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[Request] James Cameron Avatar the game models
Re: [Request] James Cameron Avatar the game models
Any tool for convert xbt texture in png/dds?
Sorry bad english, I'm italian!
Re: [Request] James Cameron Avatar the game models
To begin I would like to thank for the tool. The problem with multi-uv mapping is very annoying.
I'd like to know if it's possible to import skeleton and animation too.
sorry for my english ^^
I'd like to know if it's possible to import skeleton and animation too.
sorry for my english ^^
Re: [Request] James Cameron Avatar the game models
maxnuke, how did you manage to get the uvmap being correctly assigned to the model?
If I import the Thanator model with the script, then the UVMap is not correct :/
Greetings,
Maxunit
If I import the Thanator model with the script, then the UVMap is not correct :/
Greetings,
Maxunit
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Re: [Request] James Cameron Avatar the game models
excuse me for asking this question here !
how should i extract the content of avatar packages ?
how should i extract the content of avatar packages ?
ILLUSORY VIDEO GAMES ARE MORE IMPORTANT THAN PRECIOUS INTERNATIONAL FOOTBALLs
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Re: [Request] James Cameron Avatar the game models
shekofte wrote:excuse me for asking this question here !
how should i extract the content of avatar packages ?
please go to sir aluigi's site and there's the script you need to extract the game data, it's below
http://aluigi.org/papers/bms/avatar.bms
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Re: [Request] James Cameron Avatar the game models
yes i saw it , but :
i want to access to all of data !
whether you extracted only part of packages ?# Avatar: The Game (0.1a not 100% supported)
i want to access to all of data !
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Re: [Request] James Cameron Avatar the game models
what version of quickbms are you using? please download the latest version, mesh/anim/tex files are located on data.pak
and take note that the script only works for pc and 360 pak files
goodluck
and take note that the script only works for pc and 360 pak files
goodluck
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Re: [Request] James Cameron Avatar the game models
Can someone tell me how to pack extracted files back to the pak file.
EDIT: I also have problem with my language version. When i change the value in ini file from english to polish game starting normally but I see just objects without text, I also have extracted data.pak and I look into polish lang file and I see my lang file is difference from english, spanish and few others and I'm not mean in english file is You Won and polish is Wygrałeś I mean the structure of the whole file is difference. Can anyone help me with this problem. If it''ll be needed I'll upload this files.
EDIT: I also have problem with my language version. When i change the value in ini file from english to polish game starting normally but I see just objects without text, I also have extracted data.pak and I look into polish lang file and I see my lang file is difference from english, spanish and few others and I'm not mean in english file is You Won and polish is Wygrałeś I mean the structure of the whole file is difference. Can anyone help me with this problem. If it''ll be needed I'll upload this files.
Re: [Request] James Cameron Avatar the game models
Sorry for the late reply. The UVmap was not imported correctly: I repair it manually, but I don't know how to do with multi-uvmap. I use maya.Maxunit wrote:maxnuke, how did you manage to get the uvmap being correctly assigned to the model?
If I import the Thanator model with the script, then the UVMap is not correct :/
Greetings,
Maxunit
Re: [Request] James Cameron Avatar the game models
Any love for 3DSMax and this script?rmezatang wrote:blender script now exists for importing virtually all xbg models, also unpacks textures to .dds files
Re: [Request] James Cameron Avatar the game models
Sorry for bumping,
is anyone still working on the Blender script or has work been abandoned? Would be sad, because now there are finally proper working unpack and re-pack tools, only either Blender or Maxscripts are missing, so that we can import the models, maybe modify them, MAYBE!? re-export them and implement them into Avatar.
I hope anyone is still up to work on the Blender script or even on a Maxscript.
Greetings,
Maxunit
is anyone still working on the Blender script or has work been abandoned? Would be sad, because now there are finally proper working unpack and re-pack tools, only either Blender or Maxscripts are missing, so that we can import the models, maybe modify them, MAYBE!? re-export them and implement them into Avatar.
I hope anyone is still up to work on the Blender script or even on a Maxscript.
Greetings,
Maxunit
Re: [Request] James Cameron Avatar the game models
exists where? can someone post script?rmezatang wrote:blender script now exists for importing virtually all xbg models, also unpacks textures to .dds files