Hi all
I have some textures in .nut file from Naruto Shippuden:Ultimate Ninja Storm 2
File headers are in "NTP3", the similar format Idolm@ster uses for texture files.
I don't know how to convert nut file to dds file.
Just open the nut file to TextureFinder.
Can someone help me convert nut to dds!!!
Here is some nut file
http://www.mediafire.com/?x4bybrqy0e427hi
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help ntp3 to dds
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- dj082502
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Re: help ntp3 to dds
Thanks for your interest.chrrox wrote:try this it may work its probably the same format.
viewtopic.php?f=16&t=4814
But, an error has occurred
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Re: help ntp3 to dds
I saw NT*3 somewhere before... *thinks* Right!
Eternal Sonata features NTX3 files in the XBOX 360 demo (Probably the 'X' is for XBOX and the 'P' for Playstation),
they also have the same structure.
But there was something else... *thinks* ah...., .nut files! I remember them from Tales of Symphonia (PS2 version)! They had TIM2 instead of NT*3
(funny thing I was currently working on them anyways )
All of them (ES,ToS and those files) have the same structure (eXt and GIDX readable in the first few bytes)
I will start tomorrow to write a generic .nut converter (will take 2-3 weeks I'm slow ) with a GUI
because this seems useful for multiple games and the format seems pretty straightforward.
Alternatively if you just want a few files converted I can do it by hand (slapping a custom DDS header on them)
Edit after reading linked topic above:
Maybe just changing the endianess in the script to little could do the trick, PS3 is little endian if I remember correct (didn't test it)
Eternal Sonata features NTX3 files in the XBOX 360 demo (Probably the 'X' is for XBOX and the 'P' for Playstation),
they also have the same structure.
But there was something else... *thinks* ah...., .nut files! I remember them from Tales of Symphonia (PS2 version)! They had TIM2 instead of NT*3
(funny thing I was currently working on them anyways )
All of them (ES,ToS and those files) have the same structure (eXt and GIDX readable in the first few bytes)
I will start tomorrow to write a generic .nut converter (will take 2-3 weeks I'm slow ) with a GUI
because this seems useful for multiple games and the format seems pretty straightforward.
Alternatively if you just want a few files converted I can do it by hand (slapping a custom DDS header on them)
Edit after reading linked topic above:
Maybe just changing the endianess in the script to little could do the trick, PS3 is little endian if I remember correct (didn't test it)
- dj082502
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Re: help ntp3 to dds
Thanks for your interest.0xFAIL wrote:I saw NT*3 somewhere before... *thinks* Right!
Eternal Sonata features NTX3 files in the XBOX 360 demo (Probably the 'X' is for XBOX and the 'P' for Playstation),
they also have the same structure.
But there was something else... *thinks* ah...., .nut files! I remember them from Tales of Symphonia (PS2 version)! They had TIM2 instead of NT*3
(funny thing I was currently working on them anyways )
All of them (ES,ToS and those files) have the same structure (eXt and GIDX readable in the first few bytes)
I will start tomorrow to write a generic .nut converter (will take 2-3 weeks I'm slow ) with a GUI
because this seems useful for multiple games and the format seems pretty straightforward.
Alternatively if you just want a few files converted I can do it by hand (slapping a custom DDS header on them)
Edit after reading linked topic above:
Maybe just changing the endianess in the script to little could do the trick, PS3 is little endian if I remember correct (didn't test it)
I'm looking forward to it.
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Repository
I will update here, but if you want to see the progress live:
Repository Link
Currently researching all the files.
Eternal Sonata looks like the header is slightly different.
Repository Link
Currently researching all the files.
Eternal Sonata looks like the header is slightly different.
- dj082502
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Re: Repository
At least four ntp3 that i know of.0xFAIL wrote:I will update here, but if you want to see the progress live:
Repository Link
Currently researching all the files.
Eternal Sonata looks like the header is slightly different.
Naruto Narutimate Storm(=Naruto Ultimate Ninja Storm)
Naruto Shippuden: Narutimate Storm 2(=Naruto Shippuden: Ultimate Ninja Storm 2)
Dragon Ball Z: Burst Limit
Last edited by dj082502 on Fri Jan 27, 2012 9:16 am, edited 1 time in total.
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Re: help ntp3 to dds
Progress!
Figured out most of the Tales of Symphonia .nut file structure and it matches with the NTP3 files.
(see LINK for results)
What I would like to have:
3 (or more) example files per game (please make a new folder for each game) in a zip file uploaded to mediafire.
Could you upload them please?
Why are the files needed?
I have to look if there are any more image data formats.
So far I only have found DXTn and 8BPP+256 Color CLUT.
What comes next?
1)Completing file spec.
2)completing DDS header creator in the toolbox.
3)Writing converter.
Figured out most of the Tales of Symphonia .nut file structure and it matches with the NTP3 files.
(see LINK for results)
What I would like to have:
3 (or more) example files per game (please make a new folder for each game) in a zip file uploaded to mediafire.
Could you upload them please?
Why are the files needed?
I have to look if there are any more image data formats.
So far I only have found DXTn and 8BPP+256 Color CLUT.
What comes next?
1)Completing file spec.
2)completing DDS header creator in the toolbox.
3)Writing converter.
- dj082502
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Re: help ntp3 to dds
The related file had been sent as an attachment to PM.0xFAIL wrote:Progress!
Figured out most of the Tales of Symphonia .nut file structure and it matches with the NTP3 files.
(see LINK for results)
What I would like to have:
3 (or more) example files per game (please make a new folder for each game) in a zip file uploaded to mediafire.
Could you upload them please?
Why are the files needed?
I have to look if there are any more image data formats.
So far I only have found DXTn and 8BPP+256 Color CLUT.
What comes next?
1)Completing file spec.
2)completing DDS header creator in the toolbox.
3)Writing converter.
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Re: help ntp3 to dds
Short update
I'm currently having a problem with the Mip Maps, I have to find a way to reliablely detect them (and the irregular header that
comes with them).
Also working on the DDS header generator is slow cause I have to understand DXT/STC3 a bit more.
I'm currently having a problem with the Mip Maps, I have to find a way to reliablely detect them (and the irregular header that
comes with them).
Also working on the DDS header generator is slow cause I have to understand DXT/STC3 a bit more.
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Re: help ntp3 to dds
star fox assault has a .nut and it is also a namco game see if it helps
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- dj082502
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Re: help ntp3 to dds
Here's a NTP3 unpack quickbms script
I have altered chrrox's NTXR quickbms script.
viewtopic.php?p=40987#p40987
Code: Select all
idstring NTP3
endian big
get version short
get files short
goto 0x10
for i = 0 < files
savepos offset
get size long
get name basename
string name + i
string name + .dds
log name offset size
math offset + size
goto offset
next i
viewtopic.php?p=40987#p40987
- Nathen41
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Re: help ntp3 to dds
Ugh, so close and yet so far away lol. Trying to find Pain's Cloak Texture T_________T maybe im not looking in right place... /sigh
Nathen41 A.K.A Unaisis of Fenrir