well, Bogus, you don't give up, I really like that.
For your Noesis script, dunno whether the vertex counts you get in the
for loop are correct (often it's 3 only).
In general I'd say it doesn't make much sense to care for meshes here as long as you don't have the correct counts.
From the output.bin it seem they have different FVF sizes (angel, FVF size=80, iirc).
For the eskimo and the
snowman it seems to be 16. As soon as you found the correct FVF size you can identify the vertex block length and divide it by the FVF size to get the vertex count (for that block).
The problem is the FIs (face indices). It's triangle strips (with bytes to skip) but dunno whether I got them correctly.
edit: well, seems I confused myself with tristrips, because the culling showed a decent mesh. Of course, it's standard triangles
, and the
snowman looks much better then.
The "Eskimo" looks rather weird. For the
snowman it seems I'm on the right track (toggled face culling in Noesis).
eskimo-snowman.outout-bin.jpg
btw: no, you can't get this with
hex2obj directly, I had to manipulate the FIs block in the output.bin files
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