At the moment there is no option to edit unity files, only extraction.hackspeedok wrote:How to edit CAB file ?? Help me, please...
Try Unity Extractor or repacking with aluigi's quickbms script.
At the moment there is no option to edit unity files, only extraction.hackspeedok wrote:How to edit CAB file ?? Help me, please...
Both of them are wrong, just like the example I posted.Chipicao wrote:Try these 2 textures and let me know if either one works: http://www.mediafire.com/download/vnw56 ... ceTagB.zip
Oh! No worries!Chipicao wrote:The texture extracted with Unity Studio indeed has a small bug, but it works in Photoshop with nvidia filters.
One of the textures I uploaded is fixed, and the other was re-exported from Photoshop, so it should be 100% good.
So yeah, my guess is there's an issue with GraphicConverter.
Plz update Export 3D/2D Scenes, thankChipicao wrote:After about a year and a half of researching and reverse engineering the Unity format, my maxscript importer has has come about as far as it can get. So I decided to make a tool that has the same functionality but offers better performance and isn't attached to a "3rd party" program.
Since this is my first C# project and I'm learning as I go, I'm releasing this beta to get a feel of the interface, featrues and functionality. Many thanks to cra0 for helping me along the way!
Current features:PVR textures from iOS & Android are not previewed at the moment; use PVRTexTool to open them.
- Compatible with all Unity versions from 2.5.0 to 4.5.3f3
- Compatible with Web, PC, iOS, Android, PS3, Xbox 360, OSX and Linux games/apps
- Automatically merges .split files from Android games
- Able to load audio streams from .resS files
- Search filter
- Real-time preview window and export function for textures, audio clips, shaders and fonts
- Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp)
PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)- Audio clips: mp3, ogg, wav, xbox wav
- Shader files are exported in plain-text
- Fonts: ttf, otf
Materials and meshes are useless if exported as standalone files because they need to be linked together with transformation assets (position, rotation scale) and textures in order to get proper 3D models.
Which is why I'm developing a separate function to export 3D content into FBX. Hopefully it will be ready soon.
DOWNLOAD beta 4