maxscript for characters of AFL Evolution 2018
Supported:
- geometry
- uv (2 channels)
- bones
- weights
Unsupported:
- everything else
p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
p.p.s: I did a full research of the WWM format and I want to thanks zaramot (a local 3ds max guru) for the guidness through the maxscript functions and also for making bones and weights working.
Download: https://drive.google.com/file/d/16ycuVQ ... sp=sharing
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
AFL Evolution 2018 .wwm Maxscript
Re: AFL Evolution 2018 .wwm Maxscript
Does it work to export stadiums? I want to export Adelaide Oval and Sydney Showgrounds (Skoda Stadium) to FIFA.
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- ultra-n00b
- Posts: 2
- Joined: Tue Jul 01, 2014 7:48 pm
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Re: AFL Evolution 2018 .wwm Maxscript
Hi Tosyk,
Would you mind letting me know which order I should load the models one-by-one?
I am having errors running the script and the failure looks to be on the bones assignment, where it complains about type casting a non-integer.
Thanks for your efforts here!