Important information: this site is currently scheduled to go offline indefinitely by end of the year.

PC Middle-Earth: Shadow of Mordor maxscript

Post questions about game models here, or help out others!
Roman
advanced
Posts: 55
Joined: Wed Aug 19, 2015 7:54 am
Has thanked: 10 times
Been thanked: 3 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Roman »

Nice !
But how apply animation to bones ?
crysis150
ultra-n00b
Posts: 4
Joined: Mon Sep 08, 2014 6:53 pm

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by crysis150 »

Good job :D but what about the animations ( .anix files), will they could be import ? :D
Morell
ultra-n00b
Posts: 7
Joined: Mon May 30, 2016 11:22 am
Been thanked: 1 time

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Morell »

Neither working with bow of Celebrimbor. imports only bones.
Morell
ultra-n00b
Posts: 7
Joined: Mon May 30, 2016 11:22 am
Been thanked: 1 time

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Morell »

hint: some weapons failing to import can be inported by changing newBone.name = BoneNameArray to something like newBone.name = "1"
But I would love to have that bow.
Morell
ultra-n00b
Posts: 7
Joined: Mon May 30, 2016 11:22 am
Been thanked: 1 time

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Morell »

No idea what all I edited, but static 2 imports weapons, what I tested, worked, and active works only for that bow, no other files as far as I know.
Simply I was digging into those three importzers that were acesible here intuil it worked. :lol: I'm total noob about maxscripts.
You do not have the required permissions to view the files attached to this post.
Scriptkiddie13
ultra-n00b
Posts: 8
Joined: Tue Apr 12, 2016 12:08 am
Has thanked: 6 times
Been thanked: 3 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Scriptkiddie13 »

Thank you for the script, any update for the animation to work?
Ditta
n00b
Posts: 14
Joined: Sat Jun 13, 2015 4:07 pm

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Ditta »

Thank you for the updated script, it worked even with those two error orc files which someone uploaded above but how about UVs? I tested this script on several mesh character files - all of them were imported into Max 2013 correctly with bones but when I exported the meshes as FBX, OBJ and DAE, they lose UV mapping. Does your script allow to import Uvs along with geometry and rigging?

Update
I found one Possible decision, but for Maya, not Max
Actually, meshes have UVs, but out of Range 0-1, just below that range. Apply UVW modifier in Max and you will see it. So one have to manually return UVs to 0-1 standard range. In Maya they have the script MopGatherUVs.mel (attached), but what may be for Max? There must be a similar script or any tool. After repairing Uvs meshes can be retextured in any application.
You do not have the required permissions to view the files attached to this post.
rensole
beginner
Posts: 39
Joined: Mon Feb 25, 2013 9:34 pm
Has thanked: 2 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by rensole »

I love that this is being worked on, you guys have no idea how much!
Is there anywere were I could download the main character and his texture to play around with ?
I've looked at a lot but I have yet to find these
Graesholt
beginner
Posts: 32
Joined: Mon Oct 16, 2017 2:02 pm
Been thanked: 1 time

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Graesholt »

rensole wrote:I love that this is being worked on, you guys have no idea how much!
Is there anywere were I could download the main character and his texture to play around with ?
I've looked at a lot but I have yet to find these
I think like this user, I would appreciate a super brief walkthrough on how to get from gamefile to model.
I am new to this whole business of getting models from games, so I'm not quite sure of the whole process.
Do I need to extract or unpack something from the gamefiles to import?
And where do I find the textures, as they don't appear on the screenshots of models in this thread...?

Any help is appreciated, and thank you for your time...
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by zaramot »

Does anyone have files (raw or in any other 3d format) of this character? Don't want to install and extract whole game for one model:) https://cdna.artstation.com/p/assets/im ... 1443932085
I'll be greatfull if someone could provide me a DL link, here or via PM if it's against rules. Thanks!

EDIT: Got the model! Thanks a lot to Erik945. Thank you very much:)
Making model-import scripts, PM
MorgothZeONE
advanced
Posts: 51
Joined: Tue May 24, 2016 12:59 am
Has thanked: 2 times
Been thanked: 2 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by MorgothZeONE »

I am having issues trying to get The Hammer, and his mace as both cause an error "--no "+" function for undefined" is there something i'm doing wrong or is there a way to get around this issue?
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by zaramot »

That's because of outdated script, I will post newer one a bit later.

Image
Making model-import scripts, PM
MorgothZeONE
advanced
Posts: 51
Joined: Tue May 24, 2016 12:59 am
Has thanked: 2 times
Been thanked: 2 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by MorgothZeONE »

zaramot wrote:That's because of outdated script, I will post newer one a bit later.

Image
ah ok, I look forward to it :3
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by zaramot »

Here's the script, try this one

EDIT: UPDATE!
You do not have the required permissions to view the files attached to this post.
Last edited by zaramot on Fri Nov 17, 2017 12:55 am, edited 1 time in total.
Making model-import scripts, PM
Graesholt
beginner
Posts: 32
Joined: Mon Oct 16, 2017 2:02 pm
Been thanked: 1 time

Re: PC Middle-Earth: Shadow of Mordor maxscript

Post by Graesholt »

zaramot wrote:Here's the script, try this one
Zaramot, cracking work as always! (:

Your new script will let me import a load of stuff that I couldn’t before, like Celebrimbor’s bow and Dirhael, etc.

However, whenever I import something and it doesn’t quite work, it falls into one or two categories.
Either something is missing from the model, or I get a straight up error.

Things with stuff missing (hosted on my Dropbox, because I for some reason cannot upload to this site)
I don’t know if some or all of these models are importing correctly, what I do know, However, is that they do not exactly correspond to what I see in-game.
pl_skin01 - Dark Ranger Skin: Missing cape and hood.
pl_skin04 - Lord of the Hunt Skin: Missing cape.
pl_skin05 - Power of Shadow Skin: Missing cape and hood.
pl_skin07 - Lithariel: Missing hair, cloth around waist, and cape.
pl_skin07_loading - Lithariel: Missing cape.
player_talion: missing cape.

Things that give me errors (again, hosted on my Dropbox)
The biggest deal here are the Talion files, because I think these are the only files that contain Talion’s in-game skin (grizzled with his sleeve missing, etc.), which I have not anywhere else in the files.
Post Reply