I want to extract (decompile) some strg(slcb) files from King's Bounty map editor
The size of the files is very small like this one:
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slcb?...7.. xЪcb``а.вЧ€x_WF.„™Ђ$ойг`b. .ЙМIЌOО/Н+r ЧTO
Decompiled looks something like this:
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........TILES........tile_count....
I'm trying to find the algorithm of the compression. If someone want to help me with this I would be very grateful and I am ready to pay
Here is some strg files ..and extracted / decompiled files, taken from RAM memory with Hex editor when editor.exe is started
:
strg-slcb.rar
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