i posted the scripts here is this threadOrangeC wrote:have you looked into how to decode the new version of ebx for audio/music? i can send samples from both battlefront 2 and nfs payback if needed.
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Frostbite model tools (Battlefield, Battlefront and others)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
you need VUR, skeleton and 2 assetbanks: generic (230MB) and small one containing that faceerik945 wrote:What files I need use for face fixing tool of BattleFront2 ( Fb_BF2_faces.exe ) ? meshset?
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Thank you!
Where can I find these files, and in what order should I specify them in console for the face fixer parameters?
If you can, write an example.
Where can I find these files, and in what order should I specify them in console for the face fixer parameters?
If you can, write an example.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
read first post in this thread. Its all written thereerik945 wrote:Thank you!
Where can I find these files, and in what order should I specify them in console for the face fixer parameters?
If you can, write an example.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
The latest dumper script.
There was a problem with some chunks leading to incorrect (broken) textures. Now with this version it must not happen.
If you already dumped whole game, delete only chunks folder, and re-dump. After that, all textures must convert properly.
There was a problem with some chunks leading to incorrect (broken) textures. Now with this version it must not happen.
If you already dumped whole game, delete only chunks folder, and re-dump. After that, all textures must convert properly.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Amazing work! Has anyone looked at all 32 heads and put blender files of them somewhere?
Just looking for OBJs and FBX files of 3D models from games. No Skeletons or textures needed
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
@daemon
Unfortunatley the audio script you posted doesn't work with nfs payback. haven't tried battlefront 2 but im asuming it uses same ebx format.
It doesn't output anything. just lists the files that its working on in blue, but oither than that, notings being outputted. And i have ealayer3 and xa_decode correctly in the proper directories.
Unfortunatley the audio script you posted doesn't work with nfs payback. haven't tried battlefront 2 but im asuming it uses same ebx format.
It doesn't output anything. just lists the files that its working on in blue, but oither than that, notings being outputted. And i have ealayer3 and xa_decode correctly in the proper directories.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
1. Thank you, Daemon, for putting in such hard work on this - it's far more than what most do, but it's SO helpful (and awesome) to have such tools. You deserve lots of credit.
2. BRB (script ran *very* slow first time, but after restart of pc it's faster?)
2. BRB (script ran *very* slow first time, but after restart of pc it's faster?)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
it was made specifically for battlefront 2 and its working with battlefront 2. I dont have nfs paybackOrangeC wrote:@daemon
Unfortunatley the audio script you posted doesn't work with nfs payback. haven't tried battlefront 2 but im asuming it uses same ebx format.
It doesn't output anything. just lists the files that its working on in blue, but oither than that, notings being outputted. And i have ealayer3 and xa_decode correctly in the proper directories.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I seem to not understand how to use swbf2full.py. I installed the Python 2.7.3 x86 version, click open swbf2full.py, a cmd window flashes up, and closes. cms.pyc and noncms.pyc are made in the directory, not finding anything else done. Loading the exe included with the script opens a cmd window that immediately pops up the application has stopped responding dialog. Dragging any of the files onto the python.exe does the same. What am I missing?
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Run python's "IDLE" (type it in your search bar for Win 10)SciBott wrote:I seem to not understand how to use swbf2full.py. ...
Click 'File' > 'Open' > select swbf2full.py
Edit the paths as necessary (props to Crofty: https://sta.sh/01s1dd3fmnpj)
Hit F5 and patiently sleep/wait ...
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Sorry, I can not use your tools.
Let's take the step by step.
step one:
unpack the game files:
step two:
prepare tools, copy skeletons
step three:
copy all * .assetbank of j:\SWBF2u2\bundles\res\animations\antanimations\ to the folder with "vur"
Step four:
Drag and drop
j: \ SWBF2u2 \ bundles \ ebx \ characters \ hero \ hansolo \ hansolo_01 \ vur_hansolo_01.ebx
on
j: \ mesh tools \ Fb_SWBF2_faces.exe
getting an error
What am I doing wrong?
Let's take the step by step.
step one:
unpack the game files:
Code: Select all
j: \ SWBF2u2 \ bundles \
j: \ SWBF2u2 \ chunks \
prepare tools, copy skeletons
Code: Select all
j: \ mesh tools \ Fb_BF1_faces.exe
j: \ mesh tools \ Fb_BF1_mesh.exe
j: \ mesh tools \ Fb_SWBF_faces.exe
j: \ mesh tools \ Fb_SWBF_mesh.exe
j: \ mesh tools \ Fb_SWBF2_faces.exe
j: \ mesh tools \ Fb_SWBF2_mesh.exe
j: \ mesh tools \ walrus_humanmale.ebx
j: \ mesh tools \ walrus_humanmale_1p.ebx
j: \ mesh tools \ walrus_humanmale_1p_masterske.ebx
j: \ mesh tools \ walrus_humanmale_masterske.ebx
copy all * .assetbank of j:\SWBF2u2\bundles\res\animations\antanimations\ to the folder with "vur"
Code: Select all
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\cloth\
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\texture\
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\vur_hansolo_01_bpb\
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\a1_m0lib_ds02_s0200_gp_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\a1_m0lib_ds02_s0205_gp_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\a1_m0lib_ds02_s0207_gp_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\a1_m0lib_ds02_s0215_nis_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\a1_m0lib_ds02_s0300_gp_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\a1_m0lib_ds02_s0305_se_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\a1_m0lib_ds02_s0350_gp_win32_antstate 0000000000000000.AssetBank
....
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\yavin_01_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\yavin_012_win32_antstate 0000000000000000.AssetBank
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\vur_hansolo_01.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\vur_hansolo_01_bpb.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\hansolo_01.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\hansolo_01_class.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\hansolo_01_class_schematics.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\hansolo_01_jacket.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\hansolo_01_jacket_clothwrappingasset.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\hansolo_01_jacket_mesh.ebx
j:\SWBF2u2\bundles\ebx\characters\hero\hansolo\hansolo_01\hansolo_01_mesh.ebx
Drag and drop
j: \ SWBF2u2 \ bundles \ ebx \ characters \ hero \ hansolo \ hansolo_01 \ vur_hansolo_01.ebx
on
j: \ mesh tools \ Fb_SWBF2_faces.exe
getting an error
Code: Select all
Description:
Stopped working
Signature of the problem:
Event name of the problem: CLR20r3
Signature of problem 01: fb_swbf2_faces.exe
Signature of the problem 02: 1.0.0.0
Signature of the problem 03: 59d92e52
Signature of problem 04: mscorlib
Signature of the problem 05: 2.0.0.0
Signature of the problem 06: 4ca2b851
Signature of the problem 07: 349e
Signature of problem 08: e1
Signature of Problem 09: System.IO.FileNotFoundException
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
copy all * .assetbank to the folder with tool