Important information: this site is currently scheduled to go offline indefinitely by end of the year.

ARchive_neXt

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ForgeX Beta Released

Post by MichaelDarkAngel »

ersel54 wrote:I have downloaded latest version but still no uv maps and no issue with viewing textures are ok.
Last thing I can think of

Image
Model in the image viewer

Open 3DSMax2010 and select the OBJ Importer
Image
Make sure the highlighted options are selected in the import window

Image
And you should end up with this

If this still doesn't give you results, please let me know which model(s) you are trying to import.

We'll figure it out yet.
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
User avatar
ersel54
n00b
Posts: 11
Joined: Sat Jun 18, 2011 10:01 pm

Re: ForgeX Beta Released

Post by ersel54 »

on forgeX beta/data location I think found something there is no ACR_MDL.stc file in that folder but there is ACB_MDL.stc and AC2_MDL.stc files.
can you take a look at setup?
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ForgeX Beta Released

Post by MichaelDarkAngel »

ersel54 wrote:on forgeX beta/data location I think found something there is no ACR_MDL.stc file in that folder but there is ACB_MDL.stc and AC2_MDL.stc files.
can you take a look at setup?
The .stc files are simply text files that provide information on the various file formats. They have bearing what so ever on the function of the program.

If my previous suggestion does not solve your import issue, please provide with specific model names so that I may also test those models.

Thank you for your support,
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
User avatar
ersel54
n00b
Posts: 11
Joined: Sat Jun 18, 2011 10:01 pm

Re: ForgeX Beta Released

Post by ersel54 »

MichaelDarkAngel wrote:
ersel54 wrote:on forgeX beta/data location I think found something there is no ACR_MDL.stc file in that folder but there is ACB_MDL.stc and AC2_MDL.stc files.
can you take a look at setup?
The .stc files are simply text files that provide information on the various file formats. They have bearing what so ever on the function of the program.

If my previous suggestion does not solve your import issue, please provide with specific model names so that I may also test those models.

Thank you for your support,
yes I tried what you said before but noway still error with viewing models and no uv maps when I export as .OBJ.
the model name is:
dataPC/_CC_G_fedayin_trainee_female/models/CC_G_fedayin_female_rank01_LOD0
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ForgeX Beta Released

Post by MichaelDarkAngel »

I have no idea what the problem with your setup is that would be causing the import issue, or even the model viewing issue for that fact. You can open any of the exported OBJ files with notepad and clearly see the texture coordinates are there.

Code: Select all

#Wavefront Object File
#Exported by ForgeX on 4/24/2012 6:03:23 PM
mtllib CC_G_Fedayin_Female_Rank01_LOD0.mtl

v 13 -203 4889
v 13 -206 4884
v 14 -206 4885
v -40 -183 4845

... snip ...

v -151 -370 4461
v -121 -381 4438
v -120 -360 4456
v -95 -374 4466
# 3564 vertices

vt 0.07617188 -0.2470703
vt 0.07714844 -0.2460938
vt 0.07714844 -0.2456055
vt 0.06933594 -0.2358398

... snip ...

vt 0.6992188 -0.9428711
vt 0.7275391 -0.887207
vt 0.7275391 -0.9428711
vt 0.7558594 -0.9428711
# 3564 texture coordinates

g CC_G_Fedayin_Female_Rank01_LOD0_0
usemtl CC_G_Fedayin_Uppercloth
s 0
f 1/1 2/2 3/3
f 4/4 5/5 6/6
f 7/7 8/8 9/9
f 10/10 11/11 12/12

... snip ...

f 1093/1093 1064/1064 1094/1094
f 1066/1066 1094/1094 1064/1064
f 1093/1093 1094/1094 1072/1072
f 1072/1072 1094/1094 1066/1066
# 4515 triangles

g CC_G_Fedayin_Female_Rank01_LOD0_1
usemtl CC_G_Fedayin_Lower
s 0
f 1095/1095 1096/1096 1097/1097
f 1097/1097 1098/1098 1095/1095
f 1099/1099 1100/1100 1101/1101
f 1101/1101 1102/1102 1099/1099

... snip ...

f 2294/2294 2296/2296 2261/2261
f 2296/2296 2295/2295 2292/2292
f 2292/2292 2258/2258 2296/2296
f 2261/2261 2296/2296 2258/2258
# 4515 triangles

g CC_G_Fedayin_Female_Rank01_LOD0_2
usemtl LIB_Universal_Female_Torso
s 0
f 2297/2297 2298/2298 2299/2299
f 2299/2299 2300/2300 2297/2297
f 2300/2300 2299/2299 2301/2301
f 2302/2302 2297/2297 2300/2300

... snip ...

f 2788/2788 2789/2789 2786/2786
f 2790/2790 2789/2789 2788/2788
f 2791/2791 2790/2790 2788/2788
f 2785/2785 2791/2791 2788/2788
# 4515 triangles

g CC_G_Fedayin_Female_Rank01_LOD0_3
usemtl CC_G_Fedayin_Armor
s 0
f 2792/2792 2793/2793 2794/2794
f 2794/2794 2795/2795 2792/2792
f 2796/2796 2797/2797 2798/2798
f 2798/2798 2799/2799 2796/2796

... snip ...

f 3563/3563 3564/3564 3562/3562
f 3563/3563 3560/3560 3564/3564
f 3559/3559 3562/3562 3564/3564
f 3559/3559 3564/3564 3560/3560
# 4515 triangles
The second section where the lines start with vt are the uv map (texture) coordinates. Why they don't work for you and why the model viewer does not work... Sorry, but I am out of suggestions. :?
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
User avatar
ersel54
n00b
Posts: 11
Joined: Sat Jun 18, 2011 10:01 pm

Re: ForgeX Beta Released

Post by ersel54 »

@MichaelDarkAngel: thank you for the answers. but, I've checked all the codes yes the codes are there but... I don't know why the uv maps are not there on max 2010? .
I hope that you can found the solution.
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ForgeX Beta Released

Post by MichaelDarkAngel »

There is one more suggestion I can make. It may solve the model viewer issue, I doubt it would have any effect on the import issue. It may not work for either one, but it's the last thing I can think of.

Try updating your DirectX.
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
thaitam7
ultra-n00b
Posts: 1
Joined: Sun Apr 29, 2012 5:25 am

Re: ForgeX Beta Released

Post by thaitam7 »

I can't open it, it stopped working, why???
User avatar
Herdell
veteran
Posts: 103
Joined: Sun Dec 13, 2009 8:35 pm
Has thanked: 30 times
Been thanked: 34 times

Re: ForgeX Beta Released

Post by Herdell »

thaitam7 wrote:I can't open it, it stopped working, why???
You probably tried to run it in a x64 operating system.
Same problem here, and no solution soon, then, try a v-machine or
get some x86 OS.
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ForgeX Beta Released

Post by MichaelDarkAngel »

thaitam7 wrote:I can't open it, it stopped working, why???
It could be any number of reasons, without more specific information any answer would just be a guess.
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
dragbody
veteran
Posts: 126
Joined: Tue Sep 20, 2011 4:33 am
Has thanked: 137 times
Been thanked: 10 times

Re: ForgeX Beta Released

Post by dragbody »

Hi Michael!

With so much to read in this thread, it's unclear what state the beta is currently in. I'm hoping you can help me out since ForgeX stops working immediately when I try to run it. I'm running a 64-bit system and I have Revelations installed through Steam. From what I've read, it sounds like both of these things will prevent ForgeX from working. Do you have any suggestions? Or am I just out of luck for now? I'm trying to get the dlc Gladiator model for a mod project.

Best regards,
dragbody
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: ForgeX Beta Released

Post by Itze »

I may have an idea about the uv maps / model display failure...

In some other cases i had problems with importing models cause the script / plugin used a different decimal seperator -> fucking up the coordinates ;)

So what you can try: What is the decimal seperator in your country? "." or "," ?

Try changing it in the windows language settings from "." to "," or vice versa...

See if that helps :)
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ForgeX Beta Released

Post by MichaelDarkAngel »

dragbody wrote:Hi Michael!

With so much to read in this thread, it's unclear what state the beta is currently in. I'm hoping you can help me out since ForgeX stops working immediately when I try to run it. I'm running a 64-bit system and I have Revelations installed through Steam. From what I've read, it sounds like both of these things will prevent ForgeX from working. Do you have any suggestions? Or am I just out of luck for now? I'm trying to get the dlc Gladiator model for a mod project.

Best regards,
dragbody
Sorry, I still don't own a 64-bit OS, so there is still no support for a version working directly under that OS. Best solution at this time is to try Marky's suggestion from this post.
Itze wrote:I may have an idea about the uv maps / model display failure...

In some other cases i had problems with importing models cause the script / plugin used a different decimal seperator -> fucking up the coordinates ;)

So what you can try: What is the decimal seperator in your country? "." or "," ?

Try changing it in the windows language settings from "." to "," or vice versa...

See if that helps :)
I always forget about the decimal separator difference. Thanks for the tip
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
loriscangini
advanced
Posts: 53
Joined: Sun Jan 09, 2011 3:45 pm
Has thanked: 1 time
Been thanked: 3 times

Re: ForgeX Beta Released

Post by loriscangini »

I found the solution for the uv maps / model display failure.
The problem is the one discovered by Itze, changing every "," in the .obj with a "." (using notepad), when you try to load the modified .obj, It'll have UV maps.
LaBamba
ultra-n00b
Posts: 3
Joined: Mon Aug 13, 2012 8:37 am
Has thanked: 1 time

Re: ForgeX Beta Released

Post by LaBamba »

Could someone please get me 3D files of Iraqi city from Splinter Cell Conviction instead of me getting the game for that purpose? I mean that is Ubisoft game so it should work.
Post Reply