Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Where to learn more about exploring file formats
Re: WHERE TO LEARN MORE ABOUT EXPLORING FILE FORMATS???!!!!
Ive seen some but I wanna know how to write a file assets unpacker in c++ without having to depend on that multiex tool that he made to extract assestsikskoks wrote:Watch this: https://www.youtube.com/playlist?list=P ... GrVNJ2kS2f
- ikskoks
- Moderator
- Posts: 1667
- Joined: Thu Jul 26, 2012 5:06 pm
- Location: Poland, Łódź
- Has thanked: 647 times
- Been thanked: 431 times
- Contact:
Re: WHERE TO LEARN MORE ABOUT EXPLORING FILE FORMATS???!!!!
There are not any tutorials about that. :p
The only way is to see sources of the other people and learn from it. Many source code packs are available here on forum or on github. Just search for it, you can start here viewforum.php?f=32.
The only way is to see sources of the other people and learn from it. Many source code packs are available here on forum or on github. Just search for it, you can start here viewforum.php?f=32.
-
- ultra-n00b
- Posts: 9
- Joined: Sun Jan 23, 2011 11:09 am
- Has thanked: 1 time
- Been thanked: 1 time
Re: WHERE TO LEARN MORE ABOUT EXPLORING FILE FORMATS???!!!!
+1
I'm curious as well, I don't see people posting programming tuts about these sort of things. Only guides I see are generic on how to handle integers, binary and text data.
I'm curious as well, I don't see people posting programming tuts about these sort of things. Only guides I see are generic on how to handle integers, binary and text data.
Re: WHERE TO LEARN MORE ABOUT EXPLORING FILE FORMATS???!!!!
Hi, i started with this awesome dude : https://www.youtube.com/watch?v=1ORnfYn ... eL4fBI1Z7k
He have a nice video tutorials series about reading a binary 3D mesh file with maxscript on 3ds max, it's a good starting point i guess.
Also i've also this lack of "ressources" problem, you need to read a lot about how actually you can make binary files in C++, how to parse files etc...
How you store Vertex buffer inside a file and many stuffs related to creating game assets etc.
Hope it can help !
He have a nice video tutorials series about reading a binary 3D mesh file with maxscript on 3ds max, it's a good starting point i guess.
Also i've also this lack of "ressources" problem, you need to read a lot about how actually you can make binary files in C++, how to parse files etc...
How you store Vertex buffer inside a file and many stuffs related to creating game assets etc.
Hope it can help !