resource data package? I have been unable to find the complete data package in the simulator.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by mono24 »

lkw019 wrote: Sun Sep 15, 2019 4:35 pmI have been unable to find the complete data package in the simulator.
Assuming you meant to say emulator, which one your using?
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

mono24 wrote: Mon Sep 16, 2019 12:42 am
lkw019 wrote: Sun Sep 15, 2019 4:35 pmI have been unable to find the complete data package in the simulator.
Assuming you meant to say emulator, which one your using?
Actually, I just wanted to know how you got the data. I only found iguf_00 and iguf_01.dat.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 »

mono24 wrote: Mon Sep 16, 2019 12:42 am
lkw019 wrote: Sun Sep 15, 2019 4:35 pmI have been unable to find the complete data package in the simulator.
Assuming you meant to say emulator, which one your using?
Can you help me? I checked the root directory through ROOT in the game simulator and found only iguf_00 and iguf_01.dat. (3.7G files in total)
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