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AFL Evolution 2018 .wwm Maxscript

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Tosyk
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AFL Evolution 2018 .wwm Maxscript

Post by Tosyk »

maxscript for characters of AFL Evolution 2018

Supported:
- geometry
- uv (2 channels)
- bones
- weights

Unsupported:
- everything else

p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
p.p.s: I did a full research of the WWM format and I want to thanks zaramot (a local 3ds max guru) for the guidness through the maxscript functions and also for making bones and weights working.

Download: https://drive.google.com/file/d/16ycuVQ ... sp=sharing

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RobbieDPL
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Re: AFL Evolution 2018 .wwm Maxscript

Post by RobbieDPL »

Does it work to export stadiums? I want to export Adelaide Oval and Sydney Showgrounds (Skoda Stadium) to FIFA.
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Re: AFL Evolution 2018 .wwm Maxscript

Post by DoubleDare »

Tosyk wrote: Mon Jul 30, 2018 10:53 am p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
Hi Tosyk,

Would you mind letting me know which order I should load the models one-by-one?

I am having errors running the script and the failure looks to be on the bones assignment, where it complains about type casting a non-integer.

Thanks for your efforts here!
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