I could try writing up a separate importing function soon, which'll allow you to pick the bone structure first and then all of the bodygroups you want to import in a separate popup afterwards. I should be able to get that done sometime in the next few days.Cappu wrote:Sometimes models are composed of multiple parts/meshes (head, legs, etc.) it is possible to import multiple files at once?
The script works great! good job!
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Telltale Games "Almost-All-In-One" Model Importer
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Re: Telltale Almost-All-In-One Model Importer
Re: Telltale Almost-All-In-One Model Importer
I have tried import models fromTelltale Texas Hold'em but 3d max not work with this files. I have imported several models from others games with success. can you fix the script or say me what I do wrong. thanks!
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Re: Telltale Almost-All-In-One Model Importer
Send me one of the D3DMESH files you're using, they may be a bit different than the ones I've used.jmgg wrote:I have tried import models fromTelltale Texas Hold'em but 3d max not work with this files. I have imported several models from others games with success. can you fix the script or say me what I do wrong. thanks!
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Re: Telltale Almost-All-In-One Model Importer
Hello, my friend, thank you very much for the great work, I found a file error, now upload sampleRandomTBush wrote:Send me one of the D3DMESH files you're using, they may be a bit different than the ones I've used.jmgg wrote:I have tried import models fromTelltale Texas Hold'em but 3d max not work with this files. I have imported several models from others games with success. can you fix the script or say me what I do wrong. thanks!
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Re: Telltale Almost-All-In-One Model Importer
Yeah, the models you sent me have some differences to the ones I've got for whatever reason. I've added some additional checks into the script, and it should work for those two games at least (and at least the model you posted here for Bone). If there are any others that don't work, please send them to me so I can fix my script up some more. I'll have the updated version of the script up sometime tomorrow, I just need to fix up the rigging for 3DS Max 2013 and up first, while I'm at it.
(EDIT: Hrm, having a bit of trouble getting it working. Please stand by.)
(EDIT: Hrm, having a bit of trouble getting it working. Please stand by.)
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Re: Telltale Almost-All-In-One Model Importer
Thank you. It will be interesting.RandomTBush wrote:I could try writing up a separate importing function soon
I found a simple way to connect the different parts of the model. The script already has the necessary functionality to do it. Just needed time to understand it.
Another question: is there a way to import an animation to 3DS MAX (or converted to bvh-format), or it is very difficult ?
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Re: Telltale Almost-All-In-One Model Importer
Looks like both Tales from the Borderlands and Game of Thrones use more-or-less the same model format, which is a variant of The Wolf Among Us's (the ".SKL" setup is the exact same, for example). I'll see if I can add support for it soon, and I'll also add in the batch-importer that I've nearly forgotten about at the same time. Dunno if I can get 3DS Max 2013+ support yet, it seems kinda complex for an average user like myself to implement.
The textures, however, I'll need to research more since it's different (again) and makes the script crash when I try using it to convert 'em.
The textures, however, I'll need to research more since it's different (again) and makes the script crash when I try using it to convert 'em.
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Re: Telltale Almost-All-In-One Model Importer
Most models from TftBL and GoT now work with my importer (of course, including UV mapping, bone structures and rigging), and so does the multi-D3DMesh importer for the rest of the scripts, then I'll figure out what needs to be done to get those textures converted.
Update should be available within the next few days, for sure.
Update should be available within the next few days, for sure.
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Re: Telltale Almost-All-In-One Model Importer
Sounds great. We can finally live in a world where there are Borderlands weapon models to use.RandomTBush wrote:Most models from TftBL and GoT now work with my importer (of course, including UV mapping, bone structures and rigging), and so does the multi-D3DMesh importer for the rest of the scripts, then I'll figure out what needs to be done to get those textures converted.
Update should be available within the next few days, for sure.
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Re: Telltale Almost-All-In-One Model Importer
Scripts are now updated. Changes are as follows:
- Changed the method of importing for the newer games -- it now asks for an *.SKL first (which you can skip if the models don't have 'em), and then gives you a second prompt afterwards for one or more D3DMesh files, so you can import a character and their bodygroups (or an entire scene) all at once.
- Added support for importing models from Tales from the Borderlands and Game of Thrones (though not fully tested -- let me know if something errors!).
- Also added another texture converter for Tales from the Borderlands and Game of Thrones (different enough from the others, can't autodetect). Doesn't work in newer 3DS Max versions for whatever reason...
- Fixed SBCG4AP's importer that I accidentally broke in the previous revision.
- Added some extra detection for Telltale Texas Hold-em and Bone: The Great Cow Race (or at least for the files jmgg and raykingnihong sent me). Again, let me know if it still needs fixing!
- Still no proper support for 3DS Max 2013+ yet, so it'll apply the rigging to the wrong bones in those versions, sorry. I'll see if I can fix this before the year's over, but I would recommend finding an earlier version to at least import the files (which you can then save and work on in your later versions) until I get it fixed.
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Re: Telltale Almost-All-In-One Model Importer
My day just got better. Stuck at work right now so I'll have to download and check out later tonight. Big thank you for your continued work on Telltale games.