This game uses the Unity engine, and the models (what I think are the models) are in .43 format. When searching up the format on Google, I came across a thread on here that was discussing another Unity mobile game that uses this format (some kind of Fast & Furious game), and when I downloaded the 3DSMax plugin and used it on the Big Hero 6 models, it kept getting error messages.
Is there anything you guys could do to help me out?
Thanks in advance.
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Big Hero 6: Bot Fight (Mobile) .43 and related files
- Chipicao
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Re: Big Hero 6: Bot Fight (Mobile) .43 and related files
viewtopic.php?f=16&t=11095
Look for Unity Importer
Look for Unity Importer
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Big Hero 6: Bot Fight (Mobile) .43 and related files
Thanks! That helped so much!
But now I'm having trouble trying to export the textures. I make it open the folder where the .pvr textures are stored, and nothing happens...
EDIT: Ignore that last part, I figured out a different way to export Unity textures.
But now I'm having trouble trying to export the textures. I make it open the folder where the .pvr textures are stored, and nothing happens...
EDIT: Ignore that last part, I figured out a different way to export Unity textures.