*New iterations of the same engine.Escope12 wrote:I wonder why they always change the format for their games? Don’t they sue the same engine?RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Telltale Games "Almost-All-In-One" Model Importer
-
- advanced
- Posts: 41
- Joined: Sat Jul 25, 2015 3:31 pm
- Has thanked: 9 times
- Been thanked: 6 times
Re: Telltale Games "Almost-All-In-One" Model Importer
-
- mega-veteran
- Posts: 171
- Joined: Tue Feb 28, 2012 12:42 am
- Has thanked: 68 times
- Been thanked: 4 times
Re: Telltale Games "Almost-All-In-One" Model Importer
I didn’t know that. That’s interesting.meganmi wrote:*New iterations of the same engine.Escope12 wrote:I wonder why they always change the format for their games? Don’t they sue the same engine?RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
Re: Telltale Games "Almost-All-In-One" Model Importer
Is there a tutorial anywhere on how to use the ttarchext cause I cannot figure this thing out.
-
- veteran
- Posts: 146
- Joined: Fri Sep 17, 2010 7:44 am
- Has thanked: 20 times
- Been thanked: 21 times
Re: Telltale Games "Almost-All-In-One" Model Importer
put ttarchext in the folder where ttarch files are. From command prompt: type ttarchext then press returnfobk wrote:Is there a tutorial anywhere on how to use the ttarchext cause I cannot figure this thing out.
you will see all the available commands
every supported game , has a id number, for example: TWD season 2 is 55
so write: ttarchext -m (this is the parameter to extract all) 55 (is the id of twd season2) then write the name of the ttarch file for example WD4_pc_WalkingDead401_data.ttarch2 then write where you want them extracted, example c:\twd ( before you have to create the twd directory in c:) then press return.
so: the syntax will be this: ttarchext -m 55 WD4_pc_WalkingDead401_data.ttarch2 c:\twd
Hope this will help you.
Re: Telltale Games "Almost-All-In-One" Model Importer
I'm actually stuck at the first part, when I try to open ttarchext the command window opens for a second then immediately closes.fil1969 wrote:put ttarchext in the folder where ttarch files are. From command prompt: type ttarchext then press returnfobk wrote:Is there a tutorial anywhere on how to use the ttarchext cause I cannot figure this thing out.
you will see all the available commands
every supported game , has a id number, for example: TWD season 2 is 55
so write: ttarchext -m (this is the parameter to extract all) 55 (is the id of twd season2) then write the name of the ttarch file for example WD4_pc_WalkingDead401_data.ttarch2 then write where you want them extracted, example c:\twd ( before you have to create the twd directory in c:) then press return.
so: the syntax will be this: ttarchext -m 55 WD4_pc_WalkingDead401_data.ttarch2 c:\twd
Hope this will help you.
-
- veteran
- Posts: 96
- Joined: Sun Aug 30, 2015 12:34 pm
- Has thanked: 14 times
- Been thanked: 13 times
Re: Telltale Games "Almost-All-In-One" Model Importer
You can either Start > run > cmd and drag and drop ttarchext into it. Or you can create a batch file within the ttarchext folder.fobk wrote:I'm actually stuck at the first part, when I try to open ttarchext the command window opens for a second then immediately closes.
Open notepad and type the following:
@echo off
mkdir "1"
for %%i in (*.ttarch2) DO ttarchext.exe -m 55 "%%i" "TWD"
save as anything, for this one I just named it Batch - TWD2 but you need to end it with .bat
Then you can just click that and it'll do the work for you.
Not sure if thats the right way to do it but it works fine for me.
-
- veteran
- Posts: 146
- Joined: Fri Sep 17, 2010 7:44 am
- Has thanked: 20 times
- Been thanked: 21 times
Re: Telltale Games "Almost-All-In-One" Model Importer
you don't have directly double click on ttarchext, but open it from command promptfobk wrote:I'm actually stuck at the first part, when I try to open ttarchext the command window opens for a second then immediately closes.fil1969 wrote:put ttarchext in the folder where ttarch files are. From command prompt: type ttarchext then press returnfobk wrote:Is there a tutorial anywhere on how to use the ttarchext cause I cannot figure this thing out.
you will see all the available commands
every supported game , has a id number, for example: TWD season 2 is 55
so write: ttarchext -m (this is the parameter to extract all) 55 (is the id of twd season2) then write the name of the ttarch file for example WD4_pc_WalkingDead401_data.ttarch2 then write where you want them extracted, example c:\twd ( before you have to create the twd directory in c:) then press return.
so: the syntax will be this: ttarchext -m 55 WD4_pc_WalkingDead401_data.ttarch2 c:\twd
Hope this will help you.
Re: Telltale Games "Almost-All-In-One" Model Importer
It worked for me, thank you.Tydeus wrote:You can either Start > run > cmd and drag and drop ttarchext into it. Or you can create a batch file within the ttarchext folder.fobk wrote:I'm actually stuck at the first part, when I try to open ttarchext the command window opens for a second then immediately closes.
Open notepad and type the following:
@echo off
mkdir "1"
for %%i in (*.ttarch2) DO ttarchext.exe -m 55 "%%i" "TWD"
save as anything, for this one I just named it Batch - TWD2 but you need to end it with .bat
Then you can just click that and it'll do the work for you.
Not sure if thats the right way to do it but it works fine for me.
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Well, uh... This has certainly gotten awkward.
...
I guess I'll pick up work on this again after the second and final episode of TWD releases. If something's gonna get finished, it might as well be my script set.
...
I guess I'll pick up work on this again after the second and final episode of TWD releases. If something's gonna get finished, it might as well be my script set.
-
- advanced
- Posts: 41
- Joined: Sat Jul 25, 2015 3:31 pm
- Has thanked: 9 times
- Been thanked: 6 times
Re: Telltale Games "Almost-All-In-One" Model Importer
It sucks that the series is going that way, still looking forward to the update RTB.RandomTBush wrote:Well, uh... This has certainly gotten awkward.
...
I guess I'll pick up work on this again after the second and final episode of TWD releases. If something's gonna get finished, it might as well be my script set.
-
- mega-veteran
- Posts: 171
- Joined: Tue Feb 28, 2012 12:42 am
- Has thanked: 68 times
- Been thanked: 4 times
Re: Telltale Games "Almost-All-In-One" Model Importer
I wonder if it’ll include The Walking Dead: Collection?RandomTBush wrote:Well, uh... This has certainly gotten awkward.
...
I guess I'll pick up work on this again after the second and final episode of TWD releases. If something's gonna get finished, it might as well be my script set.
-
- advanced
- Posts: 41
- Joined: Sat Jul 25, 2015 3:31 pm
- Has thanked: 9 times
- Been thanked: 6 times
Re: Telltale Games "Almost-All-In-One" Model Importer
That already works with the Batman: The Enemy Within scriptEscope12 wrote:I wonder if it’ll include The Walking Dead: Collection?RandomTBush wrote:Well, uh... This has certainly gotten awkward.
...
I guess I'll pick up work on this again after the second and final episode of TWD releases. If something's gonna get finished, it might as well be my script set.
-
- mega-veteran
- Posts: 171
- Joined: Tue Feb 28, 2012 12:42 am
- Has thanked: 68 times
- Been thanked: 4 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Speaking of, I hate to ask this but does anyone have these assets for The Walking Dead: Collection and are they extracted?meganmi wrote:That already works with the Batman: The Enemy Within scriptEscope12 wrote:I wonder if it’ll include The Walking Dead: Collection?RandomTBush wrote:Well, uh... This has certainly gotten awkward.
...
I guess I'll pick up work on this again after the second and final episode of TWD releases. If something's gonna get finished, it might as well be my script set.
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Welp, just discovered something I should have realized a long time ago while looking at the models from the TWD final season demo -- there is a version number in the same location in the header I could've used all along! So I went back to check the rest, and here's a list of all the ones I've got currently (all PC unless stated otherwise). This also explains why I was able to group a few of the games together:
Man, I'm gonna need a bigger hard drive if I plan on checking every other version in existence. But this also explains why the other Batman models I was sent earlier weren't compatible -- they were of an earlier version compared to what I had (33 instead of 36). And naturally, all of the games I've been unable to figure out are all "Version 1". Go figure. On the bright side, this means I can actually make the next script update autodetect the formats!
Code: Select all
"NIBM" (a.k.a. "Version 0"):
Bone: Out from Boneville / The Great Cow Race
CSI: 3 Dimensions of Murder / Hard Evidence
Sam & Max: Save the World / Beyond Time and Space
Telltale Texas Hold'em
"ERTM" (a.k.a. "Version 0.5"):
Strong Bad's Cool Game for Attractive People
Wallace & Gromit's Grand Adventures
Version 1:
Back to the Future: The Game
CSI: Deadly Intent / Fatal Conspiracy
Poker Night at the Inventory
Sam & Max: The Devil's Playhouse
Tales of Monkey Island
Version 2:
Jurassic Park: The Game
Law & Order: Legacies
Version 5: The Walking Dead: Season 1
Version 12: Poker Night 2
Version 13: The Wolf Among Us
Version 14:
The Walking Dead: Season 1 [PS4]
The Walking Dead: Season 2
Version 17:
Back to the Future: The Game (30th Anniversary) [360 / PS4]
Game of Thrones
Tales from the Borderlands [PC / 360]
Version 18: Minecraft: Story Mode
Version 25: The Walking Dead: Michonne
Version 33: Batman: The Telltale Series [PS4, earlier PC???]
Version 36: Batman: The Telltale Series
Version 37:
Minecraft: Story Mode [Switch]
The Walking Dead: A New Frontier
Version 42: Guardians of the Galaxy: The Telltale Series
Version 45:
Batman: The Enemy Within
Minecraft: Story Mode – Season Two
Version 46: The Walking Dead Collection [PS4]
Version 55: The Walking Dead: The Final Season
Last edited by RandomTBush on Tue Sep 25, 2018 11:30 am, edited 1 time in total.
-
- mega-veteran
- Posts: 171
- Joined: Tue Feb 28, 2012 12:42 am
- Has thanked: 68 times
- Been thanked: 4 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Guys. Telltale posted an update. https://twitter.com/telltalegames/statu ... 15905?s=21