I've got it covered, don't worry. I'm just gonna re-purpose the Crash N-Sane Trilogy texture script I wrote for those.AceWell wrote:i could probably help you refine this process to just opening the d3dtx with Noesis and reading the needed info thenRandomTBush wrote:.... for the textures you'll need to use the respective QuickBMS script for the D3DTX-to-DDS first, chrrox's DDS-to-GNF script after and finally Noesis to convert the GNFs to PNG. Long process, but it's worth it ....
building the gnf header on the fly and finally display it all in one step, but i need to see some of those samples.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Telltale Games "Almost-All-In-One" Model Importer
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Telltale Games "Almost-All-In-One" Model Importer
-
- VIP member
- Posts: 1330
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2710 times
- Been thanked: 884 times
Re: Telltale Games "Almost-All-In-One" Model Importer
okay, i'm not worried, i'm still going to do it for fun though, so if anyone
has some PS4 "Back to the Future" *.d3dtx samples please upload them.
edit
okay i got samples, i will post the Noesis script in a new thread when done.
has some PS4 "Back to the Future" *.d3dtx samples please upload them.
edit
okay i got samples, i will post the Noesis script in a new thread when done.
Re: Telltale Games "Almost-All-In-One" Model Importer
@RandomTBush I wish it was as simple as it was for MCSM s1, you just use uMod and select textutes.
My confusion is what is what in the dds file (what body part is what body part) and what files to use and how to reimport them
My confusion is what is what in the dds file (what body part is what body part) and what files to use and how to reimport them
-
- n00b
- Posts: 13
- Joined: Fri May 12, 2017 7:05 pm
Re: Telltale Games "Almost-All-In-One" Model Importer
@RandomTBush, Do you by chance have any update? Also, If you can add me on discord. Kaizo#9322
Re: Telltale Games "Almost-All-In-One" Model Importer
Hi there. I'm pretty much of a noob. But is it possible to import adv dds to adv models?
Re: Telltale Games "Almost-All-In-One" Model Importer
Anyone have any update? I have the dds file retextured and ready to be imported, just no idea how.
-
- advanced
- Posts: 41
- Joined: Sat Jul 25, 2015 3:31 pm
- Has thanked: 9 times
- Been thanked: 6 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Hey RTB! I have some .d3dtx samples from the Remastered Collection, hopefully you'd check them out. The models are fine as they're the same format as Batman:TEW (Season 2).
D3DTX Samples
D3DTX Samples
-
- beginner
- Posts: 32
- Joined: Sun Sep 07, 2014 11:07 pm
- Has thanked: 16 times
- Been thanked: 3 times
- Contact:
Re: Telltale Games "Almost-All-In-One" Model Importer
Heres some mesh files from the Finale season of the Walking dead on PC.
https://mega.nz/#!N65G0AoA!e_rMdpSWiMA9 ... kZGNMdc0DU
None of the current scripts open these. Textures convert fine though with the Batman season 2 script.
https://mega.nz/#!N65G0AoA!e_rMdpSWiMA9 ... kZGNMdc0DU
None of the current scripts open these. Textures convert fine though with the Batman season 2 script.
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
-
- beginner
- Posts: 32
- Joined: Sun Sep 07, 2014 11:07 pm
- Has thanked: 16 times
- Been thanked: 3 times
- Contact:
Re: Telltale Games "Almost-All-In-One" Model Importer
Ah okay! Good to hear!RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
Hopefully you get a script update soon! Cant wait to rip these models.
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
-
- n00b
- Posts: 13
- Joined: Fri May 12, 2017 7:05 pm
Re: Telltale Games "Almost-All-In-One" Model Importer
Yes, it's been confirmed that they're going to switch their engine to Unity.RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
-
- veteran
- Posts: 96
- Joined: Sun Aug 30, 2015 12:34 pm
- Has thanked: 14 times
- Been thanked: 13 times
Re: Telltale Games "Almost-All-In-One" Model Importer
I dont suppose you ever figured out the textures for the later games did you? It would make those maps a whole lot easier to port if the textures were already applied
-
- mega-veteran
- Posts: 171
- Joined: Tue Feb 28, 2012 12:42 am
- Has thanked: 68 times
- Been thanked: 4 times
Re: Telltale Games "Almost-All-In-One" Model Importer
I wonder why they always change the format for their games? Don’t they sue the same engine?RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.