After checking out the (kinda recent) Quake Champions PAK explorer, i found PCT files, in which it says its textures, however, i think the models may be stored here aswell.
Here's a reference file for study: https://mega.nz/#!PcoHgBjD!gIXa_XqjWBv5 ... ESFRTHe27U
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Quake Champions PCT files
Re: Quake Champions PCT files
Hi Matsilagi!
I'm the author of QCPAK, and I'd like to introduce you the new tool - QCPCT.
You can download it from here: http://www.moddb.com/games/quake-champi ... /qcpct-v01
With this tool you can easily explore and convert any or all of the PCT textures stored inside Quake Champions *.pak archives.
Just open any PCT file and choose one of the available 3 formats to save:
1) TGA - simplest format that will allow you to use the texture in any other imaging program
2) DDS - more complex format that will allow you to save the full game texture with all of it's mipmaps and faces (if it's cubemap)
3) HDR - use this format to save those HDR textures from the game
I'm the author of QCPAK, and I'd like to introduce you the new tool - QCPCT.
You can download it from here: http://www.moddb.com/games/quake-champi ... /qcpct-v01
With this tool you can easily explore and convert any or all of the PCT textures stored inside Quake Champions *.pak archives.
Just open any PCT file and choose one of the available 3 formats to save:
1) TGA - simplest format that will allow you to use the texture in any other imaging program
2) DDS - more complex format that will allow you to save the full game texture with all of it's mipmaps and faces (if it's cubemap)
3) HDR - use this format to save those HDR textures from the game