Ok. And what about 3D models? They are .45 files...
EDIT: Thanks Haoose, it seems to work with Reflector, but what is Refelxil for and how do I install / use it?
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Unity Assets Explorer [v 1.2]
- MiRiKan
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Re: Unity Assets Explorer [v 1.2]
Hi Haoose!
here is some problem when i change font for another. extension has been changed .ttf to .fnt…
And hexcode is moved up to 3h.
it's before change font file
it's after changed font file
And this is hexcode
how can i solve them? thanks!
here is some problem when i change font for another. extension has been changed .ttf to .fnt…
And hexcode is moved up to 3h.
it's before change font file
it's after changed font file
And this is hexcode
how can i solve them? thanks!
Team.SM, Make Koren Translations for Games.
Re: Unity Assets Explorer [v 1.2]
In Unity for developer we using use a NGUI font and choose the exact size where it will make it to atlas.MiRiKan wrote:Anybody knows that how to modify font file that using NGUI png + fnt system?
i can see image file. but i can not see any fnt file. i think that file changed when compiled it.
'Using NGUI image font system' games are Knights of Pen and Paper, Pixel Piracy, etc
There's are tutorial on youtube.
- MiRiKan
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Re: Unity Assets Explorer [v 1.2]
I know how to use NGUI in unity. but it's not for .assets file. i can see font file like .png or .dds .Elayna wrote:
In Unity for developer we using use a NGUI font and choose the exact size where it will make it to atlas.
There's are tutorial on youtube.
but i can not find any .fnt files...
Team.SM, Make Koren Translations for Games.
Re: Unity Assets Explorer [v 1.2]
Hi guys. Thanks for the UAE, it is a really useful tool.
However, I would like to translate Thomas Was Alone. When I open an .assets file with the extractor, an error message
occurs: "TProgressBar property out of range."
What should I do?
Thanks for your help.
However, I would like to translate Thomas Was Alone. When I open an .assets file with the extractor, an error message
occurs: "TProgressBar property out of range."
What should I do?
Thanks for your help.
Re: Unity Assets Explorer [v 1.2]
version 1.4 [14.08.2014]Csimbi wrote:I think that there's a memory leak.
After opening the fourth/fifth asset file in a row, I got an error saying:According to the task manager, UnityAssetsExplorer.exe uses ~952MBytes of memory.Out of memory while expanding memory stream.
"Import This File from original-format" and same problem:
EStreamError ďîäí˙ňŕ îřčáęŕ, ń ńîîáůĺíčĺě : Out of memory while expanding memory stream
Re: Unity Assets Explorer [v 1.2]
Today I got DFC by early access and wanted to take a look at localized text files. I did a hex search with a certain dialogue in game and found which assets file it is in. I don't know which file (in assets file) contains that so I tried my luck with extract all, but after extracting 2394 files, it stopped with an error. Here is the screenshot:
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Re: Unity Assets Explorer [v 1.2]
Can you upload this file and main resources.assets file ?saidsrc wrote:Today I got DFC by early access and wanted to take a look at localized text files. I did a hex search with a certain dialogue in game and found which assets file it is in. I don't know which file (in assets file) contains that so I tried my luck with extract all, but after extracting 2394 files, it stopped with an error. Here is the screenshot:
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Re: Unity Assets Explorer [v 1.2]
How can I extract and edit the texts of tomas was alone. The text files are not on the assets. But in the archives "levels".
Thanks for the help.
Thanks for the help.
Re: Unity Assets Explorer [v 1.2]
I'm trying to edit one of the .tex files. I export it to .dds, make the visual changes using gimp and then save the .dds file. Gimp drastically changes the file size though and I get the error saying "ERROR! Wrong size dds". How can I fix this?
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Re: Unity Assets Explorer [v 1.2]
Save it in original format (DXT3, DXT5, uncompressed ARGB, etc., with mipmaps or without them).Aphenamor wrote:Gimp drastically changes the file size
Re: Unity Assets Explorer [v 1.2]
Do you know how to tell what the original format is? I've tried every format and every compression rate and none of them end up with the correct file size. Haven't tried much with the mipmaps yet. I'll give that a shot.merlinsvk wrote:Save it in original format (DXT3, DXT5, uncompressed ARGB, etc., with mipmaps or without them).
Re: Unity Assets Explorer [v 1.2]
Hey everyone. First I'd like to thank the OP for creating this program and everyone for helping test it.
I'm trying to replace a specific sound file (Impact_Club_01.ogg) from Shroud of the Avatar's resources.assets, with my own custom sound effect.
I successfully extracted it in both v1.2 and v1.4.
I can re-import the same file, and it's always successful.
However, when I try to import a custom file (which I converted from .wav to .ogg and named "Impact_Club_01.ogg") it doesn't work.
In 1.2, it gives me the result: a popup saying "ERROR"
In 1.4, it gives me the result: EStreamError ïîäíÿòà îøèáêà, ñ ñîîáùåíèåì : Out of memory while expanding memory stream
I have tried replacing SotA's sound .ogg file with my own custom one with the custom file size being:
A) Smaller file size
B) Larger file size
Always 10.0 to 10.8kb for both the original sound and custom replacement sound.
Very small file. However, resources.assets is VERY large: 671MB.
edit: SUCCESS! I used this program to do it.
http://7daystodie.com/forums/showthread ... s-UAE-BETA
^ Kick ass program that has a lot fewer errors (at least for this instance)
I'm trying to replace a specific sound file (Impact_Club_01.ogg) from Shroud of the Avatar's resources.assets, with my own custom sound effect.
I successfully extracted it in both v1.2 and v1.4.
I can re-import the same file, and it's always successful.
However, when I try to import a custom file (which I converted from .wav to .ogg and named "Impact_Club_01.ogg") it doesn't work.
In 1.2, it gives me the result: a popup saying "ERROR"
In 1.4, it gives me the result: EStreamError ïîäíÿòà îøèáêà, ñ ñîîáùåíèåì : Out of memory while expanding memory stream
I have tried replacing SotA's sound .ogg file with my own custom one with the custom file size being:
A) Smaller file size
B) Larger file size
Always 10.0 to 10.8kb for both the original sound and custom replacement sound.
Very small file. However, resources.assets is VERY large: 671MB.
edit: SUCCESS! I used this program to do it.
http://7daystodie.com/forums/showthread ... s-UAE-BETA
^ Kick ass program that has a lot fewer errors (at least for this instance)