https://mega.nz/#!Gp5wVSjB!DSZARN-Y2o5k ... xRcWCGhDNU
Are there any tools to view models? It won't work with the unfinished Noesis script for the PC version of WWF Raw.
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WWE Raw 2 (Xbox) .fml files
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Re: WWE Raw 2 (Xbox) .fml files
Well fortunately the format is slightly less hacky than the PC version.
I need small file samples, the ones provided are too large.
I need small file samples, the ones provided are too large.
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Re: WWE Raw 2 (Xbox) .fml files
Ok it's done then.
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Re: WWE Raw 2 (Xbox) .fml files
The Script works! Only Problem, The faces have submeshes, and there's no way to seperate them. Any Suggestions?
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Re: WWE Raw 2 (Xbox) .fml files
Problem here is that the noesis script is treating all submeshes in the file as a singe one, could there be any adjustment made in the script to separate the submeshes?
Here are some head file samples
https://cdn.discordapp.com/attachments/ ... /X0005.rar
Here are some head file samples
https://cdn.discordapp.com/attachments/ ... /X0005.rar
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Re: WWE Raw 2 (Xbox) .fml files
hi eri619
For the Noesis script here: there's no simple solution. You'll need to dig into the format to find the submesh borders.
You could manually add grouping lines to the obj file such like this one:
g SM_x
Maybe some sorting of face indices could improve the result.
For the Noesis script here: there's no simple solution. You'll need to dig into the format to find the submesh borders.
You could manually add grouping lines to the obj file such like this one:
g SM_x
Maybe some sorting of face indices could improve the result.
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Fri Jun 16, 2017 6:06 am, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: WWE Raw 2 (Xbox) .fml files
There is no such information in those files which is usable to split the meshes down. Read the python script!eri619 wrote:Problem here is that the noesis script is treating all submeshes in the file as a singe one, could there be any adjustment made in the script to separate the submeshes?
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Re: WWE Raw 2 (Xbox) .fml files
These i believe are Vertex Groups/Poly groups.. What do you reckon ?