Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Idolmaster (DereSte) 3d site
Re: Idolmaster (DereSte) 3d site
So what do we do now that the 3D viewer page is gone?
Hey I'm Mimi! Please have mercy on me, I'm still learning!
-
- ultra-n00b
- Posts: 8
- Joined: Sat May 08, 2010 4:43 pm
- Has thanked: 4 times
- Been thanked: 1 time
Re: Idolmaster (DereSte) 3d site
I can confirm models can still be extracted, only issue are texture maps which have to be reconverted from PNG to PVR in order to mantain the UVW maps
Source:Twitter
Source:Twitter
-
- beginner
- Posts: 36
- Joined: Sun Jan 22, 2017 2:41 pm
- Has thanked: 19 times
- Been thanked: 6 times
Re: Idolmaster (DereSte) 3d site
Of course we can, but everything we need now is bypass "http://storage.game.starlight-stage.jp/"Lumine wrote:I can confirm models can still be extracted, only issue are texture maps which have to be reconverted from PNG to PVR in order to mantain the UVW maps
Source:Twitter
Re: Idolmaster (DereSte) 3d site
how the heck are you doing that? are you getting them from the game? i never could figure that one outLumine wrote:I can confirm models can still be extracted, only issue are texture maps which have to be reconverted from PNG to PVR in order to mantain the UVW maps
Source:Twitter
Hey I'm Mimi! Please have mercy on me, I'm still learning!
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Idolmaster (DereSte) 3d site
Download any file you want.
tools needed
1. telerik fiddler
2. quickbms
3. (optional) android emulator to get the latest character database.
4. sqlite browser (I used SQLiteDatabaseBrowserPortable)
grab the latest database using fiddler
put this in the get request under composer
now you can right click on it and choose save response
Now run this quickbms script on it
Now open imas.sqlite in the sqlite tool
and choose export table as csv
use the windows newline character
now you can open the csv in any editor you want and search for the file you want to download.
example 3d_chara_data.unity3d with hash 64ba487fcc99f86bdc38a3b029620c7e
so the url is
just issue that request with fiddler and save the response as 3d_chara_data.unity3d
or if you want ios assets use
3d_chara_data.unity3d c86c359ba92e6e99f360b027204551be
and for the url use
tools needed
1. telerik fiddler
2. quickbms
3. (optional) android emulator to get the latest character database.
4. sqlite browser (I used SQLiteDatabaseBrowserPortable)
grab the latest database using fiddler
Code: Select all
http://storage.game.starlight-stage.jp/dl/10027505/manifests/Android_AHigh_SHigh
Code: Select all
X-Unity-Version: 5.4.5p1
User-Agent: Dalvik/1.6.0 (Linux; U; Android 4.4.4; GT-P5210 Build/KTU84P)
Host: storage.game.starlight-stage.jp
Connection: Keep-Alive
Accept-Encoding: gzip
Now run this quickbms script on it
Code: Select all
comtype lz4
get ctype long
get size long
get zsize long
get comp long
savepos offset
clog imas.sqlite offset zsize size
and choose export table as csv
use the windows newline character
now you can open the csv in any editor you want and search for the file you want to download.
example 3d_chara_data.unity3d with hash 64ba487fcc99f86bdc38a3b029620c7e
so the url is
Code: Select all
http://storage.game.starlight-stage.jp/dl/resources/High/AssetBundles/Android/64ba487fcc99f86bdc38a3b029620c7e
or if you want ios assets use
3d_chara_data.unity3d c86c359ba92e6e99f360b027204551be
Code: Select all
http://storage.game.starlight-stage.jp/dl/10027505/manifests/iOS_AHigh_SHigh
Code: Select all
http://storage.game.starlight-stage.jp/dl/resources/High/AssetBundles/iOS/c86c359ba92e6e99f360b027204551be
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Idolmaster (DereSte) 3d site
Here you go you will love this.
viewtopic.php?f=29&t=16055&p=131909#p131909
viewtopic.php?f=29&t=16055&p=131909#p131909
Re: Idolmaster (DereSte) 3d site
how may I separate the model into parts such as hair, dress, boot, and gloves?
Re: Idolmaster (DereSte) 3d site
Use blender or 3Ds max to do thatRua wrote:how may I separate the model into parts such as hair, dress, boot, and gloves?
Re: Idolmaster (DereSte) 3d site
Getting "rebuilding library because the asset database could not be found" errors when I try to open the project. Am I missing an archive file?
-
- double-veteran
- Posts: 640
- Joined: Fri Jul 08, 2011 10:36 am
- Has thanked: 65 times
- Been thanked: 898 times
Re: Idolmaster (DereSte) 3d site
I was able to get the animation clips extracted, but can't provide a tool for it because I used some Unity Editor functionality. I can share the animations as fbx if anyone is interested.
Preview (appears slow because of recording) :
Preview (appears slow because of recording) :
-
- double-veteran
- Posts: 640
- Joined: Fri Jul 08, 2011 10:36 am
- Has thanked: 65 times
- Been thanked: 898 times
Re: Idolmaster (DereSte) 3d site
No, I didn't use any third party tool, just the Unity itself. Loaded the asset bundle containing the clip using AssetBundle class, and got the animation clip. It can be saved to disk with the AssetDatabase class but it doesn't help very much, so not needed.cornal wrote:Do you extracted the animations using UnityEx ? How do you process it in Unity?
I already had a script for exporting mesh/skeleton from Unity scene, I developed it further to include animations. Just selected a random body for mesh/skeleton from one of the body bundles.
-
- advanced
- Posts: 61
- Joined: Tue Nov 22, 2011 10:55 am
- Has thanked: 13 times
- Been thanked: 88 times
Re: Idolmaster (DereSte) 3d site
That would be cool to have the animations too, that would leave platinum stars ps4 being the only idolm@ster game not rippable.
-
- ultra-n00b
- Posts: 8
- Joined: Sat May 08, 2010 4:43 pm
- Has thanked: 4 times
- Been thanked: 1 time
Re: Idolmaster (DereSte) 3d site
Did you get the animations bundle from the manifest? How is it named, also does it include head/face animations? It's a bit of a chore to redo the entire face animation in 3dmaxakderebur wrote:No, I didn't use any third party tool, just the Unity itself. Loaded the asset bundle containing the clip using AssetBundle class, and got the animation clip. It can be saved to disk with the AssetDatabase class but it doesn't help very much, so not needed.cornal wrote:Do you extracted the animations using UnityEx ? How do you process it in Unity?
I already had a script for exporting mesh/skeleton from Unity scene, I developed it further to include animations. Just selected a random body for mesh/skeleton from one of the body bundles.