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ARchive_neXt
Re: ARchive_neXt
How come you have to find textures like _normal you cant extract anything cause all it says is "EXPORT RAW DATA"
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Re: ARchive_neXt
hey guys... i want edit textures and reimport in geme... i downlaod ARchive_neXt but i dont know... i want edit texture. any body can help me?
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
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Re: ARchive_neXt
I have a tutorial on how to edit forge files here. I've only tried it on Assassins Creed files though, I don't know if it'll work with others.GHOST DEAD wrote:hey guys... i want edit textures and reimport in geme... i downlaod ARchive_neXt but i dont know... i want edit texture. any body can help me?
EDIT: It's a shame michalss never finished his forge repacker, it would've been incredibly useful.
Last edited by SergeantJoe on Wed Apr 12, 2017 4:16 pm, edited 2 times in total.
Re: ARchive_neXt
Hello, I'm downloading v4.03.27. The installer is 332MB, did you uploaded a wrong file?
Re: ARchive_neXt
Hello,
I've been tracking this topic for a long time. Wanted to know the progress of the Rainbow Six: Siege option, I desperately need to port some of the environment assets and props.
Thanks in advance,
Sam.
I've been tracking this topic for a long time. Wanted to know the progress of the Rainbow Six: Siege option, I desperately need to port some of the environment assets and props.
Thanks in advance,
Sam.
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Re: ARchive_neXt
hey boys.... who can edit textures and reimport in game? no body! extract never was a problem! we can extract everythin in games whit scripts. codes. creat a tool, use hex editor and change header and... all guys in this work must try on repacker! extract? realy? extract is not a problem! creat a explorer(unpack, repack,editor,checkup,reimport)
this app (ARchive_neXt) use a direct x patch to extract and decompressing,
how we can make a tool: try open .exe files(crack) and extract all scrips and use those scripts to making a tool...
you must do that... well... can you know that, my frind? we need repack & reimport...
try open crack file and use those scripts in crack... i everytime use scripts in crack to make a tool(crack have all those things)
this app (ARchive_neXt) use a direct x patch to extract and decompressing,
how we can make a tool: try open .exe files(crack) and extract all scrips and use those scripts to making a tool...
you must do that... well... can you know that, my frind? we need repack & reimport...
try open crack file and use those scripts in crack... i everytime use scripts in crack to make a tool(crack have all those things)
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
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Re: ARchive_neXt
I'm still seeing this error.
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You do not have the required permissions to view the files attached to this post.
Last edited by TSelman61X on Wed Nov 14, 2018 12:13 am, edited 2 times in total.
For more - Daha fazlası için:
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https://www.youtube.com/channel/UCFdRJQ ... M3ENjXrEbQ
https://www.deviantart.com/tselman61
https://www.youtube.com/channel/UCFdRJQ ... M3ENjXrEbQ
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Re: ARchive_neXt
I've been wanting to ask for over a month but didn't want to annoy anyone so I waited till now to ask if there has been any progress on ForHonor assets?
Re: ARchive_neXt
This is a really helpful tool, it would be even better if I could extract R6s files without that glitchy pixel effect.
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Re: ARchive_neXt
Hey!
I've just downloaded Assassin's Creed IV and ARchive_neXt, but I can't view model meshes because of the following error:
If I click OK, I keep getting these errors infinitely (until I end the process in process manager):
I've tried rclicking on the folder instead, and doing Export All, but when I import the resulting .obj file to Blender, it doesn't have any mesh.
I'd be grateful for any assistance with this
I've just downloaded Assassin's Creed IV and ARchive_neXt, but I can't view model meshes because of the following error:
If I click OK, I keep getting these errors infinitely (until I end the process in process manager):
I've tried rclicking on the folder instead, and doing Export All, but when I import the resulting .obj file to Blender, it doesn't have any mesh.
I'd be grateful for any assistance with this