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Xbox 360 Kingdom Under Fire: Circle of Doom

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chrrox
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Xbox 360 Kingdom Under Fire: Circle of Doom

Post by chrrox »

Here is a bms script to extract it.

Code: Select all

#quickbms script
#Kingdom Under Fire Xbox 360
#from chrrox

endian big

open FDDE PAK 0
open FDDE SOX 1


get id longlong 1
get files long 1
goto 0x220C 1
for i = 0 < files
    get FILENUM long 1
    get NAMESIZE short 1
    getdstring name NAMESIZE 1
    get DUMMYSIZE short 1
    getdstring DUMMY DUMMYSIZE 1
    get offset long 1
    get zsize long 1
    get size long 1
        clog name offset zsize size
next i
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noazett
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Re: Xbox 360 Kingdom Under Fire: Circle of Doom

Post by noazett »

hello this is my first post here and i would like to thank you for the bms script you posted above. i was able to extract pak file and i wanted to know how to import model into 3dmax program. So if you have a maxscript or a code to compile, can you please share it?

and by the way thanks for the yukes model converter^^
Blank9
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Re: Xbox 360 Kingdom Under Fire: Circle of Doom

Post by Blank9 »

Hello, ultra noob here:

I tried running the script on the ISO but nothing seemed to work. What type of file should i be running the script on and how do i turn my ISO into that?

Thank you for your help guys :)
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