It really had eyeball like things, thanks! but another problem though: while UV map seems correct, they iris of the eye looks extra big. Dunno what im doing wrong here unfortunately tried to shift it but it just doesnt wanna add up.
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Detroit Become Human tools (PC, PS4)
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Re: Detroit Become Human tools
Re: Detroit Become Human tools
I got a model extracted, I seen textures folder has some images
I was having issues before due to for some reason I must have misspell my file location in the ini file!.. so In file explorer I used the (SHIFT+Right click file and COPY PATH) and pasted the location removed the " " and extracted my first model,
also only the IDM file is required. I verify that!
The Noesis Tool doesn't seem to be loading textures to the model. so I am looking at this now
Gimp (Free Image Editor) Along with the (free DDS importer) allows you to convert textures.. as does Noesis I think.
I will update you if I work out textures.. and you let me know if you get them working,
I got the models imported into blender no problems...
Using DAE export
and also exporting as ascii.. (The ascii doesnt work straight from the detroit.exe) I needed to export ascii from noesis and it went into blender..
For those cannot get noesis working to import ascii, you need the FMT_XPS_0_9_4 file in the python folder.
I was having issues before due to for some reason I must have misspell my file location in the ini file!.. so In file explorer I used the (SHIFT+Right click file and COPY PATH) and pasted the location removed the " " and extracted my first model,
also only the IDM file is required. I verify that!
The Noesis Tool doesn't seem to be loading textures to the model. so I am looking at this now
Gimp (Free Image Editor) Along with the (free DDS importer) allows you to convert textures.. as does Noesis I think.
I will update you if I work out textures.. and you let me know if you get them working,
I got the models imported into blender no problems...
Using DAE export
and also exporting as ascii.. (The ascii doesnt work straight from the detroit.exe) I needed to export ascii from noesis and it went into blender..
For those cannot get noesis working to import ascii, you need the FMT_XPS_0_9_4 file in the python folder.
Re: Detroit Become Human tools
Hi,
I am having to re-save most .TGA files due to them showing as black in blender.
I am noticing most textures for clothes are only 512x512, some 1024x1024 (This seems very small) is this normal for PS4 Games??
most face textures are 2048x2048
They seem very low, (I am used to working with SKYRIM's Modding community and having 4K and 8K textures haha :p
Many textures stay as DDS and not converted. so I am converting them in Gimp 2.0 with DDS Plugin exporting them to .TGA
Here is Kara in blender spending only a few minutes on her.
It's good to see the textures are assigned properly and coordinated
BIG Thanks to the Tools Creator! Cheers mate
I am having to re-save most .TGA files due to them showing as black in blender.
I am noticing most textures for clothes are only 512x512, some 1024x1024 (This seems very small) is this normal for PS4 Games??
most face textures are 2048x2048
They seem very low, (I am used to working with SKYRIM's Modding community and having 4K and 8K textures haha :p
Many textures stay as DDS and not converted. so I am converting them in Gimp 2.0 with DDS Plugin exporting them to .TGA
Here is Kara in blender spending only a few minutes on her.
It's good to see the textures are assigned properly and coordinated
BIG Thanks to the Tools Creator! Cheers mate
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- HeliosAI
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Re: Detroit Become Human tools
Yes the base textures are often pretty small because they use tiled detail textures over them to get clothing details and such.
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Re: Detroit Become Human tools
This doesn't extract general object models? like furniture? cups? buildings? wall textures? etc?
or are the 1157 list.txt it? or are they in the "chapters as map object?" I'm abit confused.
or are the 1157 list.txt it? or are they in the "chapters as map object?" I'm abit confused.
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Re: Detroit Become Human tools
I dont recommend using this plugin, it loses important information about bone rotations.
Unfortunately, that plugin author has no idea how bone rotations work, even after many people tried explaining that rotations are important.
Use the plugin provided with the tool.
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Re: Detroit Become Human tools
daemon1 help me please
problem occurred when exporting character model
I get the inscription: it’s impossible to launch this application on your PC to find the version for your PC contact the application publisher
what to do?
problem occurred when exporting character model
I get the inscription: it’s impossible to launch this application on your PC to find the version for your PC contact the application publisher
what to do?
Re: Detroit Become Human tools
Great work on all of this! Really love the game's models and wanted to have a go at this myself? How would I acquire the game files to use this tool? I attempted to google search but I have not found anything useful, not sure if this is the best place to ask but do let me know! Thank you very much!
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Re: Detroit Become Human tools
I still don't understand how the eyes should work, PLEASE someone help me out.
I get the eye from that other mesh file, ok, UV map works, everything fine, but the iris is way too big, it doesnt look right at all:
I get the eye from that other mesh file, ok, UV map works, everything fine, but the iris is way too big, it doesnt look right at all:
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Re: Detroit Become Human tools
Using the plugin results in this: (Noesis43) (DOF)daemon1 wrote: ↑Fri Mar 22, 2019 4:42 pmI dont recommend using this plugin, it loses important information about bone rotations.
Unfortunately, that plugin author has no idea how bone rotations work, even after many people tried explaining that rotations are important.
Use the plugin provided with the tool.
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Re: Detroit Become Human tools
because you have to merge skeleton with model first
it will happen with any plugin
or you were loading a static model? with no bones?
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Re: Detroit Become Human tools
Sorry, I haven't dealt with this specific process before. Noesis is new to be too.
But in your OP you said "For skeletal models you need to copypaste skeleton... etc"
How do i do this "merge skeleton with model first"