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watch dogs 2 .dat .fat archive?
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Re: watch dogs 2 .dat .fat archive?
Combined with Sir Kane list and added ~9110 > (263423) > http://www111.zippyshare.com/v/S8DPCVHT/file.html
My Github repo
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Re: watch dogs 2 .dat .fat archive?
rml2xml and xml2rml converter.
usage example:
to XML -> result - http://pastebin.com/gEj11FnH
to RML
Edited: Re-attached
usage example:
to XML -> result - http://pastebin.com/gEj11FnH
Code: Select all
Gibbed.Disrupt.ConvertXml -xml music.rml music.xml
Code: Select all
Gibbed.Disrupt.ConvertXml -rml music.xml music.rml
You do not have the required permissions to view the files attached to this post.
My Github repo
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Re: watch dogs 2 .dat .fat archive?
may i ask how to use the repacker,because i found out that my game crashed wasn't because the file i edited(i repacked the folder that i didn't edit to dat fat file and the game still crash)disastorm wrote:check it out, wasn't really what i was hoping for, but its a start. At least we can see the game can be modded without crashing:
http://i.imgur.com/iAeWcvl.jpg
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Re: watch dogs 2 .dat .fat archive?
If you run it without parameters it tells you how to use it.redcomet wrote:may i ask how to use the repacker,because i found out that my game crashed wasn't because the file i edited(i repacked the folder that i didn't edit to dat fat file and the game still crash)disastorm wrote:check it out, wasn't really what i was hoping for, but its a start. At least we can see the game can be modded without crashing:
http://i.imgur.com/iAeWcvl.jpg
Its just the command <folder> <output fat>
The full process for modding is as follows:
extract patch.fat/dat
convert whatever file you want to modify into xml using the Gibbed tools.
Modify the xml.
Convert it back to .lib or whatever it was before.
Put it back in the folder where the patch.fat/dat was extracted.
Repack the patch.fat/dat from the folder using the Repack exe tool.
Put the patch.fat/dat in your watchdogs data64 directory or whatever its called.
Run the game.
Btw got modelswap working, I'll post a guide tommorow for what files to change if people are interested.
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Re: watch dogs 2 .dat .fat archive?
Glad to see you are making progress! Looking forward for the tutorial.disastorm wrote:If you run it without parameters it tells you how to use it.redcomet wrote:may i ask how to use the repacker,because i found out that my game crashed wasn't because the file i edited(i repacked the folder that i didn't edit to dat fat file and the game still crash)disastorm wrote:check it out, wasn't really what i was hoping for, but its a start. At least we can see the game can be modded without crashing:
http://i.imgur.com/iAeWcvl.jpg
Its just the command <folder> <output fat>
The full process for modding is as follows:
extract patch.fat/dat
convert whatever file you want to modify into xml using the Gibbed tools.
Modify the xml.
Convert it back to .lib or whatever it was before.
Put it back in the folder where the patch.fat/dat was extracted.
Repack the patch.fat/dat from the folder using the Repack exe tool.
Put the patch.fat/dat in your watchdogs data64 directory or whatever its called.
Run the game.
Btw got modelswap working, I'll post a guide tommorow for what files to change if people are interested.
http://i.imgur.com/TBj8ARp.jpg
But for the repacking tool,what do I need to drag or open to the repack.exe to repack to dat fat?
For me the program seemed not working right,i dragged the folder/the original dat fat file to the repack.exe,nothing happened at all. Double click the repack exe doesn't work as well.
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Re: watch dogs 2 .dat .fat archive?
It's batch usageredcomet wrote: Glad to see you are making progress! Looking forward for the tutorial.
But for the repacking tool,what do I need to drag or open to the repack.exe to repack to dat fat?
For me the program seemed not working right,i dragged the folder/the original dat fat file to the repack.exe,nothing happened at all. Double click the repack exe doesn't work as well.
Code: Select all
wd2pack.exe <source folder> <output fat file>
Unpack:
Code: Select all
WD2Extract "e:\Games\Steam\SteamApps\common\Watch_Dogs2\data_win64\patch.fat" "D:\MyPath"
Pack:
Code: Select all
WD2Pack "D:\MyPath" "D:\Patch.fat"
My Github repo
Re: watch dogs 2 .dat .fat archive?
Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
ConvertBinaryObject.exe can't handle this now...
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Re: watch dogs 2 .dat .fat archive?
Small update. Added ~2591 > (266014) > http://www25.zippyshare.com/v/oTTiV6rd/file.html
My Github repo
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Re: watch dogs 2 .dat .fat archive?
just remove 'binary objects' folder in 'disrupt tool path\project\watch dogs'neburas wrote:Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
and you are good to go
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Re: watch dogs 2 .dat .fat archive?
thanks!i can pack it back now!Ekey wrote:It's batch usageredcomet wrote: Glad to see you are making progress! Looking forward for the tutorial.
But for the repacking tool,what do I need to drag or open to the repack.exe to repack to dat fat?
For me the program seemed not working right,i dragged the folder/the original dat fat file to the repack.exe,nothing happened at all. Double click the repack exe doesn't work as well.Example:Code: Select all
wd2pack.exe <source folder> <output fat file>
Unpack:Unpacked files will be in path > D:\MyPathCode: Select all
WD2Extract "e:\Games\Steam\SteamApps\common\Watch_Dogs2\data_win64\patch.fat" "D:\MyPath"
Pack:This just example, use your path's.Code: Select all
WD2Pack "D:\MyPath" "D:\Patch.fat"
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Re: watch dogs 2 .dat .fat archive?
Ok guys, so for anyone having issues using the gibbed tools on libs, you need to remove the class definition from the projects/Watch Dogs/binary objects/files/ gibbed directory.
Here is a picture of mine ( I've removed stuff like Items.binaryobjectfile.xml, GraphicKit_parts.binaryobjectfile.xml, etc )
Additionally, the file being modded should be patch.dat/fat.
Here is how to do model swaps using the clothing in the game:
The file on the left is the items.lib file for one of the DedSec hats.
The file on the right is the graphickit_models.lib file for Aiden from the jail mission.
You simply copy paste the section shown.
The highlighted field, with hash "D935FAD9" is the reference to the graphickit_parts.lib file.
Here is how you can find out what the various sections in the graphickit_models files are:
The below example shows checking the 3 sections on the Aiden file shown in the image above.
Inside the extracted graphickit_parts directory:
$ grep "8A84909104000080" ./*
./W2CH_PAR_pois_mul.pers18_AidenHead.xml: <field hash="1FE8D41C" type="BinHex">8A84909104000080</field>
./W2CH_PAR_pois_mul.pers18_AidenHead.xml: <field hash="389F6DA7" type="BinHex">8A84909104000080</field>
$ grep "E4F1550C02000080" ./*
./W2CH_PAR_body_m.body_m_full.xml: <field hash="1FE8D41C" type="BinHex">E4F1550C02000080</field>
./W2CH_PAR_body_m.body_m_full.xml: <field hash="389F6DA7" type="BinHex">E4F1550C02000080</field>
$ grep "758E3CF002000080" ./*
./W2CH_PAR_avat_ma_tor.avat_ma_tor_coataiden01_REWARD_brownleather.xml: <field hash="1FE8D41C" type="BinHex">758E3CF002000080</field>
./W2CH_PAR_avat_ma_tor.avat_ma_tor_coataiden01_REWARD_brownleather.xml: <field hash="389F6DA7" type="BinHex">758E3CF002000080</field>
This shows us that these 3 sections are Aiden's Head, the generic male body, and his coat.
Important Notes:
-After modifying the Item files, these items will no longer show up in your locker ( until you revert the changes ). You must first equip the items before adding the modded patch.fat/dat, and then upon logging in, you will see the modded graphickit parts on your character.
-I don't know 100% but it appears that when equipping various parts, it will remove the default Marcus parts. For example if you equip an item that you set to a male or female body, it will replace Marcus's body as opposed to showing both at the same time. However, in some cases i did seem to see the glasses + the additional graphickit_part so maybe I did something wrong, or there are some cases where this doesn't apply.
-I also believe the parts don't matter whether or not they are Head, torso, etc, they can be set to any piece of clothing.
-However, I did try to make one item set to multiple parts by duplicating the section at the bottom of the file on the left, but it appears to only use the first definition of that object, so it appears one item per graphickit part.
The full modding flow should be as below:
extract patch.fat/dat
convert whatever file you want to modify into xml using the Gibbed tools.
Modify the xml.
Convert it back to .lib or whatever it was before.
Put it back in the folder where the patch.fat/dat was extracted.
Repack the patch.fat/dat from the folder using the Repack exe tool.
Put the patch.fat/dat in your watchdogs data64 directory or whatever its called.
Run the game with the cheat thingy disabled.
Here is a picture of mine ( I've removed stuff like Items.binaryobjectfile.xml, GraphicKit_parts.binaryobjectfile.xml, etc )
Additionally, the file being modded should be patch.dat/fat.
Here is how to do model swaps using the clothing in the game:
The file on the left is the items.lib file for one of the DedSec hats.
The file on the right is the graphickit_models.lib file for Aiden from the jail mission.
You simply copy paste the section shown.
The highlighted field, with hash "D935FAD9" is the reference to the graphickit_parts.lib file.
Here is how you can find out what the various sections in the graphickit_models files are:
The below example shows checking the 3 sections on the Aiden file shown in the image above.
Inside the extracted graphickit_parts directory:
$ grep "8A84909104000080" ./*
./W2CH_PAR_pois_mul.pers18_AidenHead.xml: <field hash="1FE8D41C" type="BinHex">8A84909104000080</field>
./W2CH_PAR_pois_mul.pers18_AidenHead.xml: <field hash="389F6DA7" type="BinHex">8A84909104000080</field>
$ grep "E4F1550C02000080" ./*
./W2CH_PAR_body_m.body_m_full.xml: <field hash="1FE8D41C" type="BinHex">E4F1550C02000080</field>
./W2CH_PAR_body_m.body_m_full.xml: <field hash="389F6DA7" type="BinHex">E4F1550C02000080</field>
$ grep "758E3CF002000080" ./*
./W2CH_PAR_avat_ma_tor.avat_ma_tor_coataiden01_REWARD_brownleather.xml: <field hash="1FE8D41C" type="BinHex">758E3CF002000080</field>
./W2CH_PAR_avat_ma_tor.avat_ma_tor_coataiden01_REWARD_brownleather.xml: <field hash="389F6DA7" type="BinHex">758E3CF002000080</field>
This shows us that these 3 sections are Aiden's Head, the generic male body, and his coat.
Important Notes:
-After modifying the Item files, these items will no longer show up in your locker ( until you revert the changes ). You must first equip the items before adding the modded patch.fat/dat, and then upon logging in, you will see the modded graphickit parts on your character.
-I don't know 100% but it appears that when equipping various parts, it will remove the default Marcus parts. For example if you equip an item that you set to a male or female body, it will replace Marcus's body as opposed to showing both at the same time. However, in some cases i did seem to see the glasses + the additional graphickit_part so maybe I did something wrong, or there are some cases where this doesn't apply.
-I also believe the parts don't matter whether or not they are Head, torso, etc, they can be set to any piece of clothing.
-However, I did try to make one item set to multiple parts by duplicating the section at the bottom of the file on the left, but it appears to only use the first definition of that object, so it appears one item per graphickit part.
The full modding flow should be as below:
extract patch.fat/dat
convert whatever file you want to modify into xml using the Gibbed tools.
Modify the xml.
Convert it back to .lib or whatever it was before.
Put it back in the folder where the patch.fat/dat was extracted.
Repack the patch.fat/dat from the folder using the Repack exe tool.
Put the patch.fat/dat in your watchdogs data64 directory or whatever its called.
Run the game with the cheat thingy disabled.
Re: watch dogs 2 .dat .fat archive?
Thanks. It worked.redcomet wrote:just remove 'binary objects' folder in 'disrupt tool path\project\watch dogs'neburas wrote:Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
and you are good to go
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: watch dogs 2 .dat .fat archive?
One more update. Added ~94851 > (360865) > http://www55.zippyshare.com/v/s5siOMNi/file.html
My Github repo