Hello, maybe someone allready figured this out, but I can't find a solution. Alot of models I import with the mesh importer script have broken smoothing groups... The same happens when I import the mesh via the hex2obj method.
Does somebody know a way to get the models with proper smoothing groups?
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Battlefield 4 mesh importer - smoothing groups
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Re: Battlefield 4 mesh importer - smoothing groups
Smoothing may be done in the game engine and not saved as part of the model file.
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Re: Battlefield 4 mesh importer - smoothing groups
From what i remember when looking at the mesh files:
The 3ds max script and hex2obj are not reading the original normals so the tool tries to autogenerate them, causing some odd issues. When i get some time i will make a updated importer for Maya with normals and everything.
The 3ds max script and hex2obj are not reading the original normals so the tool tries to autogenerate them, causing some odd issues. When i get some time i will make a updated importer for Maya with normals and everything.
Re: Battlefield 4 mesh importer - smoothing groups
thanks for the fast replies!
@Highflex: that would be very appreciated!
@Highflex: that would be very appreciated!
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Re: Battlefield 4 mesh importer - smoothing groups
Just edited the bf4 max script to import correct normals
Grab a copy from here:
https://github.com/Highflex/frostbite_3dsmax_scripts
Probably adding the other scripts too ( bf3, battlefront )
though i need to finish my maya plugin which will support everything plus the benefit of native code speed
comparison pictures:
https://www.dropbox.com/s/hwxya4upecc5s ... 2.PNG?dl=0
https://www.dropbox.com/s/rjbyf1mimc7j9 ... s.PNG?dl=0
Grab a copy from here:
https://github.com/Highflex/frostbite_3dsmax_scripts
Probably adding the other scripts too ( bf3, battlefront )
though i need to finish my maya plugin which will support everything plus the benefit of native code speed
comparison pictures:
https://www.dropbox.com/s/hwxya4upecc5s ... 2.PNG?dl=0
https://www.dropbox.com/s/rjbyf1mimc7j9 ... s.PNG?dl=0
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Re: Battlefield 4 mesh importer - smoothing groups
I hope your planned maya plugin will have a better way of exporting of head meshes without making them look like melted wax sculptures.
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Re: Battlefield 4 mesh importer - smoothing groups
Ah i think that was a issue with how they exported stuff, like guns are all seperated and then its put together ingame using the animation. I will see if i can parse any animation data to easily solve this, i believe there are a lot of tpose anim dummys around.artworkplay wrote:I hope your planned maya plugin will have a better way of exporting of head meshes without making them look like melted wax sculptures.
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Re: Battlefield 4 mesh importer - smoothing groups
Just updated the scripts, reading skeleton files is now fully fixed and everything works with max 2016, ( i should make a new thread for this soon )
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Re: Battlefield 4 mesh importer - smoothing groups
Had a chance to try it with Max 2012 but got this while trying to import the skeletonHighflex wrote:Just updated the scripts, reading skeleton files is now fully fixed and everything works with max 2016, ( i should make a new thread for this soon )
Error occurred in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\bf4_skeleton_import_H2.ms; position: 2061; line: 94
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Re: Battlefield 4 mesh importer - smoothing groups
Do you think you could fix the SWBF importer as it seems to not work with the AT-AT and a few other small models like the very detailed main menu models.Highflex wrote:Just updated the scripts, reading skeleton files is now fully fixed and everything works with max 2016, ( i should make a new thread for this soon )