Nice !
But how apply animation to bones ?
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PC Middle-Earth: Shadow of Mordor maxscript
Re: PC Middle-Earth: Shadow of Mordor maxscript
Good job but what about the animations ( .anix files), will they could be import ?
Re: PC Middle-Earth: Shadow of Mordor maxscript
Neither working with bow of Celebrimbor. imports only bones.
Re: PC Middle-Earth: Shadow of Mordor maxscript
hint: some weapons failing to import can be inported by changing newBone.name = BoneNameArray to something like newBone.name = "1"
But I would love to have that bow.
But I would love to have that bow.
Re: PC Middle-Earth: Shadow of Mordor maxscript
No idea what all I edited, but static 2 imports weapons, what I tested, worked, and active works only for that bow, no other files as far as I know.
Simply I was digging into those three importzers that were acesible here intuil it worked. I'm total noob about maxscripts.
Simply I was digging into those three importzers that were acesible here intuil it worked. I'm total noob about maxscripts.
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Re: PC Middle-Earth: Shadow of Mordor maxscript
Thank you for the script, any update for the animation to work?
Re: PC Middle-Earth: Shadow of Mordor maxscript
Thank you for the updated script, it worked even with those two error orc files which someone uploaded above but how about UVs? I tested this script on several mesh character files - all of them were imported into Max 2013 correctly with bones but when I exported the meshes as FBX, OBJ and DAE, they lose UV mapping. Does your script allow to import Uvs along with geometry and rigging?
Update
I found one Possible decision, but for Maya, not Max
Actually, meshes have UVs, but out of Range 0-1, just below that range. Apply UVW modifier in Max and you will see it. So one have to manually return UVs to 0-1 standard range. In Maya they have the script MopGatherUVs.mel (attached), but what may be for Max? There must be a similar script or any tool. After repairing Uvs meshes can be retextured in any application.
Update
I found one Possible decision, but for Maya, not Max
Actually, meshes have UVs, but out of Range 0-1, just below that range. Apply UVW modifier in Max and you will see it. So one have to manually return UVs to 0-1 standard range. In Maya they have the script MopGatherUVs.mel (attached), but what may be for Max? There must be a similar script or any tool. After repairing Uvs meshes can be retextured in any application.
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Re: PC Middle-Earth: Shadow of Mordor maxscript
I love that this is being worked on, you guys have no idea how much!
Is there anywere were I could download the main character and his texture to play around with ?
I've looked at a lot but I have yet to find these
Is there anywere were I could download the main character and his texture to play around with ?
I've looked at a lot but I have yet to find these
Re: PC Middle-Earth: Shadow of Mordor maxscript
I think like this user, I would appreciate a super brief walkthrough on how to get from gamefile to model.rensole wrote:I love that this is being worked on, you guys have no idea how much!
Is there anywere were I could download the main character and his texture to play around with ?
I've looked at a lot but I have yet to find these
I am new to this whole business of getting models from games, so I'm not quite sure of the whole process.
Do I need to extract or unpack something from the gamefiles to import?
And where do I find the textures, as they don't appear on the screenshots of models in this thread...?
Any help is appreciated, and thank you for your time...
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Re: PC Middle-Earth: Shadow of Mordor maxscript
Does anyone have files (raw or in any other 3d format) of this character? Don't want to install and extract whole game for one model:) https://cdna.artstation.com/p/assets/im ... 1443932085
I'll be greatfull if someone could provide me a DL link, here or via PM if it's against rules. Thanks!
EDIT: Got the model! Thanks a lot to Erik945. Thank you very much:)
I'll be greatfull if someone could provide me a DL link, here or via PM if it's against rules. Thanks!
EDIT: Got the model! Thanks a lot to Erik945. Thank you very much:)
Making model-import scripts, PM
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Re: PC Middle-Earth: Shadow of Mordor maxscript
I am having issues trying to get The Hammer, and his mace as both cause an error "--no "+" function for undefined" is there something i'm doing wrong or is there a way to get around this issue?
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Re: PC Middle-Earth: Shadow of Mordor maxscript
ah ok, I look forward to it :3zaramot wrote:That's because of outdated script, I will post newer one a bit later.
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Re: PC Middle-Earth: Shadow of Mordor maxscript
Here's the script, try this one
EDIT: UPDATE!
EDIT: UPDATE!
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Last edited by zaramot on Fri Nov 17, 2017 12:55 am, edited 1 time in total.
Making model-import scripts, PM
Re: PC Middle-Earth: Shadow of Mordor maxscript
Zaramot, cracking work as always!zaramot wrote:Here's the script, try this one
Your new script will let me import a load of stuff that I couldn’t before, like Celebrimbor’s bow and Dirhael, etc.
However, whenever I import something and it doesn’t quite work, it falls into one or two categories.
Either something is missing from the model, or I get a straight up error.
Things with stuff missing (hosted on my Dropbox, because I for some reason cannot upload to this site)
I don’t know if some or all of these models are importing correctly, what I do know, However, is that they do not exactly correspond to what I see in-game.
pl_skin01 - Dark Ranger Skin: Missing cape and hood.
pl_skin04 - Lord of the Hunt Skin: Missing cape.
pl_skin05 - Power of Shadow Skin: Missing cape and hood.
pl_skin07 - Lithariel: Missing hair, cloth around waist, and cape.
pl_skin07_loading - Lithariel: Missing cape.
player_talion: missing cape.
Things that give me errors (again, hosted on my Dropbox)
The biggest deal here are the Talion files, because I think these are the only files that contain Talion’s in-game skin (grizzled with his sleeve missing, etc.), which I have not anywhere else in the files.