apparently, m0xf released an archive extractor for the .pak files,
which can be found here:
viewtopic.php?f=10&p=120289#p120289
however, since the game is using a modified version of the CryEngine,
obviously none of the files are readable yet.
for whoever is interested in that file format, here's some sample files
from the game. including static meshes, as well as rigged ones.
another thing i noticed, none of the .dds files seem to be readable.
*.dds.0 file missing? Crysis, Ryse, Evolve etc. at least seem to have these.
so everything in that package is how the extractor spits them out.
Sample:
HF2_SF.7z
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Homefront: The Revolution - mesh files
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Re: Homefront: The Revolution - mesh files
binocular.cgfm
the vertex and face counts are 16 bytes before their start address
the dds textures are split up into separate parts like the header (unnumbered), the main image data (highest numbered) and the mipmaps
the vertex and face counts are 16 bytes before their start address
the dds textures are split up into separate parts like the header (unnumbered), the main image data (highest numbered) and the mipmaps
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Re: Homefront: The Revolution - mesh files
I tried my script for Ryse and got models with weights and bones, I suggest you to use this script, in the Ryse thread - should work!
viewtopic.php?f=16&t=12085&start=60
viewtopic.php?f=16&t=12085&start=60
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Re: Homefront: The Revolution - mesh files
i must be blind and can't find a script there, uploaded by you. only marius' head file.
if you mean joqqys script, i iwll try that.
well, there is one in my scripts folder already, which is called "Ryse_Son_of_Rome_Fix.ms"
(3DSMax 2014) but it's giving me an error with all files i tried so far:
"undefined in Typ: Integer64"
downloaded from here:
viewtopic.php?f=16&t=12252
so is there even another version, which i've overseen?
will static meshes work? i love these urban props!
okay, obviously it's for skinned meshes only, as you described.
if you mean joqqys script, i iwll try that.
well, there is one in my scripts folder already, which is called "Ryse_Son_of_Rome_Fix.ms"
(3DSMax 2014) but it's giving me an error with all files i tried so far:
"undefined in Typ: Integer64"
downloaded from here:
viewtopic.php?f=16&t=12252
so is there even another version, which i've overseen?
will static meshes work? i love these urban props!
okay, obviously it's for skinned meshes only, as you described.
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Re: Homefront: The Revolution - mesh files
It's not hard to make static objects work, I would take a look at Revolution more detailed, but since format is almost the same as Ryse (and there's another scripter who did big job making a tool), I think, you should contact him and send some samples, if he will say, that he's not interested in supporting Homefront I will share maxscript for model import.
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Re: Homefront: The Revolution - mesh files
Hi,
I took a quick look at the samples you provided yesterday, and there should be no problem adding support for Homefront - The Revolution
see videolinks:
https://youtu.be/0QS4BqBO_bw
https://youtu.be/ej_fJCHVCwM
It is a slightly(I think) modified version of the CryEngine.
I will have to examine the format a bit more to add all of the support that it needs.
[EDIT] As for Wolcen, I do not have the game, and would need samples of that in case you are still interested.
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Re: Homefront: The Revolution - mesh files
this is great news! is support for skinned meshes also planned?
i still can't find that certain script, Zaramot mentioned.
as for Wolcen, i tried to unpack .pak files. but seems to be decrypted.
i still can't find that certain script, Zaramot mentioned.
as for Wolcen, i tried to unpack .pak files. but seems to be decrypted.
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Re: Homefront: The Revolution - mesh files
Yes, I plan to support the skinned meshes as well - the skinned meshes and skeletons actually work as well - same support as for Ryse, but I have to take a closer look at the Homefront format too see just how much modification has been made.TheMask85 wrote:this is great news! is support for skinned meshes also planned?
i still can't find that certain script, Zaramot mentioned.
as for Wolcen, i tried to unpack .pak files. but seems to be decrypted.
Zaramot provided you a link I believe.
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Re: Homefront: The Revolution - mesh files
joqqy wrote: Zaramot provided you a link I believe.
yes. but the link is leading to the thread, where YOUR (joqqy) script can be found.zaramot wrote:I tried MY script for Ryse
sorry, if i get confused easily.
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Re: Homefront: The Revolution - mesh files
You are right, I think this is the correct linkTheMask85 wrote:joqqy wrote: Zaramot provided you a link I believe.yes. but the link is leading to the thread, where YOUR (joqqy) script can be found.zaramot wrote:I tried MY script for Ryse
sorry, if i get confused easily.
viewtopic.php?f=16&t=12252
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Re: Homefront: The Revolution - mesh files
yes, i have also tried that one. 3DSMax 2014 and 2017.joqqy wrote:You are right, I think this is the correct linkTheMask85 wrote:joqqy wrote: Zaramot provided you a link I believe.yes. but the link is leading to the thread, where YOUR (joqqy) script can be found.zaramot wrote:I tried MY script for Ryse
sorry, if i get confused easily.
viewtopic.php?f=16&t=12252
it does not work with Homefront 2 files.
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Re: Homefront: The Revolution - mesh files
You shouldn't be too much confused and blame yourself, I have edited, a bit improved script for CryTek models (like I have for many other games), especially for Ryse - it's not the same script I posted earlier, old one will not work. I just reported, that format is almost the same and suggested you to contact Joqqy Just I didn't explain this detailed like I should, sorry xD
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Re: Homefront: The Revolution - mesh files
Nearly done for the support for Homefront 2, you can see some progress of the skinned meshes in the video link.TheMask85 wrote:this is great news! is support for skinned meshes also planned?
The modifications of the engine seems to be trivial.
https://youtu.be/e6-WCZxAuNQ
/joq