Post questions about game models here, or help out others!
chrrox
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by chrrox » Wed Nov 02, 2011 12:58 am
http://www.dkonline.co.kr
Client
http://full-dkonlinedn.cdn.x-cdn.com/dk ... eSetup.zip
Quickbms script
Code: Select all
get zsize asize
math zsize - 4
goto zsize
get offset long
print "%offset%"
math offset - 4
goto offset
get files long
savepos offset
math zsize - offset
set size files
math size * 0x114
clog MEMORY_FILE offset zsize size
for i = 0 < files
getdstring name 0x104 MEMORY_FILE
get size long MEMORY_FILE
get zsize long MEMORY_FILE
get offset long MEMORY_FILE
get null long MEMORY_FILE
clog name offset zsize size
next i
model converter here
viewtopic.php?f=16&t=6348
Edit.
It needs a few tweaks ill update it tomorrow.
Rimbros
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by Rimbros » Wed Nov 02, 2011 10:55 am
I love this game, thanks chroxxx very good release.
junk angel
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by junk angel » Mon Nov 07, 2011 9:45 pm
I have to admit all these games are starting to merge into one for me. Can't help but feel that they all look completely alike.
CriticalError
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by CriticalError » Tue Nov 08, 2011 2:32 am
hi chrox again, well you say need edit some tips, you finish it? because say tomorrow and after 7 days no news of you, anyway thanks a lot for all support in forum.
PD: trying import xac files and doesn't work I get it with 3D Studio Max 9.
Code: Select all
25739
-- Error occurred in anonymous codeblock
-- Frame:
-- size: undefined
-- type: undefined
-- type2: undefined
-- Error occurred during fileIn in <File:C:\Program Files (x86)\Autodesk\3ds Max 9\stdplugs\stdscripts\DK Online 3D Importer by chrox.ms>
>> MAXScript FileIn Exception: -- Unable to convert: undefined to type: Integer <<
XAC Header
Code: Select all
00000000 58 41 43 20 01 00 00 01 07 00 00 00 92 00 00 00 02 00 00 00 01 00 00 00 FF FF FF FF 03 84 18 XAC ...........................
0000001F 00 00 00 00 00 2D 00 00 00 33 44 20 53 74 75 64 69 6F 20 4D 61 78 20 31 32 20 28 72 65 67 75 .....-...3D Studio Max 12 (regu
0000003E 6C 61 72 20 63 6F 6D 6D 65 72 63 69 61 6C 20 76 65 72 73 69 6F 6E 29 3A 00 00 00 44 3A 5C 50 lar commercial version):...D:\P
0000005D 72 6F 6A 65 63 74 20 41 47 20 53 56 4E 5C 47 72 61 70 68 69 63 5C 4D 6F 64 65 6C 5C 49 74 65 roject AG SVN\Graphic\Model\Ite
0000007C 6D 5C 49 74 65 6D 5F 44 69 6D 5C 44 69 6D 5F 30 30 30 31 2E 6D 61 78 0B 00 00 00 4A 75 6C 20 m\Item_Dim\Dim_0001.max....Jul
0000009B 32 30 20 32 30 31 30 00 00 00 00 0B 00 00 00 57 01 00 00 01 00 00 00 02 00 00 00 02 00 00 00 20 2010........W...............
000000BA 00 00 00 80 00 00 00 80 00 00 00 80 00 00 80 3F 00 00 00 80 00 00 00 80 00 00 00 80 00 00 80 ...............?...............
000000D9 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 BF 00 00 ?...............?...?...?......
000000F8 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 F1 F4 B2 36 9D 06 7F 3F 00 .........................6...?.
00000117 00 00 00 B9 7E B2 BD 70 20 47 41 00 00 00 00 00 00 80 3F 00 00 00 00 E7 B7 1C 40 B9 7E B2 3D ....~..p GA.......?.......@.~.=
00000136 00 00 00 80 9D 06 7F 3F F9 61 31 42 51 A9 9A 3F 7F 3D 17 40 C6 FC EF 40 00 00 80 3F 00 00 80 .......?.a1BQ..?.=.@...@...?...
00000155 3F 08 00 00 00 44 69 6D 5F 30 30 30 31 00 00 00 80 00 00 00 80 00 00 00 80 00 00 80 3F 00 00 ?....Dim_0001...............?..
Rimbros
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by Rimbros » Thu Nov 10, 2011 2:49 am
Well i tested too in max 2010 and its the same, the script for .xac files doesnt work, i think maybe chroxxx see its the same extension (.xac) and he asume the script work by defaulth. Its the same format in valiant, but valiant have 2 formats, .xac (decritped) and .xgeom (not decripted yet).
Last edited by
Rimbros on Thu Nov 10, 2011 4:06 am, edited 1 time in total.
chrrox
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by chrrox » Thu Nov 10, 2011 4:05 am
they changed one part of this format the mesh part is identical they changed the bones have not gotten to it yet i skipped the bones in my script and the model imported fine.
Rimbros
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by Rimbros » Thu Nov 10, 2011 4:08 am
well if you can post the script with the bones excluded and this can import the meshes, its fine.
Axolotl
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by Axolotl » Tue Nov 22, 2011 5:02 pm
I have the same error inm Max 2011 --Unabe to convert:undefined to type:Integer
Is there plans to fix this?
Rimbros
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by Rimbros » Tue Nov 22, 2011 6:23 pm
Something advance in the chroxxx script?
zaramot
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by zaramot » Sun Jan 15, 2012 1:27 pm
Any news about import script? Can someone post modified max script without bones? This game looks very nice.
Making model-import scripts, PM
Rimbros
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by Rimbros » Thu Feb 02, 2012 6:51 pm
logansan25 wrote: Any news about import script?
script for .xac files doesnt work, its buged and have errors, maybe a error in the develop of the script, and btw i think chroxxx cant fix this coz 2 reasons, he not have time or its hard also for he fix this, the post its from november 2011, then start lost the hope.
finale00
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by finale00 » Sun Feb 05, 2012 2:30 am
Post some samples I only have xac files for war of dragons and argos (I thought I already DL'd the game but guess not)
Plus I want to re-do the xac import script so it's not just jumping everywhere and looping all over the place and using breaks...
CriticalError
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by CriticalError » Sun Feb 05, 2012 8:02 am
finale00 wrote: Post some samples I only have xac files for war of dragons and argos (I thought I already DL'd the game but guess not)
Plus I want to re-do the xac import script so it's not just jumping everywhere and looping all over the place and using breaks...
ok here I upload files, thanks a lot for yout try and effort here, grateful for all your support.
DK Online Samples