There should be public tool in a future, it's out of my hands, so just wait for it.lionheartuk wrote:
Awesome!
But is there a tool to extract the chunk0/chunk1.bin files that the game comes with?
Everythings stored inside those.
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MT Framework import tools
- PredatorCZ
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Re: MT Framework import tools
Re: MT Framework import tools
Try this tool https://github.com/mhvuze/WorldChunkTool/releaseslionheartuk wrote:Awesome!PredatorCZ wrote:New version BETA 5 with support for Monster Hunter World has been released.
But is there a tool to extract the chunk0/chunk1.bin files that the game comes with?
Everythings stored inside those.
It extracts the bin and gives you a PKG file.
Re: MT Framework import tools
digivee wrote:Try this tool https://github.com/mhvuze/WorldChunkTool/releaseslionheartuk wrote:Awesome!PredatorCZ wrote:New version BETA 5 with support for Monster Hunter World has been released.
But is there a tool to extract the chunk0/chunk1.bin files that the game comes with?
Everythings stored inside those.
It extracts the bin and gives you a PKG file.
What would you then do with the .PKG ? sorry new to this.
Last edited by Atheos on Fri Aug 17, 2018 6:24 am, edited 1 time in total.
- lionheartuk
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Re: MT Framework import tools
Extract the PKG contents with the same tool.Atheos wrote:What would you then do with the .PKG ? sorry new to this.
Works perfectly.
Re: MT Framework import tools
I'm guessing the .mod3 files are the mesh and .tex are the textures. But the mod3s don't load with this MT tool for 3ds and I have no clue how to convert the textures. Any help would be appreciated either through DMs or here.lionheartuk wrote:Extract the PKG contents with the same tool.Atheos wrote:What would you then do with the .PKG ? sorry new to this.
Works perfectly.
Last edited by Atheos on Fri Aug 17, 2018 6:23 am, edited 1 time in total.
Re: MT Framework import tools
Atheos wrote:Yeah I figured that out but I'm at a wall now. I'm guessing the .mod3 files are the mesh and .tex are the textures. But the mod3s don't load with this MT tool for 3ds and I have no clue how to convert the textures. Any help would be appreciated either through DMs or here.lionheartuk wrote:Extract the PKG contents with the same tool.Atheos wrote:What would you then do with the .PKG ? sorry new to this.
Works perfectly.
Works fine for me. The bigger mod3 files seem to just crash 3ds max.
Make sure to turn 64 bit architecture on.
Re: MT Framework import tools
I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally.digivee wrote:lionheartuk wrote:Works fine for me. The bigger mod3 files seem to just crash 3ds max.Atheos wrote:What would you then do with the .PKG ? sorry new to this.
Make sure to turn 64 bit architecture on.
Re: MT Framework import tools
Nope. This is mostly uncharted territory. Could probably try using a quickBMS scriptAtheos wrote: I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally.
Re: MT Framework import tools
I'll look into it and see what I can do. Are you also having stray verts and some deformed mesh in some spots?digivee wrote:Nope. This is mostly uncharted territory. Could probably try using a quickBMS scriptAtheos wrote: I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally.
Re: MT Framework import tools
What do you mean?Atheos wrote:I'll look into it and see what I can do. Are you also having stray verts and some deformed mesh in some spots?digivee wrote:Nope. This is mostly uncharted territory. Could probably try using a quickBMS scriptAtheos wrote: I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally.
Try following the steps on this website, it has a small guide on fixing that https://lukascone.wordpress.com/2017/06 ... ork-tools/
Re: MT Framework import tools
Atheos wrote:I'll look into it and see what I can do. Are you also having stray verts and some deformed mesh in some spots?digivee wrote:Nope. This is mostly uncharted territory. Could probably try using a quickBMS scriptAtheos wrote: I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally.
Stuff like this. (Showing in blender as its harder to see in 3ds)
I'm not importing animations. only meshes, so the instructions there don't matter too much as far as i can see
Re: MT Framework import tools
What mod3 file are you importing? What folder is it in?Atheos wrote:
Stuff like this. (Showing in blender as its harder to see in 3ds)
I'm not importing animations. only meshes, so the instructions there don't matter too much as far as i can see
Re: MT Framework import tools
This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for peopledigivee wrote:
What mod3 file are you importing? What folder is it in?
- PredatorCZ
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Re: MT Framework import tools
The tool imports LODs, they should be arranged in layers by default. Leave only lowest LOD number layer active and it should show you only the highest model detail.Atheos wrote:This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for peopledigivee wrote:
What mod3 file are you importing? What folder is it in?
Re: MT Framework import tools
Yup, didn't realize that until I actually took a decent look. Thank you for this tool. It works very well!PredatorCZ wrote:The tool imports LODs, they should be arranged in layers by default. Leave only lowest LOD number layer active and it should show you only the highest model detail.Atheos wrote:This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for peopledigivee wrote:
What mod3 file are you importing? What folder is it in?