Hi guys,
here I have an extracted collision file from Lego Island 2: The Brickster's Revenge. Do you have any idea?
https://www.file-upload.net/download-12 ... s.col.html
The files for this game are segmented into sections like "INDL" (for indices), "VERT" (for vertices), "GRPL" (for objects) etc. The same applies for this one. Sections for this one are "CBBX" (maybe for Cubebox?), GRDP (groupdata... !?) and GRDC.
It looks like, CBBX holds some vertex information and GRDP holds indices. Not getting through for now. It could be possible that this file holds information abot several boundingboxes/boundingspheres, as the corresponding mesh looks like this:
Thanks ahead for your help!
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Collision File - Lego Island 2
Re: Collision File - Lego Island 2
???kellne wrote:Why do you need collision from this game anyway ?
To create new ones for custom models???
Re: Collision File - Lego Island 2
Dont make mods for this game This game is so DEAD you know !
Noone plays this game :/
Noone plays this game :/
Re: Collision File - Lego Island 2
Sorry, but looks like you have nothing to contribute here. Please use another thread to annoy people.kellne wrote:Dont make mods for this game This game is so DEAD you know !
Noone plays this game :/
Re: Collision File - Lego Island 2
I am not annoying anyone.
Just tell me why do you want to MOD dead game ? :O
Just tell me why do you want to MOD dead game ? :O
Re: Collision File - Lego Island 2
You are annoying me. Dead game or not doesn't matter. You are probably too young to feel the nostalgically of childhood games.kellne wrote:I am not annoying anyone.
Just tell me why do you want to MOD dead game ? :O
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Re: Collision File - Lego Island 2
Hi,
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Cheers.
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Re: Collision File - Lego Island 2
I know nostalgia.
I am 20 years old now, BOI !
I make MODs for GTA San Andreas, it is game from 2004 so I know nostalgia.
I am older than you for sure
Do you have some mods to show ? :O
I am 20 years old now, BOI !
I make MODs for GTA San Andreas, it is game from 2004 so I know nostalgia.
I am older than you for sure
Do you have some mods to show ? :O
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Re: Collision File - Lego Island 2
i can't even get a decent point cloud with the data, but if this is just for collision you can take the higherpivke wrote:here I have an extracted collision file from Lego Island 2: The Brickster's Revenge. Do you have any idea?
https://www.file-upload.net/download-12 ... s.col.html
res mesh that you seem to have there in Blender and copy it then lower the polygon count and keep the
scale so that it will still encompass the high res mesh and use it as the collision mesh.
- shakotay2
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Re: Collision File - Lego Island 2
86 faces are supposed to be found?
Guess it's a matter of how to interpret the data.
This gives a sphere:
# Rocks.col
# v -0.192059 -0.126221 0.973233 1.180366
# v 0.026208 -0.992000 -0.123484 -0.147430
# v -0.833683 0.544194 -0.093942 1.673595
v 0.942739 0.251820 0.218700 0.586671
# -107374176.000000 -107374176.000000 -107374176.000000 -107374176.000000
# v -0.291675 -0.059341 0.954675 1.374485
# v -0.935510 -0.190329 -0.297651 1.729657
# v -0.187527 0.982252 0.003762 2.706966
v 0.804263 -0.555480 0.211193 -1.518214
# -107374176.000000 -107374176.000000 -107374176.000000 -107374176.000000
If you use the last column as position components (with 4th value commented out):
v 1.180366 -0.147430 1.673595
# 0.586671
v 1.374485 1.729657 2.706966
# -1.518214
v 2.685511 1.415948 1.310850
# 0.056951
you get a maybe suiting point cloud but not sure.
Guess it's a matter of how to interpret the data.
This gives a sphere:
# Rocks.col
# v -0.192059 -0.126221 0.973233 1.180366
# v 0.026208 -0.992000 -0.123484 -0.147430
# v -0.833683 0.544194 -0.093942 1.673595
v 0.942739 0.251820 0.218700 0.586671
# -107374176.000000 -107374176.000000 -107374176.000000 -107374176.000000
# v -0.291675 -0.059341 0.954675 1.374485
# v -0.935510 -0.190329 -0.297651 1.729657
# v -0.187527 0.982252 0.003762 2.706966
v 0.804263 -0.555480 0.211193 -1.518214
# -107374176.000000 -107374176.000000 -107374176.000000 -107374176.000000
If you use the last column as position components (with 4th value commented out):
v 1.180366 -0.147430 1.673595
# 0.586671
v 1.374485 1.729657 2.706966
# -1.518214
v 2.685511 1.415948 1.310850
# 0.056951
you get a maybe suiting point cloud but not sure.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Collision File - Lego Island 2
I'm 24 years old and I'm developing modding software for people like you. Sorry, but you are mentally at the age of 12, so stop trying to downgrade me.kellne wrote:I know nostalgia.
I am 20 years old now, BOI !
I make MODs for GTA San Andreas, it is game from 2004 so I know nostalgia.
I am older than you for sure
Do you have some mods to show ? :O
@AceWell
Yep, tried to get a point cloud too, but the vertices were just screwed up. Thanks for the hint with the low poly thing, but I'm only interested in the file format to get collision files for new models back in game.
@shakotay2
You made a great job again, just as usual I'm just curios about the data. Why didn't they just use boundingsphere center point + diameter?
Re: Collision File - Lego Island 2
Tried to reconstruct your vertices, but wasn't able to? And how is it giving 86 faces for you?shakotay2 wrote:86 faces are supposed to be found?
Guess it's a matter of how to interpret the data.
This gives a sphere:
# Rocks.col
# v -0.192059 -0.126221 0.973233 1.180366
# v 0.026208 -0.992000 -0.123484 -0.147430
# v -0.833683 0.544194 -0.093942 1.673595
v 0.942739 0.251820 0.218700 0.586671
# -107374176.000000 -107374176.000000 -107374176.000000 -107374176.000000
# v -0.291675 -0.059341 0.954675 1.374485
# v -0.935510 -0.190329 -0.297651 1.729657
# v -0.187527 0.982252 0.003762 2.706966
v 0.804263 -0.555480 0.211193 -1.518214
# -107374176.000000 -107374176.000000 -107374176.000000 -107374176.000000
If you use the last column as position components (with 4th value commented out):
v 1.180366 -0.147430 1.673595
# 0.586671
v 1.374485 1.729657 2.706966
# -1.518214
v 2.685511 1.415948 1.310850
# 0.056951
you get a maybe suiting point cloud but not sure.
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Re: Collision File - Lego Island 2
there's 86 times the pattern 16x 0xCC so I thought there might be 86 faces
here's the obj for it:
here's the obj for it:
You need to know which software they used to created the collision shape files. Is it a genuine format (own format of the developer) or did they use something like PhysX?pivke wrote:Why didn't they just use boundingsphere center point + diameter?
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Last edited by shakotay2 on Fri Apr 28, 2017 11:22 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Collision File - Lego Island 2
Seriously... can't find that? o0shakotay2 wrote:there's 86 times the pattern 16x 0xCC so I thought there might be 86 faces
here's the obj for it:
Imported the original model to your collision file. Not looking like it's a bounding box or sphere
(Enlarge image to see point cloud)
EDIT:
@shakotay2
They mostly used own formats (3D models, texture animations). And so I think they did here.