Ah, how would I open a .Prop file? Something like Notepadd++?RandomTBush wrote:Since the .PROP files are what's used to build the models in-game, it's worth checking in cases like this when they use bone structures that don't match their file names.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Telltale Games "Almost-All-In-One" Model Importer
-
- veteran
- Posts: 96
- Joined: Sun Aug 30, 2015 12:34 pm
- Has thanked: 14 times
- Been thanked: 13 times
Re: Telltale Games "Almost-All-In-One" Model Importer
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Yeah, that'd work. It'd be in plaintext, you'd just have to look past all the random symbols until you see something with ".skl" at the end. Otherwise you'd use a hex editor to look through 'em.Tydeus wrote:Ah, how would I open a .Prop file? Something like Notepadd++?RandomTBush wrote:Since the .PROP files are what's used to build the models in-game, it's worth checking in cases like this when they use bone structures that don't match their file names.
-
- n00b
- Posts: 13
- Joined: Fri May 12, 2017 7:05 pm
Re: Telltale Games "Almost-All-In-One" Model Importer
I need some guidance, i just don't understand what should i do after extracting the .d3dtx to .dds, and what should i do with PROP and SKL files and how to open it in 3DS, sorry if this sounds like noob question because i'm a beginner in this forum (PM me if necessary)
-
- veteran
- Posts: 96
- Joined: Sun Aug 30, 2015 12:34 pm
- Has thanked: 14 times
- Been thanked: 13 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Hm, for some reason the texture of the Layer_3's for Bigby doesnt all line up correctly. I did figure out the render to texture too but certain meshes creates a blank file as if there's nothing there. I guess I could always map the hair to the detail map rather than the other way around, though the texture messes up slightly, white dots everywhere
I've probably missed something.
Once you've downloaded the script from the first page (TelltaleGames_D3DMesh) save it to your 3DS scripts folder, mine is C:\Program Files (x86)\Autodesk\3ds Max 2009\Scripts for example. Once in 3DS, click MAXScript at the top of the page, goto Run and run the script. Once you've selected which game you want, the script will ask you for the skl file first, and then the d3dmesh files after that, and it should load then you can drag and drop the dds files to the model, obviously head goes with the head model etc.PixelBoyZ69 wrote:I need some guidance, i just don't understand what should i do after extracting the .d3dtx to .dds, and what should i do with PROP and SKL files and how to open it in 3DS, sorry if this sounds like noob question because i'm a beginner in this forum (PM me if necessary)
I've probably missed something.
-
- n00b
- Posts: 13
- Joined: Fri May 12, 2017 7:05 pm
Re: Telltale Games "Almost-All-In-One" Model Importer
Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know howTydeus wrote:Hm, for some reason the texture of the Layer_3's for Bigby doesnt all line up correctly. I did figure out the render to texture too but certain meshes creates a blank file as if there's nothing there. I guess I could always map the hair to the detail map rather than the other way around, though the texture messes up slightly, white dots everywhere
Once you've downloaded the script from the first page (TelltaleGames_D3DMesh) save it to your 3DS scripts folder, mine is C:\Program Files (x86)\Autodesk\3ds Max 2009\Scripts for example. Once in 3DS, click MAXScript at the top of the page, goto Run and run the script. Once you've selected which game you want, the script will ask you for the skl file first, and then the d3dmesh files after that, and it should load then you can drag and drop the dds files to the model, obviously head goes with the head model etc.PixelBoyZ69 wrote:I need some guidance, i just don't understand what should i do after extracting the .d3dtx to .dds, and what should i do with PROP and SKL files and how to open it in 3DS, sorry if this sounds like noob question because i'm a beginner in this forum (PM me if necessary)
I've probably missed something.
-
- veteran
- Posts: 96
- Joined: Sun Aug 30, 2015 12:34 pm
- Has thanked: 14 times
- Been thanked: 13 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Well, what I've been doing is dragging them from the folder they're stored in, directly onto the model within 3ds max.PixelBoyZ69 wrote:Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know how
-
- n00b
- Posts: 13
- Joined: Fri May 12, 2017 7:05 pm
Re: Telltale Games "Almost-All-In-One" Model Importer
so... I drag and drop the .DDS file, but what happen is: https://youtu.be/wQUzXv6VcykTydeus wrote:Well, what I've been doing is dragging them from the folder they're stored in, directly onto the model within 3ds max.PixelBoyZ69 wrote:Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know how
-
- veteran
- Posts: 96
- Joined: Sun Aug 30, 2015 12:34 pm
- Has thanked: 14 times
- Been thanked: 13 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Hey Random, I don't suppose you could fix the mapping with Bigby's Layer 3's could you? The face maps line up perfectly, I think most of the "WolfOut" textures are fine too, but the Wolf and the Bigby model, not so much.
-
- n00b
- Posts: 15
- Joined: Sun Oct 05, 2014 5:10 pm
- Has thanked: 3 times
- Been thanked: 1 time
- Contact:
Re: Telltale Games "Almost-All-In-One" Model Importer
quickbms's script (Telltale_D3DTX_Batman_GotG_TWD3.bms) can't convert new fifth episode's (A New Frontier) textures. Telltale again change something in the file format ((
-
- advanced
- Posts: 62
- Joined: Wed Dec 28, 2016 7:25 am
- Has thanked: 16 times
- Been thanked: 12 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Works fine for me.Cappu wrote:quickbms's script (Telltale_D3DTX_Batman_GotG_TWD3.bms) can't convert new fifth episode's (A New Frontier) textures. Telltale again change something in the file format ((
-
- n00b
- Posts: 15
- Joined: Sun Oct 05, 2014 5:10 pm
- Has thanked: 3 times
- Been thanked: 1 time
- Contact:
Re: Telltale Games "Almost-All-In-One" Model Importer
thanks for the reply. checked all again and found what the problem was. everything works ))jayko wrote:Works fine for me.
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Outdated version, I presume? Since there was the one glitch with Episodes 3 and 4 that I'd fixed earlier, after all.Cappu wrote:thanks for the reply. checked all again and found what the problem was. everything works ))jayko wrote:Works fine for me.
-
- n00b
- Posts: 15
- Joined: Sun Oct 05, 2014 5:10 pm
- Has thanked: 3 times
- Been thanked: 1 time
- Contact:
Re: Telltale Games "Almost-All-In-One" Model Importer
No, there is just one file (goboRichmondApartments.d3dtx) that created an error and did not allow quickbms to convert rest of textures.RandomTBush wrote:Outdated version, I presume?
-
- ultra-veteran
- Posts: 355
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: Telltale Games "Almost-All-In-One" Model Importer
Ah, that would explain it. I still need to update the script to export those and the lightprobe textures correctly (they contain multiple textures, which causes my script to error with 'em), might have some time later this week to do so.Cappu wrote:No, there is just one file (goboRichmondApartments.d3dtx) that created an error and did not allow quickbms to convert rest of textures.RandomTBush wrote:Outdated version, I presume?
-
- n00b
- Posts: 13
- Joined: Fri May 12, 2017 7:05 pm
Re: Telltale Games "Almost-All-In-One" Model Importer
Jesse face and mouth mesh are very messed up. Trying to fix this like 20 Times and always fail. I'm using 3DS Max 2017
http://i.imgur.com/yUw0d7J.png
My next step: installing 3DS Max 2009, and now i can't put the .dds textures into the models
http://i.imgur.com/MxcwhUT.png
Any help?
http://i.imgur.com/yUw0d7J.png
My next step: installing 3DS Max 2009, and now i can't put the .dds textures into the models
http://i.imgur.com/MxcwhUT.png
Any help?