I'm trying to edit a .NIF with NifSkope; my goal is to remove a railing barrier so that I can walk onto the battle circle. I have deleted the block that highlights the railing in green (Catwalk_A_Railing_Posts03 [204]) although upon loading the area in game, the client crashes.
Even without making any changes, and just saving a new .NIF in NifSkope from the original causes a crash in game upon loading that area.
can anyone get back to me with a way to edit Wizard101 .NIF's without it crashing?
EXAMPLE NIF HERE:
http://www.mediafire.com/file/5vak6ptvq ... _Arena.nif
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Wizard101 NIFs edited with NifSkope causes crash in game!
- shakotay2
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Re: Wizard101 NIFs edited with NifSkope causes crash in game
dunno what you mean exactly; you could try to get the submeshes and "zero" their vertices in a hexeditor. (vertex block of displayed submesh from 0x22C7 - 0x417A)ReedSteed wrote:I have deleted the block that highlights the railing in green (Catwalk_A_Railing_Posts03 [204])
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Wizard101 NIFs edited with NifSkope causes crash in game
[/quote] you could try to get the submeshes and "zero" their vertices in a hexeditor.
(vertex block of displayed submesh from 0x22C7 - 0x417A)[/quote]
I don't know much about NIFs... I've kinda done that using notepad, instead, changing the names of the submeshes so that they'd be unrecognizeable, but that caused a different kind of crash. I will 0 out with a hex editor and post the results.
Here is a RAR containing the entire unmodified RIP in case anyone wants to do it for me
http://www.mediafire.com/file/99ore2ia8 ... +Arena.rar
(vertex block of displayed submesh from 0x22C7 - 0x417A)[/quote]
I don't know much about NIFs... I've kinda done that using notepad, instead, changing the names of the submeshes so that they'd be unrecognizeable, but that caused a different kind of crash. I will 0 out with a hex editor and post the results.
Here is a RAR containing the entire unmodified RIP in case anyone wants to do it for me
http://www.mediafire.com/file/99ore2ia8 ... +Arena.rar
Last edited by ReedSteed on Fri Sep 29, 2017 1:53 am, edited 2 times in total.
Re: Wizard101 NIFs edited with NifSkope causes crash in game
RESULTS:
I opened the NIF in a hex editor and have 0'd out all lines identifying the railing name; (if thats what you meant... if not can you do it so I can test?) still crashed. Same as editing the NIF in NifSkope. Should I try 3DS MAX? or any other suggestions?
I opened the NIF in a hex editor and have 0'd out all lines identifying the railing name; (if thats what you meant... if not can you do it so I can test?) still crashed. Same as editing the NIF in NifSkope. Should I try 3DS MAX? or any other suggestions?
- shakotay2
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Re: Wizard101 NIFs edited with NifSkope causes crash in game
nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such:ReedSteed wrote:RESULTS:
I opened the NIF in a hex editor and have 0'd out all lines identifying the railing name; (if thats what you meant...
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Wizard101 NIFs edited with NifSkope causes crash in game
nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such:[/quote]... (not good at quoting)shakotay2 wrote:
That's what I did, but I only replaced the hex code referring to the railing (exactly what is highlighted in the original nif here) with zeros
Are you saying I should zero out the entire nif? Sorry, I don't know what vertices are exactly.
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- shakotay2
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Re: Wizard101 NIFs edited with NifSkope causes crash in game
ReedSteed wrote:shakotay2 wrote:nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such:
just delete the slash from the first tag: [ quote]quoted text[ /quote]... (not good at quoting)
(and don't type the blanks after the '['; I just put them to prevent the tags from being executed)
Nope, you did not. In the picture you posted there's strings.That's what I did,
DON'T zero out any strings.but I only replaced the hex code referring to the railing (exactly what is highlighted in the original nif here) with zeros
NO!Are you saying I should zero out the entire nif?
Simply read what I wrote: zeroes from 0x22C7 to 0x417A
(Where's the difficulty to understand what to zero out from the picture I posted? )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Wizard101 NIFs edited with NifSkope causes crash in game
yay^Simply read what I wrote: zeroes from 0x22C7 to 0x417A
Sorry, I didn't know what blocks were. Not too much hex experience.
I'll try it and post results.
Re: Wizard101 NIFs edited with NifSkope causes crash in game
Nope... zeroing out from 0x22C7 - 0x417A still caused a crash..
I have also opened the NIF in a hex editor and simply replaced one zeroed out block with the same zeros and saved the file for a test, and even that caused a crash in game!
I'm almost sure it's something about the way these programs are saving modifications to the file.
I have also opened the NIF in a hex editor and simply replaced one zeroed out block with the same zeros and saved the file for a test, and even that caused a crash in game!
I'm almost sure it's something about the way these programs are saving modifications to the file.